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submitted by ahta4d to u/ahta4d [link] [comments]

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submitted by Quincko to u/Quincko [link] [comments]

Update Notes: December 11, 2020

December 11, 2020 Update

It's time for holiday festivities! In addition, there are big changes to Elite and Boss monsters in this update. There are also revisions to the Ice Magic and Deer skills. And, of course, various other things as well. Read on for more info.

Ri-Shin Celebration

The holidays are upon us! While Alharth doesn't celebrate Christmas, it does celebrate Ri-Shin Day, and New Years' Day. Townsfolk who are your Friends will offer you gifts when you speak with them. (Make sure to have your favorite combat skills active in case they give you a piece of randomly-generated gear!)
There's also a Ri-Shin festival waiting to happen in each city and township in the land, but they will need your help getting their trees assembled. Look for townsfolk in festive red Ri-Shin hats to get started.
This year, there's also a new way for the community to work together. This is an experiment -- we've never tried anything like this before. You'll receive an introductory quest for this part of the event after you've assembled a few Ri-Shin trees. (If you're a Druid, you'll be briefed immediately upon login.)

High-Level Elite/Boss Changes

As mentioned in the last patch's notes, we're working on making high-level combat take longer. This will eventually include both solo and group combat, but we're focusing on group combat right now. Some of the big-picture details are in flux a bit as we experiment and see what's going to work (e.g. "how many Elites is a tank supposed to be able to handle at once?" answer: "we're not sure yet").
We've been improving the "tanky skills" in preparation for these longer fights, but it's been hard to get good tanking data because most high-level Elite monsters simply haven't needed a tank: a group of players could blast them to death in seconds. So it's time to make Elites live longer and see what happens!
In this update, Elite/Boss monsters have a lot more health and armor, and Bosses deal less damage. We'll be watching your feedback (and our combat data logs) to try to figure out where to go from here. We may need to temporarily revert these changes, reduce them, increase them, or add more systems into the mix to address specific problems.
Bosses (but not Elites) also deal less base damage than before. The actual amount varies by boss-tier and the bosses' personal stats, so it's hard to generalize, but at level 80 an "average boss" deals about 25% less base damage.
Both Elites and Bosses deal less damage with their Rage attacks, also. The median reduction in rage-bonus-damage is about a 40%, but again it's hard to generalize too much.
Here's some more details about the implementation.

Elite/Boss Loot Changes

We've also added some additional rewards for killing Elites/Bosses. When you loot an Elite, you'll now automatically "find some Councils" on the corpse. The amount is based on the monster's level, with some random variance. Bosses also drop extra money in the form of Council Coinpurses. (And bosses with curses drop more money sacks.) Finally, the most deadly tiers of bosses have a higher chance to drop high-rarity gear.
(These quick generalized changes were made because we didn't want to revise every monster's custom loot table just yet. But hey, maybe it's fun enough to remain permanent. Let us know what you think after you've had some time to try it out.)

Ice Magic Changes

Ice Magic is supposed to be a versatile wizarding toolkit: it can provide exceptional crowd control, potent survival tools, and decent damage, depending on which abilities you use. Its crowd-control abilities were already top-tier, so we've focused on other aspects of the skill in this update. There's a few nerfs and a lot of buffs.
Fire Magic Over-synergy
The biggest nerf to Ice Magic is actually a change to a Fire Magic treasure mod:
We realized this mod was overpowered shortly after it was introduced, but it was a "let's wait and see if this is actually a serious problem" scenario. A lot of accidentally-overpowered treasure turns out to be fine, and sometimes an accident like that can really make everything "click" and help define a skill. But not this time. It was hamstringing our ability to make Ice Magic more powerful on its own, so it had to be reduced to a more reasonable level. (And it's still probably the most powerful cross-skill synergy mod in the game.)
Cryogenic Freeze
Cryogenic Freeze needs to take its rightful place in the Ice Magic survival toolbox. It has TREMENDOUS mitigation, and it's intended to be something of a "freebie" for Ice Mages: it's useful without needing to invest lots of treasure mods into it. The only cost is that you have to make room for it on your ability bar. (And treasure makes it more versatile and useful.) Of course, Cryogenic Freeze has the extreme down-side that you are completely frozen and cannot move. But now instead of a forced 10-second lockdown, you can control the duration precisely.
Ice Armor, Ice Veins, and Shardblast
Ice Armor has been buffed up a bit. We've also worked to make Ice Veins and Shardblast more useful. You can now use either one to reset Ice Armor's timer, allowing you to immediately put your armor back on. Which, in turn, allows you to take advantage of Ice Armor's healing mods again!
This "Ice Armor loop" technique can be very powerful but requires a lot of treasure mods to reach full potential. It's also possible to use Ice Armor in a more passive role, and there are mods to support that style also (such as the ones that boost Cold damage).
Cold Sphere Changes
Cold Sphere's old Rage attack (at high level) was a 10-second root. This was too much of a good thing and it's now a 5-second root at all levels.
We've tried to make Cold Sphere useful in two different scenarios: for Ice Mages who are using a different skill as their primary damage source, they can invest in Cold Sphere mods to get a bit of extra damage on the side (plus its innate root is always handy).
For players who ARE using Ice Magic as their primary damage-dealer, Cold Sphere's damage-boosting mods are often not worth using, but there's a new mod that gives it a Cold-vulnerability debuff. This makes Cold Sphere an interesting (but not mandatory) option for any Ice Mage.
Other Ice Magic Changes
Added a bit more damage overall. Nerfed one of Frostbite's mods, but don't be misled: it's still an extraordinarily good debuff. (And it will only become more powerful as combat duration increases! In fact, we may need to tone it down some more later.)
One-Tier Mods Changed\*
You may notice a couple of asterisks above. Those are treasure mods that previously only had one "tier" of effect. The revised versions add more tiers to each mod, allowing the mods to become slightly more powerful at high level. This resulted in a slight quirk: pre-existing items with these mods are still stored as having the first tier of the mod. This means even high-level items will have the lowest-tier version of these mods.
This isn't really a huge deal in terms of potency, but if you want to fix it, you can Transmute the mod off the item and then Transmute it back on -- it will be the appropriate tier when it's re-added. (And this month, Transmutation is cheap for the Ice Magic and Deer skills.)

Deer Changes

The earliest animal forms were all experimental designs, and Deer was originally the prototypical "off-tank" skill. Then we decided that off-tanks weren't useful in a game without raids, so Deer was revised in a few other directions. But the most recent revision made Deer fairly tanky again, so let's build on that. Here's a fresh idea: what if Deer was like an "off-tank"?
In old-school MMO terminology, an off-tank can act as a tank for an elite enemy (or multiple solo enemies), but may have trouble tanking some bosses -- although dedicated healers can help there. What makes them unique, though, is an ability to take over aggro for anyone... including a tank! (Hence the name "off-tank", because they can pull monsters off the tank.)
We'll try to give Deer that ability and see what it's like. There's new treasure that gives you a new sidebar ability "Feign Injury", which "temp taunts" a target. Temp taunting works like regular taunting, except it decays at a rate of 20% per second. So a temp taunt of +10,000 would be 10,000 Taunt at first, then a second later would be recalculated as 8,000, then a second later as 6,400, etc. So this ability should help Deer get aggro from anyone, anywhere... at least for a few seconds.
An off-tank should also have solid taunting and survivability, and deal decent damage. So that's what we'll try to do here. In addition, the Deer skill has always had incredible mobility (which is what makes them an interesting off-tank), and we want to keep that too.
Rethinking Deer Pet
Deer players can summon an ally deer to aid them. Previously these deer had an innate 300% taunt multiplier and were intended to be sort-of off-tanks themselves, sharing tanking duties with the player deer. We recently gave these summoned deer the benefits of our experimental genetics system, which could randomly give these pets incredible health and armor. Better for tanking! But yet... at high level, a well-equipped player deer can easily out-taunt and out-tank a pet deer. This just feels like an unwieldy design.
We've dropped the idea that these pets are tanks, and focused them on damage. They no longer have an innate taunt bonus or souped-up genetics. However, they have higher base damage, and the pet's taunting-related treasure effects have been changed into a damage boost.
There are also new treasure mods that summon additional deer for a few seconds at a time. This makes for a fun solo build, although it's somewhat mod-intensive and also pretty chaotic. But a fun kind of chaotic! (For those who don't want chaos, we've also bumped up Deer's more traditional murder methods.)
It's useful to know that every attack your pet deer makes is considered a "deer kick". This is relevant for one specific treasure mod:
This mod is unchanged, except that it no longer stacks more than four times: twice for each piece of equipment it can show up on. (That's *not* a limit of 4 stacks of damage, it's 4 stacks of the debuff that applies the damage!) Also, we've reworded the effect to clarify that pet deer can trigger the damage.
Removed treasure mods
We've tried hard to avoid breaking existing equipment by repurposing obsolete Deer effects with new ones. However, in one place this was impossible. A head-slot mod was removed without any replacement. If you had this mod on a piece of head gear, that item has become "Legacy", meaning it will stop working after a month. You can fix this by using a Transmutation table to remove the mod off of your helm, or you can speak to the Legacy Golem in Serbule to receive a randomly-generated replacement item. (Transmutation of Deer treasure is much cheaper this month, to help you adjust to these changes.)
Specific Deer Changes

Live Event Token Prize Changes

We've revised some of Riston's special prizes so that they use abilities instead of items. For those that have already purchased a Vendor Fox in a Box or the Small Box of Space, the summoning item in your inventory has been converted to a skill book that will teach you the new ability. This skill book can only be used once, so use caution if you must transfer this skill book to another character on your account. Also with this change, you will have to purchase these items per character now if you wish to have it on more than one character on your account.
Other important notes:
As time goes by, we will slowly be adding more and more items, abilities and services to the game that will require Live Event Tokens. For this update, we have added a new 50 token prize! Find Riston in the Red Wing Casino to check it out!

Other Changes In This Update

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submitted by Ambitious_Barnacle_1 to u/Ambitious_Barnacle_1 [link] [comments]

This week in MMOs - Week 34, 2020

This week in MMOS

Adventure Quest Worlds | Aion | Albion | ArcheAge | Ashes of Creation | Black Desert Online | Blade and Soul | Bless | Camelot Unchained | CorePunk | Crowfall | Destiny 2 | Dofus | Dungeon Fighter Online | Dungeon and Dragons Online | Elder Scrolls Online | EVE Online | Everquest | Everquest 2 | Final Fantasy XI | Final Fantasy XIV |Gloria Victis | Guild Wars 2 | ### Legends of Aria | Maplestory | Mabinogi | Neverwinter | Path of Exile | Pantheon Rise of the Fallen | Phantasy Star Online 2 | Project Gorgon | Realm of the Mad God | Rift | Old School RuneScape | Runescape | Skyforge | Star Trek Online | Star Wars The Old Republic | Star Citizen | Tera | Lord of the Rings Online | Tibia | Tree of Savior | Trove | Vindictus | Wakfu | Warframe | World of Warcraft |

AdventureQuest World

August 19th - Welcome Bugs ArchKnights Shoutout to the new bug catchers
August 21st - MindBreaker WyvernRider Set Exclusive set now on sale for $$$
August 21st - Return to the Nightmare Realm MindBreaker class no longer exclusive + weekend event

Aion

Aion North America
August 18th - August Store Update Cash shop update - transformation items
August 19th - Class Master Event Massive 24hour buff based on day/class and new event currency
August 19th - Patch Notes: Shadows Over Balaurea Update Class balancing and other minor changes
Aion Europe August 19th - UPDATE 7.6: NOW LIVE! 2 new ultimate transformations
August 21st - WHEEL OF DESTINY Lootbox has returned
August 21st - WEEKEND SPECIALS Minionite random box available

Albion Online

August 19th - The Offseason Crystal Tournament Starts Saturday First-ever offseason crystal tournament
August 19th - Rise of Avalon Patch 1 - Ver. 1.17.404 / REV 172780 - 19 August 2020 Corrupted/hellgate changes + bug fixes
August 21st - Guild Spotlight: Fire With Fire Interview with a guild

Archeage

August 20th - Glide, Spin and Sneak through Erenor! Cash shop update
August 21st - 35% Bonus for All Credit Packs – ArcheAge: Unchained Credit discount for AA:Unchained

Ashes of Creation

August 21st - NEW ADVENTURE AWAITS Intrepid Studios parts ways with My.Com

Black Desert Online

August 19th - Pearl Shop Update: A Camp and a Keeper Cash shop update August 19th - Summer Gets Twice as Sweet! Summer event extension
August 19th - Patch Notes - 19th August 2020 Class balancing and other minor changes
August 19th - Mysteries of Summer: A Tale of a Fallen Kingdom II Mysterious summer event
August 21st - Mysteries of Summer: A Tale of a Fallen Kingdom II Guide Guide to the mysterious summer event
August 21st - Stay Healthy with the Black Spirit! Free stuff because corona...

Blade & Soul

August 17th - Hongsil’s Treasure Draw (August 2020) Lootbox is back
August 17th - Midsummer Events Extravaganza Preview End of summer events
August 17th - Summer Chill Event Preview Summer event to get swimsuits
August 18th - Midnight Reborn is Now Live! Content update
August 20th - Dawning Star Costume Crate Now Available! Lootbox for costumes and pets

Bless Unleashed

August 17th - SALVAGE AND SELL EVENT AUGUST 20 - 25 Marketplace event
August 18th - PS4 NEW PLAYER CLOSED BETA FAQ FAQ for PS4 CB Players
August 18th - SUMMER OUTFITS AND NEW MOUNT! Cash shop sale
August 20th - PS4 CLOSED BETA STARTS TODAY 8/20/2020 PS4 CB Launch
August 21st - SWEET BLUSH SHEEP PLUSH CONCEPT ART SPOTLIGHT! Insight into the sweet blush sheep plush design
August 21st - BLESS UNLEASHED INTERVIEW WITH KOVEN PARK Interview

Camelot Unchained

No new updates from August 17th to 22nd

Corepunk

No new updates from August 17th to 22nd

Crowfall

No new updates from August 17th to 22nd

Destiny 2

August 20th - DESTINY 2 HOTFIX 2.9.1.3 Minor bug fixes
August 20th - THIS WEEK AT BUNGIE - 8/20/20 Destiny content vault updates

Dofus

August 18th - CHARLIE'S AGENTS: WELCOME TO AERDALA Lore and art

Dungeon Fighter Online

No new updates from August 17th to 22nd

Dungeon and Dragons Online

August 17th - DDO Screenshot of the Week #477 It’s a screenshot… honestly I don’t know what else you expected.
August 21st - The DDO Chronicle: Issue 393 Community news

Elder Scrolls Online

August 18th - CREATE A BUSTLING HUB OF ACTIVITY WITH CHARACTER PATHING Set pathings for NPCs
August 20th - DISCOVER HOW THE NEW GREYMOOR SOUNDTRACK WAS MADE OST insights

EVE Online

August 17th - DREADED COLLECTIVE - NEW UPDATE Triglavian ship changes
August 20th - METALIMINAL STORMS UPDATE NOW LIVE Random storms in nullsec space

EverQuest

No new updates from August 17th to 22nd

EverQuest 2

August 18th - Norrath is heating up with GU 115: Reignite the Flames! New raids
August 20th - Solusek's Eye is upon You! New raid preview

Final Fantasy XI

No new updates from August 17th to 22nd

Final Fantasy XIV

August 17th - Leve Turn in Checkbox and Additional Housing Leve quest changes
August 20th - Adventurer Celebration Sale Ending Soon! Cash shop sale
August 20th - The Rising Returns! Anniversary event returns

Gloria Victis

August 20th - Weekly Update 236 – Share your Feedback! Quality of life changes and minor bug fixes

Guild Wars 2

August 18th - Calm Yourself with the Mystic Lotus Chair Cash shop sale
August 18th - Celebrating Guild Wars 2’s Eighth Anniversary Anniversary event

Legends of Aria

No new updates from August 17th to 22nd

MapleStory

August 19th - Cash Shop Update for August 19 Cash shop update
August 19th- v.216 - Astral Blessings Update Preview Update preview and end of burning world
August 21st - What's Your MapleStory? - EvanelleOnyx Interview with player

Mabinogi

August 17th - Notice of Service - Ukraine & Crimea Ukraine (sans Crimea) is now a serviceable region

Neverwinter

August 17th - Avernus Hunt Key Bundle! New key bundle available
August 17th - Patch Notes: Version: NW.122.20200708b.16 The first part of the redeemed citadel is now available
August 19th - 2x Storm King's Thunder Currency! Get 2x storm king’s currency till the 27th
August 19th - 2x Glory! 2x PvP points
August 20th - 20% off Companions! Cash shop sale
August 20th - VIP Only - 50% off Improved Bag of Holding! Rank 3 VIP members 50% discount

Path of Exile

August 17th - Harvest Fan Art Competition Runners-Up Runner up submissions for art contest
August 18th - Patch 3.11.1f Deployment and Full Patch Notes Patch notes
August 19th - Harvest Statistics: Unique Items, Maps and the Most Deadly Areas Statistics..idk I don’t play PoE
August 20th - Path of Exile Is Coming to macOS in September! PoE coming to macOS
August 21st - Racing Gauntlet Community Event This Weekend - Huge Sale on Footprints, Portals and Character Effects Community event + cash shop sale

Pantheon: Rise of the Fallen

No new updates from August 17th to 22nd

Phantasy Star Online 2

August 17th - CAMPAIGN: COMPLETE CLIENT ORDERS! (8/19) Party with others and get rewards
August 17th - CELEBRATING 1,000,000 ARKS! Event
August 18th - URGENT QUESTS & CONCERTS: AUGUST 2020 - PART 2 More Events and in game concert August 18th - NEW URGENT QUEST: DIGNITY OF STEEL UNLEASHED New urgent quests
August 18th - NEW URGENT QUEST: THE LUNAR PHANTASM MATRIARCH New urgent quests
August 18th - CAMPAIGN: QUEST TRIGGER DISTRIBUTION (8/19) Quest trigger handout + sale
August 18th - FUN SCRATCH TICKET: AUGUST 2020 - PART 2 New lootbox rotation
August 18th - AC SCRATCH TICKET: EARTH DEFENDERS (8/19) New lootbox
August 19th - NEW CONCERT: ARKS DANCE FESTIVAL! New concert schedule
August 20th - CASINO BOOSTS (8/23) Better chances to win at the casino
August 21st - ACCOUNT MEASURES TAKEN FOR DISHONEST ACTS RMT and harassment bans
August 21st - PSO2 DAY: PREMIUM USER APPRECIATION DAY User appreciation event

Project Gorgon

August 17th - All About the Guides Program Insight into player moderators

Realm of the Mad God

August 19th - Patch Notes 1.0.2.0 - Ancient Ruins & more Ancient ruins area
August 21st - Realm of the Mad God Exalt End of flash client support on September

Rift

August 19th - Call to Action: Budgie Madness Racing event
August 19th - Midweek Madness with 20% Credits Bonus! Get 20% more credits with any purchase

Old School RuneScape

August 17th - 10th Annual Golden Gnome Awards - Nominations Now Open! Award details
August 18th - A Porcine of Interest New quest and polls

RuneScape

August 17th - 10th Annual Golden Gnome Awards - Nominations Now Open! Award details
August 18th - This Week In RuneScape Weekly roundup

Skyforge

August 18th - Class packs are available for purchase! Unlock any class with cash
August 19th - Sale: Sun Worshipper Pack Cash shop outfit on sale
August 19th - Warm Breeze is here! Login event

Star Trek Online

August 17th - Cross Faction Support Carrier Bundle New carriers on the C-Store
August 19th - PC Patch Notes for 8/20/20 Minor bug fixes
August 20th - 20% Ship Sale! Cash shop sale
August 21st - Carrier Bundle Wallpaper! Downloadable wallpaper

Star Wars: The Old Republic

August 19th - Steam-Inspired Login Reward and Shae Vizla Returns! Login rewards

Star Citizen

August 17th - This Week in Star Citizen Weekly recap
August 18th - August 2950 Subscriber Promotions Subscriber stuff
August 19th - KAIZEN: Interview with Imperator Candidate Mira Ngo Lore dump
August 19th - Star Citizen & Squadron 42 Roadmap Update Updates to the development roadmap
August 19th - Foundational Moments in Human History Lore dump
August 21st - TRANSMISSION Insights into the FPS weapons and systems
August 21st - Environment Art AMA Recap Recap of AMA

Tera: The Exiled Realm of Arborea

August 21st - TERA Battle Arena Spotlight 1 Hero spotlight for the upcoming battle arena

The Lord of the Rings Online

August 21st - The LOTRO Beacon: Issue 172 Community spotlight

Tibia

August 21st - Character Auctions Release Date August 25th character auctions will be available

Tree of Savior

No new updates from August 17th to 22nd

Trove

August 20th - Summer of Dragons Sale Cash shop sale August 21st - Luxion is back with buddies until August 24 Luxion is back

Vindictus

No new updates from August 17th to 22nd

Wakfu

August 17th - DEVBLOG: THE NEW MINERAL TOWER Changes to mineral tower
August 18th - BETA 1.69: NOW ONLINE! Beta 1.69 is ready to be tested
August 20th - DRAGOTURKEY RUN New run available

Warframe

No new updates from August 17th to 22nd

World of Warcraft

August 18th - Weekly Bonus Event: Arena Skirmishes PvP arena event
August 19th - Follow the Tides of Music From Battle for Azeroth Listen to the BFA OST
August 19th - Shadowlands Preview: A New Look for the WoW Companion App Preview of changes to the companion app
August 19th - Arena World Championship Circuit Viewer's Guide Watch the pvp world championship starting aug 22nd
August 20th - Engineer’s Workshop: Recreating the Ahn’Qiraj War Effort Development insights
August 22nd - Engineer’s Workshop: Enabling Ray-Traced Shadows in Shadowlands Development insights
August 22nd - Cataclysm: Mounts, Pets, and More How to get stuff from Cataclysm
August 22nd - Hotfixes: August 21, 2020 Bug fixes
submitted by Osirisoid to MMORPG [link] [comments]

This week in MMOs - Week 32

This week in MMOS

Adventure Quest Worlds | Aion | Albion | ArcheAge | Ashes of Creation | Black Desert Online | Blade and Soul | Bless | CorePunk | Crowfall | Destiny 2 | Dofus | Dungeon Fighter Online | Dungeon and Dragons Online | Elder Scrolls Online | EVE Online | Everquest | Everquest 2 | Final Fantasy XI | Final Fantasy XIV |Gloria Victis | Guild Wars 2 | Maplestory | Mabinogi | Neverwinter | Path of Exile | Pantheon Rise of the Fallen | Phantasy Star Online 2 | Project Gorgon | Realm of the Mad God | Runescape | Skyforge | Star Trek Online | Star Wars The Old Republic | Star Citizen | Tera | Lord of the Rings Online | Tibia | Tree of Savior | Trove | Vindictus | Wakfu | Warframe | World of Warcraft |

AdventureQuest World

August 4th - The BugHunters are recruiting Looking for players to assist the QA team find bugs
August 7th - NecroTech Knight Upgrade Bonus New set available when you spend $10 or more
August 7th - Demon Queen Boss Battle Indonesian independence day event

Aion

Aion North America
August 5th - Frosty Fever Event Summer PvE event - get loot or buffs
Aion Europe
August 5th - THE GREAT DAEVANION EVENT Event - higher chance to upgrade daevanion gear
August 5th - REVENGE OF THE GRANKER KING Event - kill special mobs in gelk/ing and get loot
August 7th - WHEEL OF DESTINY Loot box promotion
August 7th - WEEKEND SPECIALS Cash shop promotion

Albion Online

August 4th - New Player Video Guides AO mod created YT ch that answers common questions
August 5th - Guild Spotlight: Victi Omnes Interview with a guild
August 5th - First Look: The Rogue Adventurer Bundle Promotion for a new cash shop outfit and mount set
August 6th - Watch the Crystal League Finals on AlbionTV Guild season is coming to an end
August 7th - The Offseason Crystal Tournament is Coming Tournament announcement

Archeage

August 6th - ArcheAge: Discounted Garden of the Gods Packages Cash shop sale on Garden of the Gods packs
August 7th - Up, Up and Away We Go! Cash shop update

Ashes of Creation

August 2nd - Ashes of Creation Coloring Book Downloadable coloring book
August 3rd - BOONS OF THE WAVEBORN Cash shop promotion

Black Desert Online

August 5th - Loyal Attendance Rewards Refreshed Daily attendance rewards have been changed
August 5th - Pearl Shop Update: Enhancement Pack Cash shop update + new cash shop outfit available
August 5th - Patch Notes - 5th August 2020 Bug fixes, events and class balancing
August 5th - Great Summer Festival Summer event

Blade & Soul

August 3rd - August Hongmoon Store Update Cash shop update

Bless Unleashed

August 4th - WEEKLY EVENT AUGUST 3 - 10 2X drop rate, and mount taming success event

Corepunk

No new updates from August 2nd - August 8th

Crowfall

August 7th - Crowfall Beta is Coming August 11 - Prepare for Battle! Signup now for a chance to access a closed beta test

Destiny 2

August 4th - DESTINY 2 HOTFIX 2.9.1.2 Minor bug fixes August 6th - THIS WEEK AT BUNGIE - 8/06/20 Weekly recap
August 7th - COMMUNITY FOCUS: DREXIS Interview with Drexis

Dofus

August 5th - SUMMER SALES: FINAL MARK-DOWN! Merch store discount
August 5th - ANKAMA LAUNCHER: NEW INTERFACE FOR ALL YOUR GAMES! Revamped game launcher is available
August 7th - ANKAMA LIVE: DOFUS RETRO SPECIAL EDITION Livestream and in-game event details
August 7th - THE RETURN OF GROZILLA AND GRASMERA Monster hunt event
August 7th - [CONTEST] INTERNATIONAL BOW MEOW DAY! International cat day event - screenshot contest

Dungeon Fighter Online

August 4th - DFO Content Creator Guidelines Guidelines for content creators

Dungeon and Dragons Online

August 3rd - DDO Screenshot of the Week #475 Weekly screenshot highlight

Elder Scrolls Online

August 3rd - CROWN STORE SHOWCASE—AUGUST 2020 Cash shop sale
August 6th - ANNOUNCING ESO’S NEXT-GEN SUPPORT PS5 and Xbox SX will be supported
August 6th - SAVE UP TO 50% AND PLAY FREE DURING QUAKECON AT HOME Free play week and discount on cash shop currency

EVE Online

August 4th - METALIMINAL STORMS - NEW UPDATE Spacestorms will appear at random in nullsec space
August 6th - SLICE OF LIFE Upcoming stream promotion and PvP event details
August 7th - FOUNDATION DAY EVENT IS LIVE Login, get free stuff
August 7th - NEW ABYSSAL PROVING GROUNDS EVENT PvP event details
August 7th - UPCOMING ABYSSAL PROVING GROUNDS EVENTS Upcoming PvP event details

EverQuest

No new updates from August 2nd - August 8th

EverQuest 2

No new updates from August 2nd - August 8th

Final Fantasy XI

August 3rd - Unveiling The Voracious Resurgence Special Website! Special site is up for a new storyline in the world of Vana’diel
August 5th - The Sunbreeze Festival Summer event is back
August 7th - Discount Campaign Get the game along with all the expansions for $9.99 USD
August 7th - Return home to Vana’diel campaign Returning players event
August 7th - Presenting a New Wallpaper Commemorating The Voracious Resurgence! Download a new wallpaper by Akihiro Yamada

Final Fantasy XIV

August 3rd - Watch the Latest Installment of Duty Commenced US team’s live stream.
August 3rd - FINAL FANTASY XIV Fan Kit Released! Wallpapers release for mobile and desktop
August 3rd - Letter from the Producer LIVE Part LIX Digest Released Dev talk replay available
August 5th - Changes to the FINAL FANTASY XIV Starter Edition Heavensward added to the starter edition
August 5th - Changes to A Realm Reborn Main Scenario Quest Requirements Store progression in the base game has been updated
August 6th - Patch 5.3─Reflections in Crystal Site Update Teaser site updated
August 7th - Patch 5.3 Notes (Preliminary) Patch notes for upcoming 5.3 patch

Gloria Victis

No new updates from August 2nd - August 8th

Guild Wars 2

August 4th - Festival of the Four Winds 2020 Begins Next Week Annual summer event returns
August 4th - Cool Off under Your Ice Reaver Cape Cash shop update
August 7th - World vs. World Weeklong Bonus Returns August 14 PvP channel event

MapleStory

August 3rd - [Updated] Nexon Merch Store is Back! Get MS merchandise on Amazon
August 5th - Cash Shop Update for August 5 Cash shop sale/new item rotation

Mabinogi

August 3rd - Community Livestream - 'P.E.T. Part 2' Update Preview Livestream that shows off the PET Part 2 update
August 4th - Art Corner - 2nd Edition Fan art highlight

Neverwinter

August 5th - 2x Underdark Campaign Currency! Double currency drop event
August 6th - Limited Time Magnificent Keyring! Lootbox promotion
August 7th - Updated Roadmap Q&A Stream - August 11, 2020 Roadmap Q&A Stream on Aug 11th

Path of Exile

August 3rd - Our 3.12 Expansion Timeline Dates for upcoming content
August 3rd - Afterlife cat pet New cash shop pet available
August 4th - Harvest fan art competition highlights Featured fan art from ongoing competition
August 4th - Undead outcast helmet skin New cash shop item
August 5th - Harvest statistics: crafts, lifeforce and the avatar of the grove Stats on the most used crafts
August 5th - Doomcrow wings New cash shop item
August 6th - Community Organized Event - 8 Day Racing Gauntlet Starts on August 22nd! Racing event
August 6th - Automation lightning armour set New cash shop outfit
August 7th - Community showcase Fan art highlight
August 7th - New Skill Effects and Super Stash Sale New cash shop cosmetics

Pantheon: Rise of the Fallen

No new updates from August 2nd - August 8th

Phantasy Star Online 2

August 3rd - FUN SCRATCH TICKET: AUGUST 2020 - PART 1 Lootbox promotion August 3rd - MISSION PASS: SEASON 6 Monthly achievement system rewards
August 3rd - AC SCRATCH TICKET: MAESTRO SUMMONER Lootbox promotion
August 4th - PSO2 ON STEAM: BONUS LOGIN REWARDS! Bonuses for logging in through steam
August 4th - CAMPAIGN: JOIN AN ALLIANCE! (8/5) Join an alliance, get rewards
August 4th - CHALLENGE OTHERS IN THE BATTLE ARENA! New PvP content
August 4th - LEVEL UP FASTER WITH BONUS QUESTS! Leveling event
August 4th - CAMPAIGN: WELCOME BACK TO PSO2! Returning player event
August 5th - URGENT QUESTS & CONCERTS: AUGUST 2020 - PART 1 Event
August 5th - NEW URGENT QUEST: BEACH WARS! Summer event
August 5th - BEACH WARS BEACH-WEAR! Summer cash shop promotion
August 5th - NEW REWARDS BUNDLE FOR XBOX GAME PASS ULTIMATE MEMBERS! Xbox game pass ultimate members will get rewards
August 5th - NEW EPISODE 4 LAUNCH BUNDLES! Cash shop bundles
August 5th - SUMMER IN PSO2! Summer event details
August 5th - PSO2: STEAM LAUNCH REWARDS Rewards for playing through steam
August 5th - CASINO BOOSTS & BONUSES! (8/8) Casino promotion

Project Gorgon

No new updates from August 2nd - August 8th

Realm of the Mad God

August 4th - AuguST ST STreak - x1.5 XP and droprates! Discord Q&A! Janus is there too. 1.5x event
August 5th - Patch Notes 1.0.1.0 - Oryx changes, Discord Nitro Boosting Rewards and more Patch notes... duh

RuneScape

August 3rd - THIS WEEK IN RUNESCAPE Weekly digest
August 7th - Double XP LIVE has begun! 2x exp event

Skyforge

August 4th - Ready Player Sun: Free Gift & 30% Off Sale! Freebies and 30% off on the cash shop
August 5th - Sale: Hall of Trophies - August 5, 2020 Trophy sale

Star Trek Online

August 3rd - Free Lower Decks Duty Officers! Get officers from the new show to join your crew
August 3rd - PC and Console Patch Notes for 8/4/20 Events, balancing and minor fixes
August 5th - PC Patch Notes for 8/6/20 bug fixes

Star Wars: The Old Republic

August 3rd - SWTOR In-Game Events for August New events

Star Citizen

August 3rd - August 3rd - This Week in Star Citizen Weekly insight
August 4th - Portfolio: Otoni Group Lore
August 4th - DISCOVER THE SPEED, POWER, AND UTILITY OF NEW & REWORKED VEHICLES Overpriced vehicles for sale
August 5th - ALPHA 3.10 FLIGHT & FIGHT Patch highlights
August 6th - Star Citizen Monthly Report: July 2020 Monthly update on development
August 7th - TRANSMISSION Inside star citizen stream PTU
August 7th - TRANSMISSION Weapons creation process
August 7th - Roadmap Roundup - August 7th, 2020 Dev decision insights

Tera: The Exiled Realm of Arborea

August 3rd - Get ready for TERA in 64-bit! 64bit tera client coming soon
August 3rd - Get Ready to Mask Up! Buy digital masks and support real doctors
August 6th - TERA Battle Arena Update: Gameplay Patch preview

The Lord of the Rings Online

August 4th - UPDATE 27.2 RELEASE NOTES Content update
August 7th - The LTRO Beacon Issue 170 Community spotlight

Tibia

No new updates from August 2nd - August 8th

Tree of Savior

August 3rd - Medeina's FLEX BOX Do content, get boxes, open for loot
August 3rd - Summer TOSventure Event Summer event
August 4th - Like & Comment Event: ToS Task Force is back with Second Event! Facebook event
August 4th - World Map Reorganization World map update preview
August 4th - Update Plans for the Second Half of 2020 Update plans
August 5th - New Original Sound Tracks Available - August OST Video

Trove

August 4th - Take the Lunar Plunge until August 18 Event
August 4th - Dive into Deals for Lunar Plunge until August 18 Cash shop promotion
August 7th - Luxion’s First Arrival in August – Lasts until Aug. 10 Luxion’s store refresh

Vindictus

No new updates from August 2nd - August 8th

Wakfu

August 5th - SUMMER SALES: FINAL MARK-DOWN! Merch store discount
August 5th - ANKAMA LAUNCHER: NEW INTERFACE FOR ALL YOUR GAMES! New game launcher
August 6th - SHELLS AND CRUSTACEANS PACK Cash shop promotion

Warframe

No new updates from August 2nd - August 8th

World of Warcraft

August 3rd - WoW Classic Ahn’Qiraj: The Scarab Lords are Rising! Join the war effort
August 4th - The Pet Battle Bonus Event Has Begun! Pet PvP event
August 4th - Jump Into This Week’s PvP Brawl: Hotmogu Weekly PvP rotation
August 4th - Explore the Temple of Ahn’Qiraj and Ruins of Ahn’Qiraj Raid content available
submitted by Osirisoid to MMORPG [link] [comments]

Here’s your morning coffee!

Good luck everyone, have a great day, it’s Friday!
Of note for Energy names (XLE, XOM, CVX), the IEA, in fitting with EIA, raised its 2020 oil demand outlook, but cut its 2021 view due to the improved outlook this year. However, it noted that risks were skewed to the downside.
Of note for Casino names (CZR, WYNN, LVS) announced it will reopen its Bally’s on Las Vegas Strip on July 23rd. However, Nevada has ordered bars in Clark County, where Las Vegas is, to close on Friday.
Of note for PC names (DELL, HPQ), Worldwide PC shipments rose +2.8% Y/Y in Q2 2020, totalling 64.8 million units, according to preliminary results by Gartner. IDC data reported Q2 20 shipments rose 11.2% Y/Y to 72.3mln units. “Early indicators suggest strong PC shipments for education, enterprise, and consumer, muted somewhat by frozen SMBs,” said Linn Huang, research vice president, Devices and Displays at IDC. “With inventory still back ordered, this goodwill will continue into July. However, as we head deeper into a global recession, the goodwill sentiment will increasingly sour”. Market share: HP (HPQ) 25%, Lenovo 24.1% (LNV GY), Dell Technologies (DELL) 16.6%, Apple (AAPL) 7.7%, Acer Group 6.7%.

DOW JONES

Merck & Co. (MRK) Animal Health Unit received FDA approval for its Bravecto Chews for dogs of 8 weeks and older; it is a once a month treatment for fleas and prevention of fleas.
Pfizer Inc. (PFE) - BioNTech (BNTX), who is partnering with Pfizer to develop a COVID-19 vaccine, says they are confident it will be ready to get regulatory approval by year-end; expects to begin Phase 3 trials (N=30,000) by July-end. CEO said several hundred million doses could be produced even before approval, and over 1bln by the end of 2021.

NASDAQ 100

Amazon.com Inc. (AMZN) plans to create at least USD 100mln in stock awards to retain the 900-plus employees of Zoox, the self-driving car startup it offered to buy last month, and can walk away from the deal if large numbers of them turn down job offers from the technology giant; AMZN is aggressively expanding into self-driving technology, announced in June it had agreed to acquire the Silicon Valley company, for USD 1.3bln in cash, which it hopes to close by September.
Facebook, Inc. (FB) – A bug in the Facebook Software Developer Kit (SDK) is causing major third-party iOS apps, like TikTok and Spotify to crash on launch. The SDK enables account logins through Facebook and enable apps to integrate Facebook within the app for analytics and advertisements.
Gilead (GILD) released additional data on remdesivir for COVID-19: was associated with an improvement in clinical recovery and a 62% reduction in risk of mortality; 74.4% of treated patients recovered by day 14 (vs 59% of patients receiving standard of care).

S & P 500

AbbVie Inc. (ABBV) - Allergan announced it received FDA approval for its supplemental Biologics License Application (sBLA) that supports the expanded use of BOTOX for the treatment of spasticity in patients aged two years or older.
Energy Transfer’s (ET) fight to stave off a shutdown of the Dakota Access oil pipeline now heads to a federal appeals court after a district judge rejected a request to freeze an order that operations of the pipeline be halted by August 5th.
Ford Motor (F) announced the 50% staffing restrictions imposed on plants producing car parts in Chihuahua, Mexico is not sustainable, as US plants are running at 100%. The US ambassador to Mexico stated Ford “may have to shut some US car plants as early as next week if they fail to receive Mexico-produced engines”.
Simon Property Group Inc (SPG) and Authentic Brands are considering a bid for retailer Brooks Brothers Group, as is WHP Global, reports WSJ citing sources. The move would be the latest in which property owners are looking to purchase large renters who use their property to keep its business strong. Previously SPG has considered buying bankrupt JC Penney.
Tyson Foods (TSN) is looking towards automated butchers amid the COVID-19 pandemic, according to WSJ.

OTHER

Barrick Gold (GOLD) sent a dispute notice to Papua New Guinea over the government’s refusal to extend a mining lease in the Porgera valley.
Cannae Holdings (CNNE) and the Senator Investment group, who are trying to acquire CoreLogic (CLGX), have reportedly hired a proxy solicitor, DF King after CLGX rejected the unsolicited USD 7bln offer.
Express (EXPR) announced 95% of its stores are open and its strategic transformation remains on track, while traffic and sales have steadily improved with e-commerce being positive in June. “Comparable sales for open stores sequentially improved from down over 50% in early May to approximately negative 15% by the third week in June. Traffic also improved, from approximately negative 65% in early May to approximately negative 30% by the third week in June. As COVID-19 cases began to spike in several states in late June, the Company saw declines in both sales and traffic in Arizona, California, Florida, and Texas, which were significant enough to impact total results.”
Taiwan Semiconductor Manufacturing Company (TSM) reported double-digit sales growth in June; sales were approximately USD 4bln, +28.8% M/M and +40.8% Y/Y. Revenues for the H1 period were around USD 21bln, +35.2% Y/Y.
Tencent (TCEHY) is in exclusive talks to purchase Hong Kong game developer Leyou Technologies, according to CNBC.
WD-40 (WDFC) Q3 20 (USD): EPS 1.06 (exp. 1.07), revenue 98.2mln (prev. 114mln).

Additional US Equity Stories

Intel Corp. (INTC) has reportedly delayed another major near-term server project, according to SemiAccurate, who reportedly has multiple sources confirming this new delay and none are optimistic about the new schedule.
Gilead (GILD) Former FDA Commissioner Gottlieb says the Gilead (GILD) remdesivir data is very encouraging but needs to be confirmed in a prospective trial.
United Airlines (UAL) reached a deal with a pilot union representing 13,000 employees regarding voluntary furloughs and early retirements.
Nvidia Corporation (NVDA) had a PT upgrade at Rosenblatt Securities to USD 500 from USD 400, noting a secular shift into data-processing units and the co.’s entrance into new markets will drive revenue growth for the co.
Carnival Corp. (CCL) preliminary EPS USD -6.07, Adj. EPS -3.30, revenue 740mln (prev. 4.84bln); expects future capacity to be moderated by phased re-entry of its ships, sold one ship in June, has agreements for the disposal of five ships. In total 13 ships expected to leave fleet represent a 9% reduction in current capacity. Reduced operating costs by over USD 7 billion on an annualized basis and reduced capital expenditures also by more than USD 5 billion over the next 18 months. H2 monthly average cash burn expected at USD ~650mln. The company currently expects only five of the nine ships originally scheduled for delivery in fiscal 2020 and fiscal 2021 will be delivered prior to the end of fiscal year 2021.
Apple Inc. (AAPL) ‌Apple Silicon‌ 13.3-inch ‌MacBook Pro‌ to go into mass production in the fourth quarter of this year, but also now predicts we will see an Arm-based
American Airlines (AAL) has threatened to cancel some Boeing (BA) 737Max orders, a sign of deepening financial stress in the aviation industry.
submitted by WSBConsensus to wallstreetbets [link] [comments]

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submitted by freespinsbonus to u/freespinsbonus [link] [comments]

Jagex is doing a mental health awareness week, I'd like to spread awareness about addictions and how Jagex exploits them.

Hey, I've got a BaSC of Psychology, currently in training to become a psych. I figured that a relatively reductive take on how people exploit those with addictions, create addictions to get as much money as possible - and why I think that it's probably not the greatest to be dismissive of "whales". Attitudes such as "you should just have more self control" is at least in part ignoring the underlying neurology of why some people literally can't help it. This is not to say that people with neurological disorders can't help it, or that every addict has some form of neurological disorder, everyone certainly has agency - but it remains true that some people find it harder to dismiss the tactics that are employed by Jagex on a daily basis.
Another thing I'd like to mention is that I recognise that Jagex is a company with investors breathing down their necks, I can see that most JMods probably dislike the prevalence of MTX and that these decisions are made primarily at the manageboard member level - but it is also true that if you are told to make something as enticing as possible, knowing full well that you are working on the impressionable minds of others, to feed into an addiction, then I think that you do at least have something to answer for. If you are developing either for some of these MTX events such as the one currently running, or for MTX itself, then you are certainly at the very least, involved.
So, just a few things I'd like to mention/draw attention to that are both in what Jagex do/why they do it, but also the process of addiction and why it can be so hard to break sometimes.
Treasure Hunter, the skinners box
So, you've probably at the very least heard of B.F. Skinners work in the field of behaviouralism, his concept of operant conditioning and all that. One of his favourite quotes "Give me a child and I'll shape him into anything." is both quite chilling and informative. If you haven't, the core idea is that all human behaviour can be observed and predicted from a punishment/reinforcement level. Punishment reduces the likelihood of a behaviour occurring, and reinforcement increases that likelihood. There is clearly a fair bit more to it than that but for the bases of explaining how Treasure Hunter is exploitative that's probably enough.
For our purposes I would like to give a simple walk through of how one might become addicted to buying spins, this does not mean that everyone that is exposed to TH will walk down this path, just one that many have and will continue to do so. First, observe RuneScape's experience/training system. It is relatively slow, some skills people like, some people don't like, and achieving certain levels for whatever reason can be incredible time consuming, particularly if you want to get a 199/120/200m. Your original appraisal of training in RS is that it is slow, and can be incredibly unrewarding. Introduce: Yelps. Every day, if you can login (reinforcing logging in daily is another thing that Jagex does to keep people logging in, but that's for another time) you can get some pretty sweet rewards, get a couple lucky spins and you can easily get over 200k xp/bxp in a skill. This is the start of the process, you are primed to like/look positively towards treasure hunter, because it can at least save you an hour a day. One thing that you have to come to terms with is that as much as this makes you feel good, it is also a chemical relationship, dopamine receptors fire every time you use treasure hunter now, and just like a drug addiction, you have to use it more to get that original feeling that you might have got from one spin. So, you might drop some gp on some bonds, maybe even during a promotion, get a few levels and feel pretty good about it.
Bonds are expensive though, and unless you're a telos king this isn't something that you can sustain forever, and grinding Vindicta for 4 hours or so for 15 spins will only sustain your drive for so much. You might then see a promotion going on, Jagex is offering half price off spins, maybe you drop $10 originally and get 70 keys. That saved you the 60m or so that you would have spent dropping bonds on it, and it was only $10, very easy to justify the purchase - it was during a promotion so you actually earnt a fair bit of xp and you managed to get from 97-99 in a skill that you really hate, great! Now, you're closing in on max cape and just before a double xp weekend you get another one of those promotions (that you cannot block), spend $100 and get an extra 200 keys on top of those 450 keys you got, you drop it and get just enough xp/dxp to max during dxp weekend, you get an absolute feeling of euphoria, you've achieved the ultimate achievement on Runescape, maxing. But everyone is going for 120s now, Jagex just set 120 herb/farming as upcoming content, and you want to get a comp cape, so you need to spend that money fast. There is no waiting for money saving promotions or dxp weekends, time is of the essence. Spending $100 every few months or so isn't doing it for you anymore and so you drop $200 in a day to take advantage of a smouldering lamps promotion, since you already have some DXP saved...
Why people become addicted to things
Gabor Maté is a prominent physician in this area, his main narrative seems to be that through the experiences of ones childhood (particularly abuse) many people through their development will latch on to something to make them feel better, due to a consistent negative affect. Many people with addiction suffer from affective disorders such as anxiety and depression, this dopamine hit that I have previously explained can be incredibly therapeutic for some people going through something like this. Just as some hit the bottle, become addicted to drugs, or become fat from food addiction, others can, and will become addicted to gambling and gaming. These people are incredibly defensive of their behaviour and their addictions, if you've spoken to a smoking addict or an alcoholic before this becomes quite apparent very quickly. People with full knowledge that this behaviour is impacting them quite heavily emotionally, biologically or economically can persist in engaging with it because the alternative, not having that reprieve is so much worse. An example of such a cognitive distortion might be in the gamblers gamblers fallacy, the "just one more try and I'll get all my money back" is so, so evident in Treasure Hunter, with those "one more spin and you could win this" thing. This is why Psychotherapy and even medication can be so important, it is this process of explaining to people and working with them to allow them to understand that they would actually be ok without this reliance.
Neurologically, those with prefrontal cortex damage literally cannot tell that they are in traps, or that certain decisions in the context of a gambling situation would be detrimental. This is evident in a famous study of the Iowa Gambling Task where performance in these tasks by those with prefrontal cortex damage, compared to controls was almost night and day. The more trials one was exposed to, the worse they got, which was the opposite of the standard person.
Clearly, "whales" as we so affectionately name them represent a minority in the community, but they spend far more than any of us will in a lifetime. It only takes a few that Jagex has to target to milk, for Jagex to make enough money to please their shareholders. People with prefrontal cortex damage similarly are far less common in the real world, but they represent a great chunk of the profits in casinos.
In summary, I suppose, and a bit of a tl;dr. Jagex exploits people with addictions, and they exploit people with predispositions to addictions. They 100% have Psychologists on hand to make their game as lucrative as possible by exploiting the mental health of their players, and holding these charity months to "spread awareness" is quite disgusting.
submitted by Bentoki to runescape [link] [comments]

After 15 years, EVE Online is having it's first $1,000,000 battle tomorrow. Here is your guide to the action.

tl;dr: Four years ago there was an EVE battle where $300,000 worth of stuff was destroyed, and it made the news. After that battle, EVE’s greatest player, The Mittani, made a bunch of money selling out his massive 15,000 person super-organized gaming community to other games for cash. This went well, but then he tried to raise $150,000 in a kickstarter to get Sci-Fi Author Jeff Edwards to write a book about himself and a famous war he won in EVE Online. The rest of the EVE player community revolted against this idea, the kickstarter fell short in spectacular fashion, and the community then united to destroy The Mittani’s EVE empire once and for all, bank rolled by a massive EVE casino run by one guy. Towards the end of that war, the guy who ran that casino was banned because the CS:GO gambling scandal made the game company behind EVE afraid of lawsuits related to gambling. With no money bankrolling them, the EVE community split apart before they could deal the final blow, and now 15 months later, EVE’s greatest player is back for revenge in what could be EVE Online’s first $1,000,000 battle.
Hi, IAMA fleet commander in the MMO video game EVE Online. EVE Online is the game that many of you “love to read about, but would never actually play”. I don’t blame you, it’s a complicated time sink, and if you’re not careful it can add a few years to your college career (plenty of people take 6 years to graduate though, so it’s no big deal). It’s likely that the last time many of you read about this game was back in 2014 when roughly $300,000 worth of warships were destroyed in a single day, as reported by Wired, CBS, ABC, etc. Well, nearly four years later, a crazy timeline of events has led us to what is going to be EVE Online’s first $1,000,000 dollar battle, that will dwarf the size of the famous battle four years ago. This battle will be occurring tomorrow at roughly 20:00 UTC (3 pm US Eastern). Since plenty of you gamers enjoy reading about the crazy people who play EVE Online, I’ve decided to type up a simple guide to the battle happening tomorrow as well as the unbelievable events that led up to it, so you can continue to read about EVE from a safe distance.

A super basic guide to EVE Combat:

EVE combat really isn’t that hard to understand if you’ve ever played even just a few video games and understand basic video game concepts. EVE has many many ship classes, divided into three main groups: subcapital, capital, and super capital. But there are really only two that matter: Titans (the biggest super capital class), and Force-Auxiliary Carriers (the only capital class ship that can efficiently heal capital and super capital ships). Titans are the best ships in the game because they have the largest hitpoint pool by a large margin and they do the most damage. Titans are also the most expensive ships in the game by a large margin, which is why two sides with lots of titans rarely fight each other, and when they do it tends to make the news. The big fight that happened in 2014 that I mentioned above is the last time that two real titan fleets faced off against each other. In that battle, each side fielded roughly 80 titans, with the losing side losing 59 titans and the winning side losing 16 titans. Tomorrow, each side will field over 250 titans, and likely 1,000 support capitals and super capitals. The story of how the game went from a 100 titan battle to a 500 titan battle in 4 years, with no big battles in between, is truly amazing and worth reading for even the most casual observers, but before I get into that here’s a brief aside on why all the news media like to quote EVE battles in $$ values (hint: for clicks, but it’s technically accurate).

How did $300,000 get destroyed four years ago? And why is this a $1,000,000 battle?

Though a majority players are content to just pay the monthly subscription and play the game, EVE Online has a convenient method for calculating the conversion rate of in-game currency (called ISK, I’m going to use ISK from now on) to real world currency because it allows its players to buy “subscription time” and sell it on the in-game market for extra ISK. Basically, I can take $15 dollars, buy a 30 day subscription code, put that on the in-game market, and someone can use ISK to buy that game time and play the game for free. Using this, we can calculate the conversion rate for any ship or item to generate amazing headlines so the EVE players can justify how much time they all spend on this game.
Fun Fact: Just like other games with microtransactions, there are crazy people in EVE who blow stupid amounts of money on this game. Not many EVE players know this, but the current Chinese Player group (Fraternity Coalition) has had their current war funded by one guy for the last two months, and he has spent $70,000 doing that, and they’re still going to lose anyway, which is kind of hilarious.
But enough about that, let’s get to the fun part, the crazy story of how the game got to where it is today.

Why are $1,000,000 worth of nerds facing off in a battle tomorrow?

The great thing about this story is that we can pick up right where we left off in 2014. After that big giant battle, the winning side (The ClusterFuck Coalition, CFC from here on) were kings of the universe. While they didn’t own all of the space, it was clear that no one could challenge their power. Their leader, The Mittani, had built the largest and most organized online gaming organization on the internet, with an estimated member count exceeding 15,000 people, and capable of summoning over 1,000 players to login to the game at a moment’s notice. With nothing left to conquer, he decided to try and grow the CFC into something even greater. He had already started a gaming news website named after himself, so he started a Twitch channel to go along with it, and then started cozying up to people in the gaming industry. He started approaching different gaming companies and offering to bring the CFC to their game if they would give them special promotions and free ingame items, and this worked. They did this for Planetside 2 and H1Z1. The Mittani would constantly push these promotions on his members in the CFC, and for the most part this went pretty well.
Then, in late 2015, they decided to aim even higher. The Mittani had somehow gotten to know Sci-Fi author Jeff Edwards, and convinced him to write a Sci-Fi book about a war that happened in EVE Online. The Mittani was going to do a $150,000 kickstarter to pay Edward’s fee, and his media machine spun into full action to attempt to raise the money from not just the CFC, but the entire EVE Online community. There were two problems with this plan though: 1) The CFC was starting to turn on the idea of being constantly harassed for money, and 2) The war he wanted to write about was one that his side won, and The Mittani, famous among EVE players for his ego, was likely going to be the main character. The final straw was when he renamed his gaming organization to ‘The Imperium’, because ClusterFuck Coalition wasn’t advertiser friendly. The events surrounding the failed kickstarter are immortalized in one of /eve’s greatest post
The EVE community was ready to revolt, but it took the richest person in EVE Online to get them all together into a cohesive coalition capable of defeating The Imperium/CFC. That person was Lenny, who ran a wildly successful casino website where players could use ISK to play. Bank Rolled with virtually infinite money, the newly formed Moneybadger Coalition absolutely steamrolled the Imperium in a few months, taking every single piece of land they owned. The Imperium retreated out of their territory, and most of the Moneybadger Coalition was content to let them run away, satisfied that if the Imperium ever threatened again that Lenny would be there to throw money at the problem.Rock Paper Shotgun wrote a good summary of the war
Then, the CS:GO Gambling scandal happened, and the company that makes EVE Online, CCP, became scared that lawsuits could start coming their way if they continued to allow a giant casino website to run using in game money. This was exacerbated by the Imperium publicly whining and complaining about the casino website for weeks, until CCP made an announcement. The announcement declared that gambling was no longer allowed with ISK, and that they had identified one player who was trading ISK for real life currency against the rules. Though Lenny still denies it and no concrete evidence was ever provided, Lenny was banned from the game and all of his in game assets frozen. Moneybadger's bank disappeared in a single day.
It was August 2016 by the time the dust settled, nearly 10 months after the failed kickstarter, and the galaxy slid into a semblance of peace. But The Mittani swore revenge (publicly on his twitch channel), and what followed was the game’s greatest arms race, with the Imperium/CFC and the former Moneybadger forces each building massive super capital fleets. Over the past few months the Imperium has been hinting at a major invasion, even feigning a few attacks north into Moneybadger space. But that time is now over. Suddenly and without warning, the Imperium turned a harmless border skirmish into a full scale invasion, catching the Moneybadger forces with their pants down. Tomorrow is the first decisive battle of this new war, it could potentially dwarf the famous battle from four years ago.

So what will actually happen?

In all likelihood? Nothing. And it’s at this point that I must reveal the reason for typing this post. You may be thinking, “Wow, EVE has a really engaged community for someone to take the time to type up a post like this”, but oh how naive you are. The purpose of this post is to point out that the fleet commanders on both sides of this battle are nothing but complete cowards.
I’ll tell you exactly what’s going to happen. The Mittani will hype his people up for hours, and the Moneybadger people will do the same. Then their fleet commanders will get their fleets onto the field of battle and place them into their “safe zones” that they’ve setup for themselves (it’s a dumb new game mechanic). Then, they will stare at each other for literally hours, and send out NPC drones that they barely control that mostly do nothing, while leaving all of their Titans in complete safety. They will then each make up a bunch of excuses, declare the other side as “cowardly” for not directly charging into their defensive position, and tell everyone to log off from the game. Don’t believe me? Everyone in EVE knows this, even the players involved in tomorrow’s battle. I’m serious, here was the top post on /eve for most of today from a group within the Imperium
Don’t let these people tell you it’s “the game’s fault that they can’t fight each other”, it’s no one’s fault but their own. I’m just hoping that both sides don’t end up staring at their computer screens for 8 hours tomorrow doing nothing, but that all depends on the fleet commanders.
submitted by CSMprogodlegend to gaming [link] [comments]

Grievers Ruin GTA Online

I'm probably the only one that thinks this because everybody else here probably has more than 10,000 hours of gameplay and can wipe any player out of existence just by farting on their controller (not an insult btw, kudos to you guys), but I wish I could go online and mind my own business without some little Timmy running me over with his new casino car with money wheels he just wheel glitched for 10 hours for, or some high level no-life blowing my car up as I drive by because he has nothing better to do in the game. And the Oppressors... We all know about those already.
Obviously PVP is inevitable, and is even encouraged by the game with bounties, king of the hill, the lobby messages telling the entire fucking world about how you're transporting goods and actually playing their game, all that stuff. But aside from that, I can't wrap my head around why I personally would want to kill some random player that's doing nothing but driving somewhere, or trying to make progress.
I acknowledge the fact that I'm probably completely wrong. I sound like a wimpy bitch and I seem like I'm insisting that a game that literally has a crime as the title should be a virtual world of utopia that we should all just get along within. Truth is, it's motherfucking GTA. Obviously Rockstar expected and motivates kids and adults alike to play like this, and they should! It would be a cardinal sin if players could only circle jerk and compliment each other's penises in a GTA game. But sometimes I feel like way too many players take way too much of an advantage of the PVP function. Like the people that fly all the way across the map just to shoot a giant turbo dildo at you right after you spawn, or the people that camp outside of Los Santos Customs just to blow your car up the moment you leave, as if there's some reward afterwards for them. As if them going out of their way to chase a player across the map to kill them makes their cumshots a foot longer. On top of that, it doesn't do anything catastrophic to the player they're killing. So why would anyone find it satisfying? That player can just respawn, call Mors if they need to, and go back to whatever they were doing. That is, if he isn't getting killed over and over again by some braindead loser that impulsively just jerked off to the loading screen before jerking off again to Princess Robot Bubblegum.
That leads on to one of five arguments that I'm sure will be brought up in response to this hefty block of text that could be used to build a castle.
1: "Well, you fucking idiot, if getting killed doesn't affect you, why bitch and complain about it on Reddit?"
While that is a valid argument, getting killed every single time you're within a 3 mile radius of a player gets annoying. Getting killed once? Fine. Whatever. But it's getting killed again, and again, and again, for as long as you're online that gets annoying. It keeps me from actually playing, which is kind of counter intuitive for a video game.
2: "Just go in passive mode if you really can't put up a fight."
What if I wanna do CEO missions? What if players use a work-around to kill me? I don't wanna have to turn on a special setting because some retard is smacking their balls on my face constantly. Not only that, but I HAVE to get killed in order to even turn that on in the first place.
3: "Looks like someone hasn't heard of creating a private lobby with DNS settings."
I have. And I've done it multiple times. It feels disgusting and it's a tedious wait, but it was the only way I could play the game when I first started. But I'm not gonna make a private lobby just to go to the casino and collect my daily prize, and the fact that I have to make a private lobby every single time I wanna progress shows how corrupt these braindead players are. Or maybe it shows how much of a pussy I am. I'm not sure!
4: "Stop crying and fight back instead you fucking noob."
You see, sometimes I can if they're respectable about their weapon choice and their play style. But every time I try, they either pull out a bigger, OP weapon like an indestructible titanium brick of a tank, go in passive mode after I kill them once, or run away. Which shows that they're not looking for a fight. They're just looking for easy kills. They're fucking pathetic. I'm not gonna waste my time getting revenge on people that play like that. If I wanted to kill players, I'd play Call of Duty. I don't log on to GTA to fight players, let alone players that don't have the decency to give you the slightest chance to fight back. Bigger guns equals bigger dicks in GTA, I guess.
"You know you can vote to kick, right?"
It takes a number of players to actually get a player kicked unless he's killing EVERYONE and is collectively hated by each one of them. It's not worth kicking instead of finding a new lobby, which is also annoying, but less time consuming most of the time.
Now I've seen arguments here and there about how grievers make the game less fun, and I see a lot of people agree with it. What I find weird is how so many GTA players hate grievers when, in majority, GTA players ARE grievers. I think there might've been two or three times out of my hundreds of login days that I ran into another player that didn't immediately shove bullets up my ass. Where are all of the grievers that would disagree about grievers ruining the game? Are they still too young to use the internet without their parent's permission? Am I just not looking for them?
I know there's probably been plenty of rants about this topic here on this subreddit, and while my account may have been made 5 years ago, I only really started using this site last month, and I'm not in on the loop. You guys are probably sick of seeing people here complain about the same old shit, and to that I am genuinely sorry. But I've always wanted answers to this question because I think about it everytime I log on, alongside the thought of whether I'm gonna spawn right under an Oppressor or not.
With that being said, does anyone agree with me? Am I the odd one out? Am I just blowing this way out of proportion? Am I just sensitive? Does anyone else just leave people alone with no interest in killing and wish they could have the favor returned? Even if you don't, I wanna hear from non grievers about their thoughts on the topic.
And to all of you grievers that might be reading this (assuming you have the attention span to read a couple hundred words) I have a genuine question. What makes grieving fun? What fun is there in killing random players that aren't even acknowledging your existence or doing anything harmful to other players? Do you just want attention? Does it make you feel good at the game? Does it fill that deep hole in your chest that other grievers dug? I'm genuinely curious to see if there's an answer that doesn't involve a K/D ratio, because stats don't matter in this game.
Sorry for the long read. Thanks for coming to my TED talk.
submitted by Dr_Skipwith to GTAV [link] [comments]

WINk AMA Aug 27, 2020

WINk AMA Aug 27, 2020
Last week, we officially announced that we are partnering with the decentralized gaming platform WINk to bring a fresh new crypto experience for our customers! We’re very glad to have WINk’s CEO- Lucia Wong here for today’s AMA. Let’s dive deeper into the integration of Poloniex and WINk, and find out your exclusive benefits on WINk with your Poloniex account! Welcome, Lucia!
1. Some users may not be familiar with WINk, can you give them a brief introduction first?
WINk, the King of Staking, aims to build on its market position as the ​leading blockchain gaming platform​ through the consistent introduction of high-quality decentralized applications (DApps). The Player always WINs at WINk.
How so?
Well, WINk has revolutionized the relationship with its customers and through its revenue-sharing model has turned players from cash cows into cash partners, if you will. By playing on WINk, you will become one of the "shareholders" in this World Leading blockchain gaming platform.
2. Interesting! Could you share with us WINk's profit-sharing business model?
Of course! For those new to blockchain, the decentralized revenue sharing model can appear confusing but it has the potential to transform not only online gaming but potentially all industries.
The easiest way to explain it is to consider a traditional site such as Betfair which has separate loyalty schemes for each of its platforms. You earn points based on how much you spend which either earns you discounts on commission or cashback. Where WINk differs is that playing on each section of the site earns you tokens which in turn earn you a daily share of the platform's future revenue. Every day, without fail, forever.
And how can users benefit from it?
The more you play the more tokens you earn. Even a losing session on WINk results in the player walking away owning a small part of the platform. Nobody likes losing, but with this model, even after a loss, there’s the comfort that you’ll start to earn this back the very next day. WINk shares a whopping 65% of its daily revenue with its token holders. This is a phenomenal percentage compared to the negligible amount that most online casinos spend on bonuses and cashback with the ultimate aim of taking it back again from the player.
Every day at the same time the daily profits are shared with the token holders and arrive in their wallet. Players receive daily dividends in three separate currencies; TRX, BTT, and, USDT and can then choose to spend, invest, or gamble their daily earnings however they see fit. For many WINk players and token holders, the first thing they’ll do after waking up is to check their daily dividend. Players effectively become the house owning their own slice of an online casino.
Until recently this wouldn't have even been possible. The costs of managing such a scheme would have been so prohibitive both cost-wise and from an administrative point of view that it would have been impossible to implement. Through the invention of the blockchain and smart contracts, this can now happen automatically at negligible cost.
3. Can you tell us more about the drops and earnings?
So, WINk has four tokens. WIN the main flagship token and the three sub tokens; DICE, Live, and Rake.
WINk is made up of three separate DApps. Dice, consisting of on-chain games of chance. Permissionless and provably fair that anyone with a Tron wallet can play. Live, the casino section with slots, table games, and sports betting that requires some registration to play, and Rake the online poker platform.
Each section has its own token which you mine through play and each section has its own drop pool so you can see in full transparency how much the DApp has made so far that day. At a set time every day, the pool pays out to token holders with the lion's share going to the sub token holders and a percentage feeding into the overall WIN Pool.
WINk’s flagship token WIN cannot be mined, it can only be purchased on exchanges. It was the first gaming IEO to launch on the notoriously selective Binance Launchpad.
From July of 2019 to now, WINk distributed about 3.78 billion TRX in drops to the WIN/DICE/LIVE/RAKE holders in total, here is the specific data:
Total Drops $TRX
WIN 1,018,171,534.76
DICE 1,219,829,152.61
LIVE 1,392,691,389.00
RAKE 148,711,109.00
At a mining cost of 3 TRX per DICE, the APR based on the 4 worst performing months for Dicedrops is 49% in the last 12 months. The APR is 24% for Livedrops in the last 15 months based on the 4 worst performing months at a mining cost of 3 TRX per Live.
The Dice token has a total supply of 1,000,000,000 and it’s current circulating supply is 395 million. The total supply will never be increased and supply is only released into circulation through wagering. DICE holders share 51% of the Gross Gaming Revenue (GGR) of all games under the Dice section.
The maximum supply of the LIVE Token is capped at 999,999,999. The current circulating supply of LIVE is 334 million. LIVE holders share 49.47% of the GGR of all games under the Live section.
The DICE token is already listed on PoloniDEX, with a price between 1.5-2.3 TRX. The LIVE token has been listed on exchanges too. With the Poloniex wallet integrated on WINk, more cryptocurrencies will be used for wagering and we expect this to attract more players to the platform. We can, therefore, expect a greater ROI for WIN, DICE, and LIVE tokens.
There are also tools available to track drops such as https://antescan.live and https://winkscan.live
Here are additional resources to help you make sense of the APR of $WIN and $DICE token at various prices and amounts frozen. In the past 12 months, the daily average Dicedrop and Windrop pools have been around 1,000,000 TRX or better.
https://preview.redd.it/0efhu4v4crj51.png?width=602&format=png&auto=webp&s=efb8f934f7f4e50ce326faffe478b1ce704c557b
https://preview.redd.it/gze8erl8crj51.png?width=602&format=png&auto=webp&s=3bd55f1a9cb2a1508593f9c0909201a6e254b222
4. Poloniex and WINk recently launched a new integration feature. Could you share with us what are some 'Poloniex exclusive' benefits?
Of course! So with this amazing integration, Poloniex users are now able to log directly into http://tron.wink.org/ with their Poloniex Wallet and play with any of the over 100 digital assets listed on Poloniex. In return, you will be able to exchange your winnings on Poloniex. As the exchange lists new assets, you will be able to use them to play on WINk’s platform.
WINk will have exclusive benefits for Poloniex users to experience. There will be many events hosted by WINk and we happily invite Poloniex users to participate!
Exclusive Benefit 1 for Poloniex Users:
  1. Login http://tron.wink.org/ with your Poloniex account.
  2. Games: all games under Live Section
  3. Live tokens will be distributed to your account directly.
  4. Live tokens already listed and can be traded on PoloniDEX
Exclusive Benefit 2 for Poloniex Users:
● An amazing Tesla event will be ready next week with daily great prizes.
● More details will be announced on WINk’s Twitter https://twitter.com/WINkorg
● Stay Tuned!
5. That sounds great. Could you tell us a bit more about WINk's games?
WINk plans to be uniquely positioned in the online gaming industry. Sports betting, casinos, and poker account for over 80% of the market share of online entertainment. WINk is developing products in all these markets and more.
We have popular games related to sports, cards, games modeled on game shows, and more!
We also have an e-gaming section:
This is the fully decentralized section of WINk games. Players can choose between Dice, Moon, Ring, and Mine games. Being fully decentralized means users have custody of their tokens and winnings are paid into their wallets instantaneously. WINk pays the energy fees for players since all gameplay uses smart contract transactions.
Check out https://tron.wink.org/ for check out on all available games!
6. Exciting! So can you introduce WINk’s Social System for games and VIP service?
Yes, we understand the importance of social components in gaming, we have an account creation system, onsite player chat function, player rankings, incentivized leaderboards, and more. Our goal is to foster a sense of community where users can come together to share ideas about gaming, crypto, or whatever else they wish to discuss. We will begin introducing further upgrades to develop platform growth, such as exclusive privileges based on player levels — including but not limited to, a point system in which points can be exchanged for various prizes such as increased mining bonuses and free bets.
We also have a VIP chat room based on the player rankings and the token amount held.
We have dedicated support in the group to channel their feedback, suggestions, and address problems. We will discuss with the VIP users on project decisions and inform them of key information ahead of time. They will also be invited to test new games early.
7. Those are some great features. Can you explain the advantages of the WINk platform?
OK, in contrast with more centralized gaming platforms, the TRON-based platform WINk ​provides a unique user experience​:
(1) Auditable smart contracts: as the back-end of the games are deployed in a publicly viewable smart contract, ​smart contracts can be audited​. This provides much greater transparency than traditional online casinos.
(2) Self-custody:​ most games allow users to maintain complete custody of their funds.
(3) Token rewards:​ users will receive cryptographic tokens and other rewards for playing.
The “mine” model on WINk will also allow more users to participate in the WINK project, purely by choosing WINk for their gameplay. Due to this model, the benefits of the WINK platform are shared with everyone. Whether your tokens are WIN tokens that are purchased on an exchange or DICE LIVE and RAKE tokens obtained by playing.
8. What benefits will this partnership bring for WINk and Poloniex?
The integration will make WINk the first-ever blockchain-based entertainment platform to support over 100 digital assets, and direct millions of potential players to WINk, fast-tracking its already impressive growth.
Poloniex is one of the oldest digital asset exchanges and is widely popular with users for its technical strength and security. The partnership with WINk is an exciting move for the time-honored exchange to expand its strategic landscape. Fully leveraging the dual nature of digital assets, namely for transaction and usage, Poloniex also reaches out to the DApp field. Thus, Poloniex users will be able to enjoy the blockchain-based entertainment provided by WINk, along with a cutting edge trading experience.
That’s all for today’s AMA, thank you very much, Lucia, we look forward to collaborating with WINk and bring more benefits and rewards for our Poloniex users!
submitted by KarthikeyanOnline to WINk_org [link] [comments]

Captain Spins Casino 260 free spins and $/€1200 bonus money

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Swagbuck Games Report: Hero Collecting Games

12/4 Update - Latest AFK Update changed how redemption codes work. I have added a link to the new external webpage for the codes, but as of writing this the website has been under maintenance for some time so I would not recommend starting the offer until the website is working.
This is the "Hero Collecting Games" section of my Swagbuck Games post: To All The Swagbuck Games I've Ever Played.
If you are interested in other types of Swagbuck games, refer to the previous post for links to additional game groups . I had to break the original game post up because the word count was too long to add any more content. This post will be updated as I complete new Hero Collecting offers. I will update the first line of this post with a quick summary of changes when new information is posted.
The following is a list of the games discussed in this post. For those who are new to Discover offers or feel less comfortable with mobile games, in the following list I have marked easier offers with "(Beginner)". Items marked with "(Beginner+)" are on the easier side but with a bit more complexity. This is a standard marking I use across all my lists.
Here is a brief list of the games:
Other items to note:
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Raid Shadow Legends ($35)

This game is all about the grind! This doesn't seem like a game I would enjoy outside of Swagbucks, but maybe because I didn't really get into a Clan. I finished in just over 2 days, so atleast it wasn't a long, drawn out process.
The offer was a desktop offer, but I can't be near a computer very much so I played most of the game on my phone. Just download it to your computer, signup, and then sign in to the mobile app with the same ID. This does make it so you can't do the mobile offer on that phone since the app has already been downloaded, but for me it was either this way or not at all. Also, make sure to complete the offer back on your computer. I'm not sure if this is necessary, but read some people comment that it was. I followed that advice and had no issues.
Time to Complete: Just over 2 days for a two 5* champion offer. You can't do too much on auto. The fight can be on auto, but you can't link fights together. This means you have to be near the "replay" button to keep things going. They do give you the ability to link 30 fights in a row each day, but that doesn't get you very far.
Credit Experience: Although the offer said it would pend, it immediately credited for myself and my husband. Other users commented that theirs pended without any issue.
Biggest Con: Unable to do fights on auto, so can sometimes feel like a bit of a grind.
Overall Recommendation: If you can put up with the grind, would definitely recommend any offer that is 7+ days. Most of the offers I see are for one 5* champion, which would be even quicker and less grinding.
Guide for Reference: [Guide] Raid: Shadow Legends (note that this guide references other guides as well)

Clone Evolution ($20.16)

Offer Caution!: You need to make sure you understand the offer you are selecting for Clone Evolution. On Adgem there is currently an offer to obtain 3 gold/orange heroes. This will NOT be do able so do not choose this offer. When browsing on my Android phone in the Swagbucks app I have also found an offer on RevU. This offer is for 1 gold/orange hero BUT gives a time limit of 7 days! I would also not recommend this offer.
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This game is a relatively passive hero collector game. You need to collect heroes and then use them to color-up other heroes. The thing that makes this trickier then Raid is that the materials for coloring-up can be specific and those materials can take time to collect. Some of the materials are more rare and in all honestly take some luck to obtain.
Time to Complete: Average time is about 14 days. I was extremely lucky with Casino and Gene Bank pulls and completed in 10 days. I pulled Spartacus early from the Gene Bank, Founding Father from the Casino, and finished off when I had another lucky Gene Bank pull of Founding Father.
Credit Experience: Credited immediately upon completion
Biggest Con: The fact that a lot of it has to do with luck is definitely a turn off
Overall Recommendation: For $16 or $20, its a relatively low time commitment compared to other games, so would probably recommend. Although needing to rely on luck is a bit of a turn-off. Just make sure you get a 30 day offer and you should be fine.
Guide for Reference: There are several options in the game for collecting heroes, but the two most recommended are Cleopatra and Founding Father. When I started the game, these were the best two guides that were out there: Cleo Guide and FF Guide. Since that time, these two guides have been consolidated into one which can be found here: [Guide] Clone Evolution 1 Gold Hero. (different authors so like to credit both)

AFK Arena ($25)

12/4 Update: There was a recent update to AFK Arena where they changed how redemption codes are redeemed. It seems to currently not be working, so I would recommend Not Starting This Offer at the moment. This is the new external site you need to use for the codes. If you are no longer seeing "under maintenance", then it might be OK to do this offer.
Offer Caution: Most offers on Swagbucks right now have a goal of Mythic hero. This is far more luck based then Legendary+, but doable (see "Update" in write-up below). If you're not a fan of games with luck, I would recommend the $25 AFK Arena Legendary+ offer on GG2U (Ref|NonRef). GG2U payout minimum is $7, so you'd be able to cashout completely once getting offer credit.
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I have been putting off doing this offer because I have read several posts that have commented about crediting problems, even on other sites, indicating a game tracking issue. Recently, Swagbucks added AFK Arena back to their offer wall. I felt that if the game didn't credit it would be easier to work with Swagbucks to get credit vs. a different offer wall. (see this post about not crediting on any platform) Spoiler: the offer did go pending a couple hours after getting a Legendary+ hero, so no ticket needed.
I actually did find the game enjoyable. It is by the same people who made Rise of Kingdoms so not too surprising. The level battles can be put on auto so you don't have to pay too much attention. When you're not leveling, fighting in the arena, climbing the King's Tower, or navigating the labyrinth, your team will build rewards. The team can build up a maximum of 12 hours worth of rewards.
The hardest thing you need to navigate about the game is PLANNING. Be patient, don't rush it. You need to make sure you don't start ascending preemptively. Reference the AFK Fandom site to understand what heroes you will need to reach Legendary+: AFK Arena Ascension Guide.
Update: It seems like most of the offers on Swagbucks have now updated so the completion requirement is Mythic. This is much harder and relies much more on luck because only Ascended Category heroes can be ascended to Mythic. My husband volunteered to play one of these offers to see how doable it was. He found out the 7 day login rewards had changed, giving you an Epic+ Belinda after 7 days. This means you automatically have 2 out of the 4 Belindas needed to get Belinda to Mythic. By day 8, he had actually acquired all 4 Belindas and just needed to get another Lightbearer hero to Legendary+ (he used Hogan). He finished last night, so 9 days total.
Time to Complete: It took me 3.5 days to get a Legendary+ hero. I've seen other say that 4-5 days is average and most will complete in 7 days. These estimates rely on using the redemption codes that are available as they will give you a big hero boost: AFK Arena Redemption Codes.
Credit Experience: I was worried at first, but after 3 hours the offer did go pending. It was just after 4PM PST, on the off chance game is setup to credit once a day.
Biggest Con: There were times where I wanted more to do to help speed things along, but there just wasn't. Perfect for people who want to do the absolute minimum even if it takes a little longer, this is the game for you!
Overall Recommendation: Since it did credit for me without a ticket, I do recommend this game. Its simple and relatively low time commitment.
Guide for Reference: There isn't a formal guide. I would recommended making sure you understand the Ascension mechanics found in the link above. Other helpful sites are AFK Arena Tips and Tricks for New Players and AFK Arena Early Game Play Hero Tier List.
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Interested in other ways besides Swagbucks to earn side cash? Checkout my write-up on other App and Sites for Side Money . I would highly recommend GetUpside and Pei, if nothing else. I earn about $2-3 in cashback per gas fillup with GetUpside for 30 seconds of my time.
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