House of fun slots free spins - Februar 2021 SOFORT

house of fun slots casino free coins

house of fun slots casino free coins - win

Casino Slots House of Fun Free 777 Vegas Games Hack Coins

Casino Slots House of Fun Free 777 Vegas Games Hack Coins submitted by UsedCry to u/UsedCry [link] [comments]

Would Like To Introduce Myself

Hi Everyone,
I would just like to introduce myself. Tell my story and explain why I'm here.
I got into bitcoin back in the day. I loved how easy it was to send and withdrawl from casino sites. They also had provably fair playing. The transaction fees were low. And wow, what a crazy ride. Bitcoin was around $200 then. I was losing and winning so much. One time I won 200btc in a slot machine and blackjack and video pokered it up to 500btc. It was over 100k USD. Part of it was on bitzino which is now shut down. Then I lost it all at bitzino in 25btc/hand blackjack. It all was so fast. Working nightshift made me crazy. I just loved clicking those buttons. Eventually I had to take an 8k loan from my 401k to cover the losses. I shut my coinbase account down.
Honestly that's why I do robinhood. I can't send the crypto to these awesome sites. I don't want to take that ride again. I still play on these sites with free money but the ride up and down in robinhood is fun enough and great and crypto goes up. But hearing how Robinhood had to get $1billion in funding makes me concerned.
I'll just be honest that i'm taking all my Doge profits and sticking it in GME as soon as I can. I'm really thankful for everytime elon tweeted about Doge. I'm thankful that all the interns over the summer at my company were obsessed with memes giving confidence in my DOGE investments. I think there's a great chance that elon is inspiring some meme loving great young leader to do something with it. I think Doge being and inflation coin is just ok ... it makes it more likely people will use it.
I also think ethereum is great with it's defi and exchanges which would be publicly managed compared to this fiasco with robinhood and clearinghouses and citadel. I think ethereum 2.0 is awesome. People literally just put 32 ethereum on a computer and make more ethereum while the price fluctuates. 2.0 just seems like a great ride you can take for a long time.
I think the bch community is great. The grasberg vs asertii drama was great. I'm pissed as fuck robinhood didn't give me any abc coin or even sell it for me.
Fuck bitcoin and there high fees and low blocksize.
I hope you guys post due diligence before pumping coins no one has heard of. I love due diligence and then memes. I hope you guys make so much money and buy boats and houses and cars and pay off student loans.
Regards,
Jimmerish
submitted by jimmerish to AltStreetBets [link] [comments]

Rust Imperial: SoftCore (Full Vanilla) & Rust Imperial X2 [No Limit] [Modded] Servers.

Rust Imperial: SoftCore (Full Vanilla) & Rust Imperial X2 [No Limit] [Modded] Servers.


Rust Imperial: SoftCore (Full Vanilla) & Rust Imperial X2 [No Limit] [Modded] Server.

----------------------------------------------------------------------------------------
Rust Imperial: SoftCore (Full Vanilla)
client.connect 64.40.9.69:28015
----------------------------------------------------------------------------------------
OR
----------------------------------------------------------------------------------------
Rust Imperial X2 [ NO LIMIT ] [ Hard Modded PVP SERVER With a lot of CUSTOM PLUGINS. ]
client.connect 64.40.9.69:28019
----------------------------------------------------------------------------------------



Our WEBSITE: https://imperials.games/
Our Discord Group: https://discord.gg/q85DhD2
Modded Server Spec:
Plugins: BlackJack Casino, Economics, Imperial Diamonds, Season Battle Pass in Cyberpunk Style, PVP SKILLS , Kits, Backpack, TP, ChickenFarm , Custom Fishing, Imperial Treasure Hunting , Rad House , Personal Oil Tycoon Pumps and Quarry pump, DLC items from the coin shop, and many more custom plugins.
Rates X2 , increased at night time to X2.4 , Loot X2/ X3, cooking speed X3.
Let's build community together ! We welcome everyone!
We are happy to see you feel at home, have fun and fair game while playing on our server and we do treat each player with respect.
The possibility to earn a VIP status without any donation is open to each and every player and entirely up to them to achieve it with ease. by just playing on the Server and using server modes we offer.
Active admin always here not to play but to help each player; for any suggestions or questions - feel free to contact us via forum or our Discord Group. At any time you can chat with the server support in Discord.
Each report is going to the Admin board (including any suspicious activity on the server - stash , esp , wall climb e.t.c.)
At the moment we offer 200 slots- Number of slots & Server CPU,RAM e.t.c. could be increased at any time should we feel necessity for the sake of comfort of our players.
Rates: x2 (night 2.4); Stacks size 15k
submitted by windflake007 to playrustservers [link] [comments]

Rust Imperial: SoftCore (Full Vanilla) & Rust Imperial X2 [No Limit] [Modded] Servers.

Rust Imperial: SoftCore (Full Vanilla) & Rust Imperial X2 [No Limit] [Modded] Server.
UPCOMING WIPE TODAY!!! at 19:00 U.K. time
----------------------------------------------------------------------------------------
We Strating Fresh Full Vanilla SoftCore Server Today
Rust Imperial: SoftCore (Full Vanilla)
client.connect 64.40.9.69:28015
----------------------------------------------------------------------------------------
OR
----------------------------------------------------------------------------------------
Rust Imperial X2 [ NO LIMIT ] [ Hard Modded PVP SERVER With a lot of CUSTOM PLUGINS. ]
client.connect 64.40.9.69:28019
----------------------------------------------------------------------------------------
UPCOMING WIPE TODAY!!! at 19:00 U.K. time
Our WEBSITE: https://imperials.games/
Our Discord Group: https://discord.gg/q85DhD2
Modded Server Spec:
Plugins: BlackJack Casino, Economics, Imperial Diamonds, Season Battle Pass in Cyberpunk Style, PVP SKILLS , Kits, Backpack, TP, ChickenFarm , Custom Fishing, Imperial Treasure Hunting , Rad House , Personal Oil Tycoon Pumps and Quarry pump, DLC items from the coin shop, and many more custom plugins.
Rates X2 , increased at night time to X2.4 , Loot X2/ X3, cooking speed X3.
Let's build community together ! We welcome everyone!
We are happy to see you feel at home, have fun and fair game while playing on our server and we do treat each player with respect.
The possibility to earn a VIP status without any donation is open to each and every player and entirely up to them to achieve it with ease. by just playing on the Server and using server modes we offer.
Active admin always here not to play but to help each player; for any suggestions or questions - feel free to contact us via forum or our Discord Group. At any time you can chat with the server support in Discord.
Each report is going to the Admin board (including any suspicious activity on the server - stash , esp , wall climb e.t.c.)
At the moment we offer 200 slots- Number of slots & Server CPU,RAM e.t.c. could be increased at any time should we feel necessity for the sake of comfort of our players.
Rates: x2 (night 2.4); Stacks size 15k
submitted by windflake007 to playrustservers [link] [comments]

[UK] [ EU ] Rust Imperial X2 [ Solo / Duo / Trio ] & No Limit Server


----------- Server #1 MAX 3
client.connect 64.40.9.69:28015 -----------
Server #2 NO LIMIT ( Barren )
client.connect 64.40.9.69:28019
-----------


Plugins: BlackJack Casino, Economics, Imperial Diamonds, Season Battle Pass, PVP SKILLS , Kits, Backpack, TP, ChickenFarm , Custom Fishing, Imperial Treasure Hunting , Rad House , Personal Oil Tycoon Pumps and Quarry pump, DLC items from the coin shop, and many more custom plugins.
Rates X2 , increased at night time to X2.4 , Loot X2/ X3, cooking speed X3.
Let's build community together ! We welcome everyone!
We are happy to see you feel at home, have fun and fair game while playing on our server and we do treat each player with respect.
The possibility to earn a VIP status without any donation is open to each and every player and entirely up to them to achieve it with ease. by just playing on the Server and using server modes we offer.
Grab your FREE Promocode and get some Imperial coins for the Start of your amazing experience.
client.connect 64.40.9.69:28015
https://imperials.games/
https://discord.gg/q85DhD2
Active admin always here not to play but to help each player; for any suggestions or questions - feel free to contact us via forum or our Discord Group. At any time you can chat with the server support in Discord.
Each report is going to the Admin board (including any suspicious activity on the server - stash , esp , wall climb e.t.c.)
At the moment we offer 200 slots- Number of slots & Server CPU,RAM e.t.c. could be increased at any time should we feel necessity for the sake of comfort of our players.
Rates: x2 (night 2.4); Stacks size 15k
submitted by windflake007 to playrustservers [link] [comments]

Rust Imperial X2 | MAX 3 | InstantCraft | UK | PVP | NEXT WIPE 28/01/2021 14:00 UK TIME

Rust Imperial X2 | MAX 3 | InstantCraft | UK | PVP | NEXT WIPE 28/01/2021 14:00 UK TIME

-------- Server #1 MAX 3
client.connect 64.40.9.69:28015 --------
Server #2 NO LIMIT ( Barren )
client.connect 64.40.9.69:28019
Plugins: BlackJack Casino, Economics, Imperial Diamonds, Season Battle Pass, PVP SKILLS , Kits, Backpack, TP, ChickenFarm , Custom Fishing, Imperial Treasure Hunting , Rad House , Personal Oil Tycoon Pumps and Quarry pump, DLC items from the coin shop, and many more custom plugins.
Rates X2 , increased at night time to X2.4 , Loot X2/ X3, cooking speed X3.
Let's build community together ! We welcome everyone!
We are happy to see you feel at home, have fun and fair game while playing on our server and we do treat each player with respect.
The possibility to earn a VIP status without any donation is open to each and every player and entirely up to them to achieve it with ease. by just playing on the Server and using server modes we offer.
Grab your FREE Promocode and get some Imperial coins for the Start of your amazing experience.
client.connect 64.40.9.69:28015
https://imperials.games/
https://discord.gg/q85DhD2
Active admin always here not to play but to help each player; for any suggestions or questions - feel free to contact us via forum or our Discord Group. At any time you can chat with the server support in Discord.
Each report is going to the Admin board (including any suspicious activity on the server - stash , esp , wall climb e.t.c.)
At the moment we offer 200 slots- Number of slots & Server CPU,RAM e.t.c. could be increased at any time should we feel necessity for the sake of comfort of our players.
Rates: x2 (night 2.4); Stacks size 15k
submitted by windflake007 to playrustservers [link] [comments]

Rust Imperial X2 | MAX 3 | InstantCraft | UK | PVP | JUST WIPED

Rust Imperial X2 | MAX 3 | InstantCraft | UK | PVP | JUST WIPED


Plugins: BlackJack Casino, Economics, Imperial Diamonds, Season Battle Pass, PVP SKILLS , Kits, Backpack, TP, ChickenFarm , Custom Fishing, Imperial Treasure Hunting , Rad House , Personal Oil Tycoon Pumps and Quarry pump, DLC items from the coin shop, and many more custom plugins.
Rates X2 , increased at night time to X2.4 , Loot X2/ X3, cooking speed X3.
Let's build community together ! We welcome everyone!
We are happy to see you feel at home, have fun and fair game while playing on our server and we do treat each player with respect.
The possibility to earn a VIP status without any donation is open to each and every player and entirely up to them to achieve it with ease. by just playing on the Server and using server modes we offer.
Grab your FREE Promocode and get some Imperial coins for the Start of your amazing experience.
client.connect 64.40.9.69:28015
https://imperials.games/
https://discord.gg/q85DhD2
Active admin always here not to play but to help each player; for any suggestions or questions - feel free to contact us via forum or our Discord Group. At any time you can chat with the server support in Discord.
Each report is going to the Admin board (including any suspicious activity on the server - stash , esp , wall climb e.t.c.)
At the moment we offer 200 slots- Number of slots & Server CPU,RAM e.t.c. could be increased at any time should we feel necessity for the sake of comfort of our players.
Rates: x2 (night 2.4); Stacks size 15k
submitted by windflake007 to playrustservers [link] [comments]

Rust Imperial X2 | MAX 3 | InstantCraft | UK | PVP | WIPDE TODAY !!!!!!!!! 19:00 UK TIME

Update and forced BP wipe incoming! The update is expected at the normal time (2pm EST / 7pm GMT) and will feature a full wipe along with some other goodies.
UPCOMING WIPE TODAY!!!
Plugins: BlackJack Casino, Economics, Imperial Diamonds, Season Battle Pass, PVP SKILLS , Kits, Backpack, TP, ChickenFarm , Custom Fishing, Imperial Treasure Hunting , Rad House , Personal Oil Tycoon Pumps and Quarry pump, DLC items from the coin shop, and many more custom plugins.
Rates X2 , increased at night time to X2.4 , Loot X2/ X3, cooking speed X3.
Let's build community together ! We welcome everyone!
We are happy to see you feel at home, have fun and fair game while playing on our server and we do treat each player with respect.
The possibility to earn a VIP status without any donation is open to each and every player and entirely up to them to achieve it with ease. by just playing on the Server and using server modes we offer.
client.connect 64.40.9.69:28015
https://imperials.games/
https://discord.gg/q85DhD2
Active admin always here not to play but to help each player; for any suggestions or questions - feel free to contact us via forum or our Discord Group. At any time you can chat with the server support in Discord.
Each report is going to the Admin board (including any suspicious activity on the server - stash , esp , wall climb e.t.c.)
At the moment we offer 200 slots- Number of slots & Server CPU,RAM e.t.c. could be increased at any time should we feel necessity for the sake of comfort of our players.
Rates: x2 (night 2.4); Stacks size 15k
submitted by windflake007 to playrustservers [link] [comments]

Rust Imperial X2 | InstantCraft | UK | PVP | JUST WIPED.

JUST WIPED.
Plugins: BlackJack Casino, Economics, Imperial Diamonds, Season Battle Pass, PVP SKILLS , Kits, Backpack, TP, ChickenFarm , Custom Fishing, Imperial Treasure Hunting , Rad House , Personal Oil Tycoon Pumps and Quarry pump, DLC items from the coin shop, and many more custom plugins.
Rates X2 , increased at night time to X2.4 , Loot X2/ X3, cooking speed X3.
Let's build community together ! We welcome everyone!
We are happy to see you feel at home, have fun and fair game while playing on our server and we do treat each player with respect.
The possibility to earn a VIP status without any donation is open to each and every player and entirely up to them to achieve it with ease. by just playing on the Server and using server modes we offer.
Rust Imperial X2 Solo / Duo / Trio (max 3) - client.connect 64.40.9.69:28015
Rust Imperial X2 NO LIMIT ( Barren ) - client.connect 64.40.9.69:28019
https://imperials.games/
https://discord.gg/q85DhD2
Active admin always here not to play but to help each player; for any suggestions or questions - feel free to contact us via forum or our Discord Group. At any time you can chat with the server support in Discord.
Each report is going to the Admin board (including any suspicious activity on the server - stash , esp , wall climb e.t.c.)
At the moment we offer 200 slots- Number of slots & Server CPU,RAM e.t.c. could be increased at any time should we feel necessity for the sake of comfort of our players.
Rates: x2 (night 2.4); Stacks size 15k
submitted by windflake007 to playrustservers [link] [comments]

Rust Imperial X2 | MAX 3 | InstantCraft | UK | PVP | NEXT WIPE 24/12/2020 14:00 UK TIME

UPCOMING WIPE TODAY!!! 24/12/2020 at 14:00 U.K. time
Plugins: BlackJack Casino, Economics, Imperial Diamonds, Season Battle Pass, PVP SKILLS , Kits, Backpack, TP, ChickenFarm , Custom Fishing, Imperial Treasure Hunting , Rad House , Personal Oil Tycoon Pumps and Quarry pump, DLC items from the coin shop, and many more custom plugins.
Rates X2 , increased at night time to X2.4 , Loot X2/ X3, cooking speed X3.
Let's build community together ! We welcome everyone!
We are happy to see you feel at home, have fun and fair game while playing on our server and we do treat each player with respect.
The possibility to earn a VIP status without any donation is open to each and every player and entirely up to them to achieve it with ease. by just playing on the Server and using server modes we offer.
Grab your FREE Promocode and get some Imperial coins for the Start of your amazing experience.
client.connect 64.40.9.69:28015
https://imperials.games/
https://discord.gg/q85DhD2
Active admin always here not to play but to help each player; for any suggestions or questions - feel free to contact us via forum or our Discord Group. At any time you can chat with the server support in Discord.
Each report is going to the Admin board (including any suspicious activity on the server - stash , esp , wall climb e.t.c.)
At the moment we offer 200 slots- Number of slots & Server CPU,RAM e.t.c. could be increased at any time should we feel necessity for the sake of comfort of our players.
Rates: x2 (night 2.4); Stacks size 15k
submitted by windflake007 to playrustservers [link] [comments]

Rust Imperial X2 | MAX 3 | InstantCraft | UK | PVP | BattlePass |

Plugins: BlackJack Casino, Economics, Imperial Diamonds, Season Battle Pass, PVP SKILLS , Kits, Backpack, TP, ChickenFarm , Custom Fishing, Imperial Treasure Hunting , Rad House , Personal Oil Tycoon Pumps and Quarry pump, DLC items from the coin shop, and many more custom plugins.
Rates X2 , increased at night time to X2.4 , Loot X2/ X3, cooking speed X3.
Let's build community together ! We welcome everyone!
We are happy to see you feel at home, have fun and fair game while playing on our server and we do treat each player with respect.
The possibility to earn a VIP status without any donation is open to each and every player and entirely up to them to achieve it with ease. by just playing on the Server and using server modes we offer.
client.connect 64.40.9.69:28015
https://imperials.games/
https://discord.gg/q85DhD2
Active admin always here not to play but to help each player; for any suggestions or questions - feel free to contact us via forum or our Discord Group. At any time you can chat with the server support in Discord.
Each report is going to the Admin board (including any suspicious activity on the server - stash , esp , wall climb e.t.c.)
At the moment we offer 200 slots- Number of slots & Server CPU,RAM e.t.c. could be increased at any time should we feel necessity for the sake of comfort of our players.
Rates: x2 (night 2.4); Stacks size 15k
submitted by windflake007 to playrustservers [link] [comments]

Offerwall revisited

Offerwall revisited
I wanted to talk about the offerwall a bit, realistic expectations, maybe a few pointers on the ones I completed, and what to stay away from if spare time isn't in excess for some. I've personally completed 4 offers, sadly only 3 paid up, but I feel the failure was on my part due to swapping devices.
Idle Heroes - Obtain a monster. This is not just do a summon and you're done, this is hitting rank 70 and than buying any one of 9~ monsters. Once you're setup it mostly plays itself. The first day will be the most intensive as you're familiarizing yourself with the huge array of buildings and whats, wheres, and things hidden in various shops in the corners. Probably 1-2 hours the first day maybe more if you're enjoying it. As you get further into the story your xp per minute increases, at first your power may block you from advancing, eventually your level will. HUGE NOTE, your idle xp only holds EIGHT hours worth of xp, so you need to spend at least a few minutes 3x a day. Overall pretty easy, this didn't pay out for me, due to swapping devices back and forth the whole time, even buying a second monster to hope it would trigger, did pay out for several of my guild mates.
Potential 1764 visiore, takes about 8 days roughly. Takes awhile, but overall very easy.
---------------------------------------------------------------------------------------------------------------------------------------------
Raid ShadowLegends - Make a 5 star hero, time limit 1 week. This one is actually very easy, whether you work or don't, I'd HIGHLY recommend this challenge... assuming you haven't already played this before. I recommend the archer character if you try this challenge, she has 2 aoe moves, and once built up with as much attack as you can, just obliterates and clears waves of monsters solo. You would just keep swapping other units to cap xp to evolve and be fodder for other units. The Hero going to 5 star needs 4 other 4 stars to eat to make this happen. Between the gearing page as you'll keep unlocking stuff, put what sets you can on, enhance to 10-15 as you feel safe. The tavern will be where you do all your extra leveling and merging to get that 5 star. You can get units from completing stages, and summon items. I think i had around 200 summon tickets over the entire journey. I cleared the story up to 5, and farmed the highest 4 stage as safely as possible (The forest). I've gotten at least 5 of my guildmates to do this challenge as it's by far the easiest in time of total time and what you actually do.
Potential 4536 visiore, took me 5 hours, yes you heard that right. Can be done hardcore in an evening, or slow it down and take a few days. Paid me before I finished swapping over.
---------------------------------------------------------------------------------------------------------------------------------------------
Game of Thrones: Conquest - Castle level 15, time limit 19? days. This one is of a high difficulty, and very time consuming, especially at the start. It's one of those build up your castle and raid others types of games. You start with 1 builder, can temp buy a second and third, you'll occasionally get items to give a second builder, never got a third, I used 500 coins 3x to keep the third builder going. Do note, that you can't be slick either, if the building you want takes 5 hours and your builder only had 3 hours left, you can't build that 5 hour upgrade, find something else. I HIGHLY recommend sending out armies to attack the monsters around the base, not the caravans, sure caravans will give materials for gear, but there's a LOT of material types, you'll never seem to get the ones you want. Monsters on the other hand you can get gold to speed up buildings, but almost always get construction speed ups, 1-4x 1min, 1x 5 min, or if lucky 1x60 min... Learn the upgrade that lets you send out a second squad, send out your armies to kill what you can. To be safe, have about 1k power higher than the mobs for clearing. In my 400~ attacks I gained about 10x 60 minute speed ups. I actually had enough gold coin through quest completions and killing monsters to buy my level 15 castle instantly otherwise 1 1/2 days. 3880? Iirc Save as MUCH of the item box food/wood/stone as possible until 13-15 to pick up your pace so you're not having to farm it as often.
Potential 3564 visiore, took 9 days, very intensive demands, easily crushed the 19~ 20? day challenge. (Might have been more time, it was way faster than need be) Paid me before I finished swapping over.
---------------------------------------------------------------------------------------------------------------------------------------------
Slots Caesars Free Casino Game - Complete level 100, time limit 19 days. This one isn't that difficult, but it is very monotonous, and if you aren't careful penniless. The game has lots of ways to get a little here, little there in case you had a bad day. Every 10 levels something new happens, 40 was a baby dragon you could feed for bonuses and get some money from for example... 50 was a very magical level, it opened this event that as you spun you gained treasure chests that had items to collect and fill slots, dupes added up and could convert to money, the higher the level the more it converted to... started around 400k, and at 95 was 1.2 mil for 100 dupe stars. Don't be scared to swap games for awhile if the current game isn't putting out, all the bonus challenges save your progress (for example, the damage done to the 3 little pigs houses, knock one down for a mini game). Also as a warning, this resets every time you log in, and on EVERY machine, but the starting bet is always something absurd, change it before you potentially lose out on a lot of money. The slots will let you auto 25/50/100/200 spins, but huge wins and some bonus games have popups that need to be X out of. So, keep your device nearby. Also, to level up you need xp (obviously), if you need 1 million xp to level, that means you need to spin 1 million coins worth... a 25k bet is +25k xp, you can get double xp bonuses, I usually ticked up my bets by 1 notch for the duration. A max bet is always double xp, doing this during a double xp bonus does not give you triple xp. In the 90s to finish I did a few 2 million bets, and won 15m in return, managed to clear the last 7 levels to finish at that point. Don't forget to cash in those dupe chests for $ when you need it.
Potential 2952 visiore, took 3 days, made level 40 the first day, 46 the second day (and made me question this...) and hit 102 with spare millions on the third day. Not exactly hard, but some luck to always keep that xp machine running. Paid me 19 hours later, I sent emails so I don't know if it "lagged" or my proof was enough.

  • Whatever device you start the offer on, must be done in its entirety. This also includes starting the game up after it's downloaded.
  • You don't need to link the game to any of your personal accounts (Fb, Google etc, some give incentives to do so)
  • 2 of 3 paid before I could swap over to WoTV. The third I thought may have failed and I emailed them, being paid 19~ hours later I assume it was not "lag", but my emails that gave sufficient information.
  • Notice some visiore amounts may differ from mine.
  • You can only do ONE challenge on a game, and NEVER do the same game again... so don't think you can stack up on the like 15 Raid Shadowlegends ones for example.
  • Timed offers give more than nontimed offers, I list a few that I personally did, but be aware that if you work or aren't committed, you can fail, losing any visiore.
  • Some of that was a huge wall of text, and sorry it's not better formatted. Kind of wanted to do this while it was still somewhat fresh.
  • Mileage will vary, some people will say it's too much time away from WoTV, nothing stopped me from running WoTV on Nox while doing the various challenges on my phone.

Be wary of the One Punch game, it is fairly fun, but many people have stated that the challenge vanishes from you wall, and even I'm one of them... I'll still push ahead to see if it pays out or not, we'll see, but I'm not very hopeful in that regard.
MysticSeedss - Some like one punch don't show up but still pay out. AFK arena did the same, (also a easy one) Both paid out but don't appear on my wall.
Great news for people that are playing either. Thanks!

Hope this helps even anyone who decides or has decided to take on some offers. I'll probably try others, but I need a break first. Any questions don't hesitate to post or pm me, I'll get back to them as I can, or edit this post if its a lot of the same stuff.


https://preview.redd.it/ai3gn6u64cd51.png?width=550&format=png&auto=webp&s=b45174e405e6318dbc8b2f3d15c34496aeae8895
submitted by tuffymon to wotv_ffbe [link] [comments]

PowerPlay Casino $7.77 FREE bonus no deposit required!

PowerPlay Casino $7.77 FREE bonus no deposit required!

PowerPlay Casino Free Spins and Welcome Bonus
Welcome to PowerPlay Casino and Sportsbook! Register now and get a $7.77 FREE no deposit bonus. Plus, you will receive 100 free spins and a 100% bonus on your first deposit. This is an exclusive promotion for new players only. Play now, win big, and cash out fast!
>> Claim Free Bonus and Promo <<
PowerPlay Casino Review
If you’re looking for an online gaming site that gives you the power to enjoy yourself, it’s time you read our PowerPlay casino review.
A new player bonus gives you double the bank balance at PowerPlay casino, and existing player offers provide more fun, including weekly free spins, VIP bonuses, and social media rewards. You’ll have a chance to play many exciting slots from Microgaming and thrilling live casino games from Evolution Gaming. There’s also a variety of other games that can be played on mobile, tablet, and desktop.
Other features include five support options, whilst payment methods are geared towards players from a variety of countries. Security and responsible gambling policies are also of the highest order at this Deck Entertainment N.V. Casino, which has earned it a license in Curacao.
Keep reading our review of PowerPlay casino to discover how to claim your welcome bonus, slots recommended by our experts, and other important information like banking.
Claim Your Welcome Bonus at Any Time
You don’t have to take advantage of your welcome bonus when you make your first deposit at PowerPlay casino. But our review team think it’s a great idea to begin your experience with double your original deposit. You can use the sliding scale on the “offers” page to claim the minimum or maximum amount or anywhere in between.
The bonus can be used to play a variety of slots, and winnings from it are capped at a more than generous $10,000.
>> Claim Free Bonus and Promo <<
Offers Worth Checking Out
PowerPlay casino has a power-packed “offers” page that existing players should check out on a weekly basis. Regular depositors will earn free spins, as can any members that socialize with the casino on social media platforms like Facebook, Instagram, and Twitter. These are two great reasons why our PowerPlay casino review team think you should sign up.
VIPs can also claim a bonus each time they make a qualifying deposit. There are also loads of sportsbook bonuses for members that like to bet on sports. You can even earn extra rewards for referring friends.
Spin Microgaming Slots
Our review of PowerPlay casino uncovered around 180 slots from Microgaming, and these are subcategorized into sections like popular, jackpot, and new. Popular games include movie and TV themed slots like Jurassic World and Game of Thrones. You can also visit the Gold Factory in which you can win a top prize of 61,900 coins.
There’s the chance to try and win a big progressive jackpot in Mega Moolah. Our PowerPlay review team also recommends you play the Playboy Gold slot, which features expanding Playboy Bunnies like Stephanie, Carly, and Gia.
You’ll find a casino games section offering in-house games like Vegas Strip Blackjack and American Roulette Gold Series. You can also visit the Evolution Gaming live casino to play real dealer experiences like Immersive Roulette and Texas Hold’em Bonus Poker. There are video poker games like All Faces and Bonus Deuces Wild, as well. This variety makes it a nicely balanced games section.
>> Claim Free Bonus and Promo <<
Power in Your Pocket
PowerPlay casino comes optimized for Android smartphones, iPhones, iPad, and tablets, making it perfect for slipping into your pocket and taking with you. You’ll have on the go access to all your favorite slots and games.
Our review of PowerPlay casino also revealed that you can sign up on mobile, make deposits and withdrawals, and take advantage of all the best offers. A variety of mobile support channels are also available.
Five Support Options
Support opening hours are geared towards American-based players. You’ll find customer agents are available between 8am and 6pm on Monday to Friday and 11am to 5pm on Saturday and Sunday (EST) or subtract three hours if you’re on Pacific Standard Time.
The great news is our Powerplay casino review found five support options including live chat, phone, Facebook, and WhatsApp. You can also email the casino and you’ll receive a reply no later than 12pm (EST) the next day.
>> Claim Free Bonus and Promo <<
How To Fund Your PowerPlay Casino Account
Once you’ve signed up at PowerPlay casino, you’ll be offered the best and most popular payment options that are available in your area. Options include debit cards and credit cards, and the e-wallet Skrill is a popular way to deposit funds.
The minimum deposit is $15, and funds are credited instantly. It’s a great idea to verify your account as quickly as possible, as you can then take advantage of quick withdrawals. Our Powerplay casino review also revealed that the maximum weekly cashout is set at a fantastic $100,000, which makes it a high-paying casino.
Seize the Power to Have Fun
In conclusion, our experts think PowerPlay casino gives you the power to have a lot of fun. You can start by claiming a generous new player bonus and continue by taking advantage of lots of existing member offers. These can all be used to play an exciting mix of slots from Microgaming and live casino games from Evolution Gaming.
Excellent security, responsible gaming policies, and five support options also give you the power to relax and enjoy yourself.
Sign up to PowerPlay casino to claim your welcome bonus and play some awesome slots today.
>> Claim Free Bonus and Promo <<
submitted by freespinsgratis_com to u/freespinsgratis_com [link] [comments]

Caesars Casino Free Slots Games App Unlocked~ApkPure.Fun

The description of Caesars Casino: Free Slots Games

Play the hottest free slots Las Vegas has to offer! Enjoy premium Sin City’s free casino games, straight to your device, and get these awesome rewards:
100 free spins when you start playing! FREE daily coin bonuses HOURLY extra bonuses!
And so much more. Experience all the epic casino slot machines with Caesars’ Palace VIP experience!
⭐Play Free Slots in a Luxurious Free Casino Experience⭐ They make us proud: America’s most exciting casino games are just waiting for you to get spinning!
📷 Play the highly popular AZTEC JUNGLE slots game with endless JACKPOTS! 📷 Be enchanted with BIG WINS on the Las Vegas casino Cleopatra slots game. 📷 Howl for the win in WILD HOWL, the slot game that keeps on giving. 📷 Claim the casino slots throne with endless wilds on the KING’S THRONE slot machine! 📷 More than just casino slots! Play the new Pachinko Machine – Ultra Zone!
⭐Official Slot Games from Vegas’ Caesar Casino – And More!⭐ The glitz, the glamor – get the red carpet treatment of Vegas’ casino floors in one official app! Play the exciting Caesar Casino slot machines – and be a true high-roller!
🎰 Over 100 slot machines, including popular casino games from the likes of Harrahs Casino, Ballys Casino, Horseshoe Casino, Planet Hollywood Casino and Flamingo Casino! 🎰 Even MORE sensational American casino games added with every update! 🎰 Enjoy fun Legacy Rewards – spin the bonus wheel, guess the Vegas trivia and Win Big bonuses! 🎰 Earn Playtika Rewards for playing each Playtika 777 casino slot (including Slotomania & Vegas Downtown Slots) and casino game (House of Fun and more)!
Enjoy the Luxurious Free Casino Experience and Play Free Slot Games ⭐ Wander through the AZTEC JUNGLE slots game with endless JACKPOTS! ⭐ Be enchanted with BIG WINS on the Vegas casino Cleopatra slots game. ⭐ Howl for the win in WILD HOWL, the slots that keeps on giving. ⭐ Claim your casino slots throne with endless wilds on the KING’S THRONE slot machine! ⭐ Enjoy more than just casino slots! Play the new Pachinko Machine – Ultra Zone!
ApkPure.Fun!
submitted by ApkPureFunappmod to u/ApkPureFunappmod [link] [comments]

Ultimate Gambling Guide for GTA Online - odds, probabilities, and optimal strategies

Since the Diamond Casino update, I have seen a large number of 12-year-olds posting Blackjack memes on this sub. As a parent, this has me very worried.
On top of that, I have seen some of the most trustworthy GTA Youtubers giving flawed gambling advice, which can have damaging impact on their gullible audiences.
So that's why I decided to write this up, to educate everyone on the subject, so there will be no more misunderstandings.
(2020 Update down at the bottom.)
If you're one of those Youtubers that wants to use this information in a video, feel free to do so. The more people (especially kids) that become educated about gambling, the better.
But then also please go back and review your own work, and delete or edit the videos that are giving out the wrong advice, like where you're saying you have "a good strategy for making money with roulette", or some other nonsense that I've heard this week. Delete that please.
Before I get into the individual games, I need to discuss a few concepts first, that will make understanding the rest a lot easier.

Expected return and variance
A game like Roulette or Slots has a fixed expected return on your bets. This is a percentage that you have no way of influencing. Say you are flipping a coin against a friend, and you both put up $1. The winner gets the pot. Since the odds are even at 50%, in the long run, you will expect to break even. Your expected return is 100% of your bet.
But imagine if you would play this coin flipping game in a casino against the house. On the "house rules" listed at the table they would probably say that you would only get 95 cents back for every win, while you are forfeiting a dollar on every loss. Would you still play?
Sounds stupid to do so, but still, everybody does it. Every bet they place on Roulette, every coin they put into a Slot machine, is based on the same concept.
Those few cents they take on every bet are their profit margin, and has paid for all the Vegas lights, the Mirage volcanoes, and the Bellagio fountains. Make no mistake - casino gambling games are not designed to make you lose, because sure, you can get lucky on a single night, but they are designed to make them win. That's the beauty of it. They can both exist at the same time.
Too many people that don't see how this works, are just destined for disaster. Just because you went on a lucky streak and won 8 games out of 10, does not mean that flipping coins is a profitable game, or that choosing tails is a winning strategy. Always be aware of the house edge, your true chances of winning, and just realize that you got lucky. There is no such thing as a strategy in flipping a coin that will give you a higher expected return, so it's just pure gambling, just like Slots and Roulette.
Most casino games are made in such a way, that your expected return is a little under 100%. This means that from every dollar bet at the tables, the casino expects to keep a few cents. For individual players, results may vary. Some will win, most will lose. But for the house, it doesn't matter. They take millions of bets each day, so for them, the expected average works out a lot sooner. In short: the house always wins.
When looking at the house edge, we're talking about the expected long-term result, based on the game's house rules. But for a player, it can take literally tens of thousands of hands or spins before you also reach this average number. Until that time, you can experience huge upswings and downswings, that are the result of nothing but short-term luck, which is called variance.
Some games and some bets have a much higher variance than others, which means your actual results will differ enormously from what you're expected to be at.
Take for example betting on red/black at the Roulette table. This is a low-variance proposition, because it has a high percentage chance of occurring, and a low payout.
Contrast this with betting single numbers in Roulette, which only win once every 38 spins on average. This bet has a much higher variance, meaning you can easily hit a dry spell, and not hit anything for 200 bets in a row, or you can see a single number hit three times in five consecutive spins. This is not a freak occurrence in high-variance bets.
Even though the expected return in both these bets is exactly the same, there's a huge difference in variance, causing massive differences in short-term results, which can go both ways. You need to be aware of this, before you decide what types of bets you are comfortable with placing.

Gamblers' Fallacy
Another thing to realize, is that each individual game, hand, or spin, is completely independent from the one(s) before it, and after it.
Gamblers tend to believe, that the chance of a certain outcome is increased, based on previous results.
The most famous example comes from the Casino de Monte Carlo, where the Roulette wheel managed to land on black 26 times in a row. Gamblers lost many millions during that streak, all frantically betting on red, believing that the odds were in favor of the wheel coming out on red, after producing so many blacks. This is not true. Each round is completely independent, and the odds are exactly the same.
You will hear people say things like a Blackjack table being "hot" or "cold", which is completely superstitious, and should be ignored. The exception was when Blackjack was being dealt from a shoe. It made card counting possible. But with the introduction of shuffle machines, and continuous shuffling like is being used in GTA, this no longer exists.
This is also why "chasing your losses" is a very bad idea. After being on a losing streak for some time, many gamblers believe that now it's their turn to start winning. So they will often increase their bet size, believing that when their predicted winning streak comes around, they will win back their losses, and more.
The reality of it, more often than not, is that people will indeed start playing higher and higher limits, until they are completely broke. Nobody is ever "due for a win". There is never a guarantee that you're about to start winning. In fact, the opposite is more likely to be true. You are, after all, in a casino.

Betting systems
Some people like to think that they have a fool-proof betting system, like the Martingale system. Simply increase or even double your bet when you lose, and keep doing that until you win. In theory, this system will always win. So that's why table limits were introduced, and where the system fails.
If you start at the Roulette table, playing red/black, with a small 750 chip wager, and just double your bet every time you lose, you only have to lose 6 times in a row, before you will be betting the table limit of 48,000, just to get that 750 chip profit.
Sure, you can go on all evening without this happening, winning 750 chips each time, but this losing streak only has to happen once, and you're bust. Any betting system like this is ill-advised, because you are hugely increasing your so-called "risk of ruin", and that's what we were trying to avoid.
And even if your starting bet is only 100 chips, after only nine straight losses, and nine doubled bets, you are betting the table limit at 50,000 chips. If you lose that bet, you're 100,000 chips in the hole, with no way to recover that with your 100 chip base wager.
So don't believe anyone that says this is the perfect system to always win in the casino. Sooner or later they will understand why they were wrong, when they're asking you for a loan.

Set your limits BEFORE you start playing
One final point before we get into the games, a general tip for people that head out to play: money management.
Just like in real life, before you go to the casino, decide on a maximum amount that you are WILLING TO LOSE.
Bet small enough, so that amount can last you through the entire evening, and you will not be tempted to run to the ATM to continue playing.
Considering GTA money, some people will be comfortable losing 1% of their GTA bank balance, some people will be comfortable with gambling away 5% of their total GTA savings. It's up to you what you can handle. Decide for yourself where it will start to hurt, and don't cross that line.
But whatever number you decide on, as soon as you lost that amount, get up and walk away. Don't chase your losses, stick to your limits, and accept that this has not been your day. There is always another game tomorrow. Always agree with yourself on a simple stop-loss rule, how much you would want to lose at most, and simply stop playing when you get there.
Same goes for winning. You can decide on a number, how much profit you would like to take away from the casino. You can go on a hot streak and be up half a million in a short period of time, but if you would continue to play longer, looking for more, chances are that you're going to lose it all back.
Most people are happy with doubling their daily casino budget, for example. Others are looking for 10 bets profit in Blackjack. Whatever you choose, when you hit that number, you can stop playing and bank your profits, or you can continue playing if you're still enjoying the games, but then only just play minimum bet sizes. Then you're just playing for fun, not for money. You've already made your profit, so simply keep it in your pocket, and don't risk losing it again.
Either way, decide on what your money management strategy will be, and STICK TO IT.

Casino games in GTA Online
Now, I'm going to dive into the games that you can find at the Diamond casino, ordered from worst to best.

6) Slots
Generally the rule is this: the less strategy a game has, the worse it is for the player. And with slots, this is definitely the case.
The only influence you have, is choosing what type of machine you're going to play. Basically, there are two types of slot machines:
-high frequency, low payout slots
-low frequency, high payout slots
In the first type, there is no huge (progressive) jackpot on offer, just your average selection of prizes that don't go up to crazy amounts.
This will result in a player having many more spins resulting in a win. The amounts that you win on the bigger prizes, will be smaller, but they do come around more often. This type of slot machine has a lower variance, which means that your money should last you longer, winning many smaller prizes along the way to keep you going.
The second type of slot machine lures you in with the temptation of a huge jackpot prize. Even though the long-term expected return on these machines is the same as the previous type, the prize distribution is hugely different. The large jackpot prize weighs heavily on the scale of expected return, but the chance of it hitting is extremely small. This results in a much higher variance on this type of machine. Usually your money will go down very fast, because the smaller prizes are less rewarding than on the other type of machine.
At the Diamond, the info screen says the player return at slots is set at 98.7%. This means that, on average, for every maximum bet of 2,500 chips, you expect to lose 32.5 chips.
This might not seem like a lot, but the danger of slots is that the game is extremely fast. You can spin about once every 6 seconds, which would result in an expected LOSS of about 20,000 chips per hour of playing.
But again, in this long-term expected number, the large jackpot awards are also factored in, and as long as you don't hit those big prizes, you'll see your money go down a lot faster.
In any case, thank heavens the max bet is only set at 2,500, or else we would see more players go bankrupt at alarming rates.
Optimal strategy for slots:
There is none. Because after betting, you have no more influence over the outcome. The only choices you have, is what type of machine you want to play at, and how much money you are going to risk. And those are all personal preference. As long as you stick to your loss limits, as discussed above, there's no harm in having a go every once in a while, hoping to get a lucky hit. Just realize that you don't have a high chance of scoring a big win, so as soon as you do, get up and walk away.

5) Roulette
Roulette is also a game where you have no influence over the outcome. There is zero skill involved. You place your bet, and that's it.
In traditional French roulette, a table has only the single-zero, but of course, for American casinos that wasn't enough of a house edge, so they simply doubled their profits by adding a second zero. The house edge was increased from 1/37 to 1/19, which is huge.
This makes playing on a double-zero roulette table by definition a sucker's play.
The payouts scale evenly, which means that a bet on a single number, and a bet on half of the numbers, and everything in between, yields the same expected return. The only difference, again, being the variance that you are willing to subject yourself to.
The player return for double-zero Roulette for all bets is 94.74%.
Except for the 5-number bet, which can only be made by placing a bet on the two top rows that contain 0, 00, 1, 2 and 3. The expected return on this bet is lower: 92.1%. This is because it only pays out 6-1. Why? Well, the number 36 isn't divisible by 5, so the greedy people that came up with double-zero Roulette had to round it off someway, and as expected, it wasn't going to be in the players' favor.Just remember that that 5-number bet is the worst bet at the table, and should be avoided. All other possible bets have the same expected return.
So it really doesn't matter how you spread your bets, if you bet only one chip, or if you litter the entire table with a bucketload of chips. Each chip you put out there, has the same expected return, so there is no strategy that will improve your long-term results.
Assuming that you're betting the maximum table amount of 50,000 chips, you will be looking at an expected loss of about 2,630 chips per spin. Considering that a round takes about 45 seconds to complete, your expected LOSS at the GTA Roulette tables will be around 200,000 chips per hour of playing.
Optimal strategy for double-zero roulette:
Stay away. Stay far away.

4) Three Card Poker
With Three Card Poker, we come across the first game where there is actually some strategy involved. You get to look at your cards, and then decide if you want to fold, and surrender your ante, or double your bet.
Additionally, you can choose to place a side bet on "Pair Plus", which offers progressive payouts.
There are some websites out there that ran all the numbers with computer simulations, and even though I would like to quote the source here, these websites are understandably littered to the max with online casino ads, so that's why I have decided against doing that.
Optimal strategy for Three Card Poker:
For this game you only have to remember one strategy rule: Always bet on any high card queen-six-four or better, and fold any high card queen-six-three or lower. That's it. Just don't forget to double check if you're not folding a straight or a flush, and you'll be fine.
This strategy will result in an expected return of 96.63%.
The Pair Plus sidebet, with the payout table that is used at the Diamond casino, gives you an expected return of 97.68%, which is actually a bit better than the main ante bet.
So by playing both wagers, you're reducing your expected losses per bet, but since you're betting more, you're also increasing your expected loss per hour.
My advice would obviously be to not play this game at all, but if you do, put as much of your bet as possible on the Pair Plus, while making our Ante bet as small as you can.
To be able to compare it to the other games at the Diamond, let's stay on that 50,000 maximum wager, meaning making your ante bet 35,000, and your pair plus bet 15,000, if the table would allow it.
This results in an expected loss of about 1,525 chips per hand, and with a round taking about 45 seconds, this adds up to an expected LOSS of around 120,000 chips per hour of playing. In comparison, if you would only play the ante bet for 50,000 per hand, you expect to lose 1,685 chips per hand, which means an expected LOSS of about 135,000 chips per hour. So the more out of that 50,000 wager you can put on the "Pair Plus" sidebet, the better.
Even though it may be fun to try out this game for a bit, since there's only one simple strategy rule to follow, you'll soon find yourself robotically grinding down your bankroll until it has vaporized. You're not missing out on anything if you skip these tables, there is no real challenge.
Just like with Roulette and Slots, if you want to try it out nonetheless, you can just bet the minimum amounts and only play for fun, so it won't matter if you win or lose.

3) Blackjack
Blackjack is the most complicated game by far. Simply because the player has to make a series of decisions, which will largely decide the outcome. Luckily, there is such a thing as an optimal strategy, which will be outlined below.
However, the strategy is also dependent on the house rules. These not only affect your expected return, but in some places also your decisions.
Here are the house rules at the Diamond casino:
-The game uses 4 standard decks, and a continuous shuffle.
-Blackjack pays 3 to 2, dealer checks for early blackjack.
-No insurance offered, no surrender.
-Dealer stands on soft 17.
-Double down on any two cards.
-Player can split only once, but doubling after split is allowed.
-Seven-Card Charlie.
Under these rules, and following the "basic strategy" chart, your expected return at Blackjack is a shade under 99.6%, which is extremely good for a casino game, that's why Blackjack should be your table game of choice.
But it comes at a price: you are going to have to memorize the relatively complicated strategy chart, or at least stick it to your monitor until you have it in your head. But in case you ever stumble into a real-life casino, you won't regret having this table memorized, so I would definitely advise you to work on that.
The strategy chart might look complicated at first, but you will be able to notice certain patterns. Your decisions are mainly based on the dealer's upcard, which is basically divided into a weak card (2 to 6), and a strong card (7 to ace).
When a dealer shows a strong card, you will be hitting more often with the risk of going bust, but when a dealer shows a weak card, you're not taking that risk, and you will be standing more, but also doubling and splitting more. You want to increase your bets when the odds are in your favor, and get out cheap when they're not.
But it also helps to take some time to think about why a certain advice is given. For example, why does it say that you always have to split two eights, even against an ace. Well, that's because two eights equals 16, which is the worst total you can have. It's better to split them up, and give yourself a chance of finding a 17, 18 or 19 with the next card. Once you see the logic in that, you'll have one less thing to memorize.
The playing advice in the basic strategy chart is a result of computer simulations that ran all possible outcomes against each other, and produced the most profitable decision for each situation. So you can't go wrong following it.
Optimal strategy for Blackjack with Seven-Card Charlie
The added house rule of Seven-Card Charlie, adds a small advantage for the player, and it does influence a few strategy decisions. For example, you might have a 14 with 6 cards, against the dealer's 5 upcard.
Normally this would be an automatic stand, but if you're only one card away from the Seven-Card Charlie, meaning an instant win for the player, regardless of the dealer's hand, it turns it into a hit.
Here's the most optimal strategy chart to follow for the Diamond Casino house rules: https://prnt.sc/olct6g
You'll see that two fives are missing from the chart, and that's because you never split them. You treat them as a regular 10. You also never split tens. Just stand on 20.
If you follow this strategy religiously, even with a maximum wager of 50,000 chips, you only expect to lose about 215 chips per hand, and with rounds taking about 30 seconds, that amounts to an expected LOSS of 26,000 chips per hour, which is only half a bet. A small price to pay for an hour of entertainment.
But since the expected return is so extremely close to 100%, you will see more positive short-term results than with other games. But obviously it can also swing the other way. Again, this is supposed to be the game where your money lasts you the longest, but always set your loss and win limits before you sit down. That rule simply always applies.

Still, even with optimal strategies applied, all these games are expected to lose you money in the long run. So betting any kind of large amounts is not advised. If you simply want to enjoy playing these games, there's nothing wrong with betting a minimal amount. Playing these games for a longer period of time will already cost you money anyway, since your daily property fees will still be charged while you're playing in the GTA casino. As long as you can play for fun, there's nothing wrong, but when you see yourself betting insane chunks of your entire bank balance to try to recoup some unfortunate losses, you're doing it wrong.
As the commercials in Britain all correctly say: when the fun stops, stop.

2) Virtual Horse Racing
Now onto the good stuff. I ran some numbers, and I believe Rockstar has made a mistake with the horse racing game. Because as it stands, and if I read the numbers correctly, this game is actually profitable for the player. You can actually make money with this, at least, until Rockstar figures out their mistake and patches it.
If anyone wants to jump into the math and double check this to make sure, please do so. I will add any corrections to this post. This is one of those "to good to be true" things, so I keep thinking that I might have overlooked something. So please verify it if you can.
The setup is this. There is a pool of 100 horses, each with their own attached payout. These are divided into 3 groups, ranked by their odds. From each group, 2 horses are randomly selected to provide a pool of six runners for you to bet on.
Now it's not an actual race you're looking at. You are looking at a raffle. This is important to realize.
Each horse gets awarded a certain number of raffle tickets. The favorites get awarded more tickets than the underdogs, and therefore, have a higher chance of winning.
If this distribution works like it does in the real-life casinos, then the raffle tickets are awarded according to the betting odds.
Example 1: imagine a race with 3 runners, all have 2/1 odds, representing a 33.3% chance of winning. (Because 2/1 means 2 AGAINST 1, so 3 total.) In this case, each horse gets one third of the raffle tickets, giving them an equal chance to win.
Example 2: imagine a race with 3 runners, one has 1/1 odds (or EVENS), representing a 50% chance of winning, and the other two horses are marked up as 3/1, with a 25% chance of winning. The favorite gets half the tickets, the other two get a quarter of the tickets each.
A ticket is drawn, and you'll have a winner.
It doesn't matter in this game which horse you bet on, because the expected return is always the same: 100% or break-even, for the above examples.
Now, what happens if the percentages don't exactly add up to 100%?
They must add up to 100%, because there will always be a winner. And only one winner.
So when this is the case, the actual winning chances of the horses are adjusted to meet the 100% requirement, using their payout odds to determine the scale.
So, if the represented percentages add up to more than 100%, the actual winning chances of the runners will be DECREASED, resulting in all bets becoming losing propositions for the players.
Example: In a 6-horse race, all runners are listed at 4/1, representing a 20% chance. Only with six runners that amounts to 120%. So all chances are scaled down by 1/6th, to end up at 100%.
This means your horse's chances are reduced from 20% to 16.67%, turning it into a losing bet: 5 times you will lose your bet, and 1 time you will win, but only get 4 bets back in this instance, instead of 5. A losing bet in the long run.
This is the type of odds that you find in regular casinos, with fields as large as 15 runners to bet on, where the assumed winning chances always add up to more than 100%, therefore are decreased for all runners, resulting in a house edge.

But in GTA Online's Inside Track, there are other scenarios, because of the small field, and the way that they are put together.
In some cases, the represented percentages when added up, are LESS than 100%, meaning that the actual winning chances of all runners, are INCREASED.
This creates profitable bets for the players, because in the long run, you're expecting to win more money than you lose. This is a gambler's dream, pure and simple.
So, according to the in-game information, the three groups of horses are divided as follows:
-Favorites: EVENS to 5-1
-Outsiders: 6-1 to 15-1
-Underdogs: 16-1 to 30-1

Let's take the two most extreme examples to show what's happening.
The worst possible field to bet on: two runners at EVENS, two runners at 6-1, and two runners at 16-1.
EVENS represents a 50% chance, 6-1 is 14.29%, and 16-1 is 5.88%. Add those up and you land on a total of 140.34%.
This means that the actual winning chances of the horses are decreased by 28.75% (to get that 140% down to 100%), which makes betting on this field extremely unwise.
A horse at EVENS will only come in as a winner 35.63% of the time, instead of 50%,
a horse at 6-1 will only win 10.18% of the time,
and an underdog at 16-1 will only win 4.19% of the time.

The expected return on a bet on any of the horses in this field is only 71.26%, so a maximum bet of 10,000 chips on any of these horses holds an expected LOSS of 2,875 chips.
These returns are the same, because the winning chances are scaled equally, according to the payout numbers. So it really doesn't matter which horse you bet on, in the long run, you expect the same results.
But as explained before, it does influence variance, and therefore your short-term result, which can swing both ways.

But now, the best possible field to bet on: two runners at 5-1, two runners at 15-1, and two runners at 30-1.
Odds at 5-1 represents a winning chance of 16.67%, 15-1 odds means 6.25% chance, and 30-1 odds means a 3.23% chance of winning. Add these six horses together, and you only get 52.285%.
This means that, to get from 52% to 100%, the actual winning chances of these horses will be almost doubled! Multiplied by 1.91 to be exact.
So the 5-1 favorites will now win 31.88% of the time, instead of 16.67%,
the 15-1 runners will win 11.95% of the time,
and the underdogs at 30-1 odds will still win 6.17% of the time.
When betting on this field, the expected return on your bet is 191.25%!
This means that a max bet of 10,000 chips will result in an expected PROFIT of 9,125 chips.
This is printing money, if there ever was such a thing.
Optimal strategy for Virtual Horse racing
So all you have to do, is only bet high on the games where you have an expected positive return, and bet the absolute minimum on the games where your expected return is negative. Or back out of the racing game to refresh the field.
If you don't have a way to quickly add up all the percentages, and until somebody shows up here with a neatly formatted table, just use a few general rules of thumb:
-Always bet the maximum on a race with favorites at 2/1 and 3/1 or higher in it.
-Simply skip all races with two favorites at EVENS in it, and at EVENS and 2/1. Or bet the minimum, if you can't skip or refresh the field.
-To decide if you should play races with other favorite combinations EVENS and 3/1, EVENS and 4/1, EVENS and 5/1, or two favorites at 2/1, the payouts on the other four runners determine whether or not it's profitable to play them. The results of betting on these fields vary from an expected 1,330 chip loss (worst-case) to an expected 1,680 chip win (best-case), with a max bet of 10,000 chips.
But if you're not looking for another strategy chart, you might just want to skip these borderline cases, and just cherry pick the best ones, which are easy to recognize, and with which you can never go wrong.
It's difficult to put a number on an expected win-rate, because it all depends on which fields you get presented with, but it's not unreasonable to state that you can maintain a steady win-rate of around 200,000 chips per hour, with about 50 seconds per race.
Remember, you're not trying to win every race. You're trying to win the most money per hour. So don't sweat it when you bet on a 4/1 favorite, and lose a couple of races in a row. It will still be more profitable in the long run. You have the math on your side.
To reduce negative variance, always bet on the favorite, when betting on profitable fields. We're not gambling anymore, we're grinding out a steady profit. We want to keep the swings to a minimum.
I contacted Rockstar support to verify if this is indeed how it works, but the only reply I got after 6 weeks is that they were "looking into it".
User u/Garsant made a useful Excel-worksheet, available for you to download, where you can quickly type in the payouts on the horses, to see if it produces a profitable bet or not. You can find it in his post here: https://www.reddit.com/gtaonline/comments/ekp8na/gta_online_inside_track_odd_calculato

1) Wheel of Fortune
The number one profitable casino game in GTA Online is obviously the Wheel of Fortune, because it costs you nothing to play.
Unfortunately, you only get one free spin per day, but it holds great value, so make sure you do it.
With a chance to win a super car, vehicle discounts, expensive mystery prizes (which also can be vehicles), and a lot of cash and chips, the expected return on a single spin is around $100,000 in value.
So don't forget your daily spin, it's definitely worth your time.

2020 Update:
As of the Diamond Casino Heist update, the Inside Track horse racing is confirmed to still be as profitable as outlined above.The only thing that seems to be changed, is that you can't refresh the field anymore by backing out of the screen. This does affect your hourly rate in a negative way, but does not change the fact that this game has a huge positive expected return, and should be your go-to when you're trying to take money from the house, without having Lester's nagging voice in your ear. That should also be worth something.

And with that, I conclude my 5,000 word essay on gambling in GTA. Questions, comments, feel free to add your input to this guide.

Cliffs:
-Gambling games should only be played for fun, not for big money. You should expect to lose in the long run. The house always wins.
-A casino game doesn't have a memory, and betting systems don't work.
-Set your limits before you start, how much you are willing to lose or win, and then walk away when you get there.
-Don't play slots, roulette, or three card poker.
-Only play blackjack following a basic strategy chart (https://prnt.sc/olct6g).
-Inside Track betting can be played profitably, if you only bet on fields WITHOUT a heavy favorite.
-Wheel of Fortune is always your best bet, because it's a free bet.
submitted by enderpiet to gtaonline [link] [comments]

Vera John Casino 200 free spins on Fire Joker + 200% bonus!

Vera John Casino 200 free spins on Fire Joker + 200% bonus!

Vera John Casino Free Spins & Welcome Bonus
Register at Vera John Casino and get 200 free spins on Fire Joker! Plus, get up to a 200% welcome bonus on your first deposit. In addition, enjoy daily cash bonuses and gratis spins!
>> Get Free Spins Bonus Now <<

Vera John Casino Review

Vera John might sound like your cuddly aunty and uncle, but make no mistake – this online casino has made a real name for itself since being founded in 2011.
Mind you, it still positions itself as a more friendly gaming experience, even using the catchline “The Funnier Casino” to give users a taste of what they can expect.
The cheerful graphics and friendly color scheme offer enthusiasts a warm welcome, and that’s just the start of the fun as the site is packed with a host of great games and big money jackpots to get stuck into.
The simple design is easy to use, with all the games available from the home page - and with titles from software providers such as Microgaming, NextGen, IGT, Netent, Bally and Play’n Go you’ll be right in the action straight away.
As well as the fun and entertainment, there’s plenty in place to make sure your experience is safe and secure. There’s a handy Live Chat feature, where the alluring Emelie will tackle your queries, as well as email and telephone support. The one downside is that it’s not a freephone service and, unlike many of its rivals, Vera John doesn’t offer 24/7 support, from 11 am to 3 am CET on weekdays and 3 pm to 11 pm CET at the weekends.
As far as getting your account funds in place, there is a wide range of payment methods available, and the time frame for withdrawals is also impressive - within 24 hours, seven days a week.
Sounds good? Well, there’s even better news in that Vera John is available on the go too.
You can either play through a browser on your mobile device or tablet or download the app from the iOS or Android store. Simple.
>> Get Free Spins Bonus Now <<

Flourishing brand

While no spring chicken compared to some more recently opened offerings, Vera John still feels fresh on the scene. It’s one of 20 gaming sites owned by the Intertain Group Ltd, a stable which includes Jackpotjoy, Costa Bingo, Starspins, Botemania, InterCasino, plus sister site Vera Juan.
Intertain bought it for $133million last year and the company claimed $1billion of real spins in that same 12 months. The firm’s reputation will give users that extra bit of reassurance that they are in very safe hands.
Vera John Casino also renowned for being more female-friendly than a host of other sites. Maybe it’s the name that attracts the ladies who bet, or maybe the appearance that’s light and breezy yet doesn’t take itself too seriously – whatever the secret, Vera John has cracked it when it comes to appealing across the spectrum of online gaming enthusiasts.
Among all the fun, there is a decent amount of options in place to make sure the experience is a happy one.
The site is licensed by the Malta Gaming Authority, regulated by the UK Gambling Commission and all information you send to them is encrypted by 256-bit Secure Socket Layer (SSL) technology, making it as safe as houses.
They also assure all users that every game featured on the site uses a Random Number Generator, which guarantees that there is no manipulation and complies with strict international standards.
Advice is readily available for anyone with questions about responsible gambling. Vera John has links with GamCare, Gordonhouse, Gamblers Anonymous and Gam-Anon that are easily accessible through a specific section on the site to make sure everyone feels safe and comfortable.
>> Get Free Spins Bonus Now <<

Lots of slots

The site boasts a huge array of online slot machines, from the traditional to the latest slick-themed video releases.
Software giants NetEnt and Microgaming, plus 3D pioneers Betsoft, are among those powering the titles. And that means players will be treated to the very best slots offerings there are, packed full of thrilling features, head-spinning gameplay and brilliant jackpot chances.
Among the 3-reel choices are classics such as Cash Splash and Fruit Fiesta, while the more traditional 5-reel delights include Double Play Superbet and Retro Reels Extreme Heat.
As often is the case these days, the most popular titles are to be found in the video slots section. Huge hits such as Game of Thrones, Gladiator and The Sopranos will keep you enthralled as you try to take a rich gamut of characters to the biggest payouts.
And if you’ve got the appetite for the big bucks – and let’s be honest, who hasn’t? – progressive jackpot titles on offer include Mega Moolah and Mega Fortune.

Spin it to win it

When it comes to the thrills of real casino challenges, Vera John has got it sorted. The site offers a huge array of choices that will leave you almost unsure of where to lay your chips, but you’ll soon dive straight in and have a blast waiting on the turn of a card or the drop of the roulette ball.
If you’re a poker fan there’s no less than 22 games on offer. These range from Texas Hold ‘Em to Three-Card Stud, with some other interesting choices such as Caribbean Poker and Red Dog. There’s also James Bond’s favorite Baccarat, Punto Banco, numerous BlackJack games, and plenty of Roulette wheels to spin.
The Live Casino is another area where Vera John hits the jackpot, with two different choices.
There’s the Cosmopolitan Casino and the Paris Casino, both offering the traditional table games and the thrill of live play without having to leave the comfort of your couch.
In the Other Games section, there are just two choices but both classics and will no doubt prove popular. There’s scratch card game Ace, which allows you the thrill of rubbing off the numbers to reveal the prizes without the hassle of nipping down to the local shop or even digging in your pocket to locate your lucky two pence coin.
The other one is classic bingo game Keno, so something to keep everyone entertained.
>> Get Free Spins Bonus Now <<

Banking on success

Banking options are aplenty for punters at Vera John Casino, with Visa and MasterCard, bank transfers and e-wallet options like Skrill and Neteller, and also PaySafeCard.
All deposits are more or less instant and are free unless you use a debit or credit card, where a fee of 2.25% will be levied.
The good news about the withdrawal process is that the site dispatches the cash within 24 hours, even at weekends, but you need to cash out £50 or more to avoid any fees, otherwise, the site will charge you £5.
In January 2014, Vera John Casino was the first gaming site to accept Bitcoins, but they stopped this option after just three months following consultation with the gambling authorities.

Vera John Casino Bonus Bonanza

As with most gaming sites, there are bonuses to be had at Vera John, depending on which country you are logging in from. European players are treated to a handsome match bonus while punters from the UK can claim a bunch of bonus spins on their first deposit. Either way, it's a decent enough offer if you are here for the first time.

Take Vera John Casino with you

Vera John offers apps for both Android and Apple devices, meaning you can take the gaming experience wherever you want in the world – so long as there’s decent WiFi or mobile data coverage.
If you don’t want the hassle of downloading them, the site is optimized for growers on both mobile and tablet devices.

Worth having a punt on

So there you have it – Vera John Casino, the friendly and fun casino site full of games galore, juicy jackpots and exciting entertainment.
>> Get Free Spins Bonus Now <<
submitted by freespinsgaming to u/freespinsgaming [link] [comments]

Ultimate Gambling Guide for GTA Online - odds, probabilities, and optimal strategies

This is not mine, the creator of this is u/enderpiet

Since the Diamond Casino update, I have seen a large number of 12-year-olds posting Blackjack memes on this sub. As a parent, this has me very worried.
On top of that, I have seen some of the most trustworthy GTA Youtubers giving flawed gambling advice, which can have damaging impact on their gullible audiences.
So that's why I decided to write this up, to educate everyone on the subject, so there will be no more misunderstandings.
(2020 Update down at the bottom.)
If you're one of those Youtubers that wants to use this information in a video, feel free to do so. The more people (especially kids) that become educated about gambling, the better.
But then also please go back and review your own work, and delete or edit the videos that are giving out the wrong advice, like where you're saying you have "a good strategy for making money with roulette", or some other nonsense that I've heard this week. Delete that please.
Before I get into the individual games, I need to discuss a few concepts first, that will make understanding the rest a lot easier.
Expected return and variance
A game like Roulette or Slots has a fixed expected return on your bets. This is a percentage that you have no way of influencing. Say you are flipping a coin against a friend, and you both put up $1. The winner gets the pot. Since the odds are even at 50%, in the long run, you will expect to break even. Your expected return is 100% of your bet.
But imagine if you would play this coin flipping game in a casino against the house. On the "house rules" listed at the table they would probably say that you would only get 95 cents back for every win, while you are forfeiting a dollar on every loss. Would you still play?
Sounds stupid to do so, but still, everybody does it. Every bet they place on Roulette, every coin they put into a Slot machine, is based on the same concept.
Those few cents they take on every bet are their profit margin, and has paid for all the Vegas lights, the Mirage volcanoes, and the Bellagio fountains. Make no mistake - casino gambling games are not designed to make you lose, because sure, you can get lucky on a single night, but they are designed to make them win. That's the beauty of it. They can both exist at the same time.
Too many people that don't see how this works, are just destined for disaster. Just because you went on a lucky streak and won 8 games out of 10, does not mean that flipping coins is a profitable game, or that choosing tails is a winning strategy. Always be aware of the house edge, your true chances of winning, and just realize that you got lucky. There is no such thing as a strategy in flipping a coin that will give you a higher expected return, so it's just pure gambling, just like Slots and Roulette.
Most casino games are made in such a way, that your expected return is a little under 100%. This means that from every dollar bet at the tables, the casino expects to keep a few cents. For individual players, results may vary. Some will win, most will lose. But for the house, it doesn't matter. They take millions of bets each day, so for them, the expected average works out a lot sooner. In short: the house always wins.
When looking at the house edge, we're talking about the expected long-term result, based on the game's house rules. But for a player, it can take literally tens of thousands of hands or spins before you also reach this average number. Until that time, you can experience huge upswings and downswings, that are the result of nothing but short-term luck, which is called variance.
Some games and some bets have a much higher variance than others, which means your actual results will differ enormously from what you're expected to be at.
Take for example betting on red/black at the Roulette table. This is a low-variance proposition, because it has a high percentage chance of occurring, and a low payout.
Contrast this with betting single numbers in Roulette, which only win once every 38 spins on average. This bet has a much higher variance, meaning you can easily hit a dry spell, and not hit anything for 200 bets in a row, or you can see a single number hit three times in five consecutive spins. This is not a freak occurrence in high-variance bets.
Even though the expected return in both these bets is exactly the same, there's a huge difference in variance, causing massive differences in short-term results, which can go both ways. You need to be aware of this, before you decide what types of bets you are comfortable with placing.
Gamblers' Fallacy
Another thing to realize, is that each individual game, hand, or spin, is completely independent from the one(s) before it, and after it.
Gamblers tend to believe, that the chance of a certain outcome is increased, based on previous results.
The most famous example comes from the Casino de Monte Carlo, where the Roulette wheel managed to land on black 26 times in a row. Gamblers lost many millions during that streak, all frantically betting on red, believing that the odds were in favor of the wheel coming out on red, after producing so many blacks. This is not true. Each round is completely independent, and the odds are exactly the same.
You will hear people say things like a Blackjack table being "hot" or "cold", which is completely superstitious, and should be ignored. The exception was when Blackjack was being dealt from a shoe. It made card counting possible. But with the introduction of shuffle machines, and continuous shuffling like is being used in GTA, this no longer exists.
This is also why "chasing your losses" is a very bad idea. After being on a losing streak for some time, many gamblers believe that now it's their turn to start winning. So they will often increase their bet size, believing that when their predicted winning streak comes around, they will win back their losses, and more.
The reality of it, more often than not, is that people will indeed start playing higher and higher limits, until they are completely broke. Nobody is ever "due for a win". There is never a guarantee that you're about to start winning. In fact, the opposite is more likely to be true. You are, after all, in a casino.
Betting systems
Some people like to think that they have a fool-proof betting system, like the Martingale system. Simply increase or even double your bet when you lose, and keep doing that until you win. In theory, this system will always win. So that's why table limits were introduced, and where the system fails.
If you start at the Roulette table, playing red/black, with a small 750 chip wager, and just double your bet every time you lose, you only have to lose 6 times in a row, before you will be betting the table limit of 48,000, just to get that 750 chip profit.
Sure, you can go on all evening without this happening, winning 750 chips each time, but this losing streak only has to happen once, and you're bust. Any betting system like this is ill-advised, because you are hugely increasing your so-called "risk of ruin", and that's what we were trying to avoid.
And even if your starting bet is only 100 chips, after only nine straight losses, and nine doubled bets, you are betting the table limit at 50,000 chips. If you lose that bet, you're 100,000 chips in the hole, with no way to recover that with your 100 chip base wager.
So don't believe anyone that says this is the perfect system to always win in the casino. Sooner or later they will understand why they were wrong, when they're asking you for a loan.
Set your limits BEFORE you start playing
One final point before we get into the games, a general tip for people that head out to play: money management.
Just like in real life, before you go to the casino, decide on a maximum amount that you are WILLING TO LOSE.
Bet small enough, so that amount can last you through the entire evening, and you will not be tempted to run to the ATM to continue playing.
Considering GTA money, some people will be comfortable losing 1% of their GTA bank balance, some people will be comfortable with gambling away 5% of their total GTA savings. It's up to you what you can handle. Decide for yourself where it will start to hurt, and don't cross that line.
But whatever number you decide on, as soon as you lost that amount, get up and walk away. Don't chase your losses, stick to your limits, and accept that this has not been your day. There is always another game tomorrow. Always agree with yourself on a simple stop-loss rule, how much you would want to lose at most, and simply stop playing when you get there.
Same goes for winning. You can decide on a number, how much profit you would like to take away from the casino. You can go on a hot streak and be up half a million in a short period of time, but if you would continue to play longer, looking for more, chances are that you're going to lose it all back.
Most people are happy with doubling their daily casino budget, for example. Others are looking for 10 bets profit in Blackjack. Whatever you choose, when you hit that number, you can stop playing and bank your profits, or you can continue playing if you're still enjoying the games, but then only just play minimum bet sizes. Then you're just playing for fun, not for money. You've already made your profit, so simply keep it in your pocket, and don't risk losing it again.
Either way, decide on what your money management strategy will be, and STICK TO IT.
Casino games in GTA Online
Now, I'm going to dive into the games that you can find at the Diamond casino, ordered from worst to best.
6) Slots
Generally the rule is this: the less strategy a game has, the worse it is for the player. And with slots, this is definitely the case.
The only influence you have, is choosing what type of machine you're going to play. Basically, there are two types of slot machines:
-high frequency, low payout slots
-low frequency, high payout slots
In the first type, there is no huge (progressive) jackpot on offer, just your average selection of prizes that don't go up to crazy amounts.
This will result in a player having many more spins resulting in a win. The amounts that you win on the bigger prizes, will be smaller, but they do come around more often. This type of slot machine has a lower variance, which means that your money should last you longer, winning many smaller prizes along the way to keep you going.
The second type of slot machine lures you in with the temptation of a huge jackpot prize. Even though the long-term expected return on these machines is the same as the previous type, the prize distribution is hugely different. The large jackpot prize weighs heavily on the scale of expected return, but the chance of it hitting is extremely small. This results in a much higher variance on this type of machine. Usually your money will go down very fast, because the smaller prizes are less rewarding than on the other type of machine.
At the Diamond, the info screen says the player return at slots is set at 98.7%. This means that, on average, for every maximum bet of 2,500 chips, you expect to lose 32.5 chips.
This might not seem like a lot, but the danger of slots is that the game is extremely fast. You can spin about once every 6 seconds, which would result in an expected LOSS of about 20,000 chips per hour of playing.
But again, in this long-term expected number, the large jackpot awards are also factored in, and as long as you don't hit those big prizes, you'll see your money go down a lot faster.
In any case, thank heavens the max bet is only set at 2,500, or else we would see more players go bankrupt at alarming rates.
Optimal strategy for slots:
There is none. Because after betting, you have no more influence over the outcome. The only choices you have, is what type of machine you want to play at, and how much money you are going to risk. And those are all personal preference. As long as you stick to your loss limits, as discussed above, there's no harm in having a go every once in a while, hoping to get a lucky hit. Just realize that you don't have a high chance of scoring a big win, so as soon as you do, get up and walk away.
5) Roulette
Roulette is also a game where you have no influence over the outcome. There is zero skill involved. You place your bet, and that's it.
In traditional French roulette, a table has only the single-zero, but of course, for American casinos that wasn't enough of a house edge, so they simply doubled their profits by adding a second zero. The house edge was increased from 1/37 to 1/19, which is huge.
This makes playing on a double-zero roulette table by definition a sucker's play.
The payouts scale evenly, which means that a bet on a single number, and a bet on half of the numbers, and everything in between, yields the same expected return. The only difference, again, being the variance that you are willing to subject yourself to.
The player return for double-zero Roulette for all bets is 94.74%.
Except for the 5-number bet, which can only be made by placing a bet on the two top rows that contain 0, 00, 1, 2 and 3. The expected return on this bet is lower: 92.1%. This is because it only pays out 6-1. Why? Well, the number 36 isn't divisible by 5, so the greedy people that came up with double-zero Roulette had to round it off someway, and as expected, it wasn't going to be in the players' favor.Just remember that that 5-number bet is the worst bet at the table, and should be avoided. All other possible bets have the same expected return.
So it really doesn't matter how you spread your bets, if you bet only one chip, or if you litter the entire table with a bucketload of chips. Each chip you put out there, has the same expected return, so there is no strategy that will improve your long-term results.
Assuming that you're betting the maximum table amount of 50,000 chips, you will be looking at an expected loss of about 2,630 chips per spin. Considering that a round takes about 45 seconds to complete, your expected LOSS at the GTA Roulette tables will be around 200,000 chips per hour of playing.
Optimal strategy for double-zero roulette:
Stay away. Stay far away.
4) Three Card Poker
With Three Card Poker, we come across the first game where there is actually some strategy involved. You get to look at your cards, and then decide if you want to fold, and surrender your ante, or double your bet.
Additionally, you can choose to place a side bet on "Pair Plus", which offers progressive payouts.
There are some websites out there that ran all the numbers with computer simulations, and even though I would like to quote the source here, these websites are understandably littered to the max with online casino ads, so that's why I have decided against doing that.
Optimal strategy for Three Card Poker:
For this game you only have to remember one strategy rule: Always bet on any high card queen-six-four or better, and fold any high card queen-six-three or lower. That's it. Just don't forget to double check if you're not folding a straight or a flush, and you'll be fine.
This strategy will result in an expected return of 96.63%.
The Pair Plus sidebet, with the payout table that is used at the Diamond casino, gives you an expected return of 97.68%, which is actually a bit better than the main ante bet.
So by playing both wagers, you're reducing your expected losses per bet, but since you're betting more, you're also increasing your expected loss per hour.
My advice would obviously be to not play this game at all, but if you do, put as much of your bet as possible on the Pair Plus, while making our Ante bet as small as you can.
To be able to compare it to the other games at the Diamond, let's stay on that 50,000 maximum wager, meaning making your ante bet 35,000, and your pair plus bet 15,000, if the table would allow it.
This results in an expected loss of about 1,525 chips per hand, and with a round taking about 45 seconds, this adds up to an expected LOSS of around 120,000 chips per hour of playing. In comparison, if you would only play the ante bet for 50,000 per hand, you expect to lose 1,685 chips per hand, which means an expected LOSS of about 135,000 chips per hour. So the more out of that 50,000 wager you can put on the "Pair Plus" sidebet, the better.
Even though it may be fun to try out this game for a bit, since there's only one simple strategy rule to follow, you'll soon find yourself robotically grinding down your bankroll until it has vaporized. You're not missing out on anything if you skip these tables, there is no real challenge.
Just like with Roulette and Slots, if you want to try it out nonetheless, you can just bet the minimum amounts and only play for fun, so it won't matter if you win or lose.
3) Blackjack
Blackjack is the most complicated game by far. Simply because the player has to make a series of decisions, which will largely decide the outcome. Luckily, there is such a thing as an optimal strategy, which will be outlined below.
However, the strategy is also dependent on the house rules. These not only affect your expected return, but in some places also your decisions.
Here are the house rules at the Diamond casino:
-The game uses 4 standard decks, and a continuous shuffle.
-Blackjack pays 3 to 2, dealer checks for early blackjack.
-No insurance offered, no surrender.
-Dealer stands on soft 17.
-Double down on any two cards.
-Player can split only once, but doubling after split is allowed.
-Seven-Card Charlie.
Under these rules, and following the "basic strategy" chart, your expected return at Blackjack is a shade under 99.6%, which is extremely good for a casino game, that's why Blackjack should be your table game of choice.
But it comes at a price: you are going to have to memorize the relatively complicated strategy chart, or at least stick it to your monitor until you have it in your head. But in case you ever stumble into a real-life casino, you won't regret having this table memorized, so I would definitely advise you to work on that.
The strategy chart might look complicated at first, but you will be able to notice certain patterns. Your decisions are mainly based on the dealer's upcard, which is basically divided into a weak card (2 to 6), and a strong card (7 to ace).
When a dealer shows a strong card, you will be hitting more often with the risk of going bust, but when a dealer shows a weak card, you're not taking that risk, and you will be standing more, but also doubling and splitting more. You want to increase your bets when the odds are in your favor, and get out cheap when they're not.
But it also helps to take some time to think about why a certain advice is given. For example, why does it say that you always have to split two eights, even against an ace. Well, that's because two eights equals 16, which is the worst total you can have. It's better to split them up, and give yourself a chance of finding a 17, 18 or 19 with the next card. Once you see the logic in that, you'll have one less thing to memorize.
The playing advice in the basic strategy chart is a result of computer simulations that ran all possible outcomes against each other, and produced the most profitable decision for each situation. So you can't go wrong following it.
Optimal strategy for Blackjack with Seven-Card Charlie
The added house rule of Seven-Card Charlie, adds a small advantage for the player, and it does influence a few strategy decisions. For example, you might have a 14 with 6 cards, against the dealer's 5 upcard.
Normally this would be an automatic stand, but if you're only one card away from the Seven-Card Charlie, meaning an instant win for the player, regardless of the dealer's hand, it turns it into a hit.
Here's the most optimal strategy chart to follow for the Diamond Casino house rules:https://prnt.sc/olct6g
You'll see that two fives are missing from the chart, and that's because you never split them. You treat them as a regular 10. You also never split tens. Just stand on 20.
If you follow this strategy religiously, even with a maximum wager of 50,000 chips, you only expect to lose about 215 chips per hand, and with rounds taking about 30 seconds, that amounts to an expected LOSS of 26,000 chips per hour, which is only half a bet. A small price to pay for an hour of entertainment.
But since the expected return is so extremely close to 100%, you will see more positive short-term results than with other games. But obviously it can also swing the other way. Again, this is supposed to be the game where your money lasts you the longest, but always set your loss and win limits before you sit down. That rule simply always applies.
Still, even with optimal strategies applied, all these games are expected to lose you money in the long run. So betting any kind of large amounts is not advised. If you simply want to enjoy playing these games, there's nothing wrong with betting a minimal amount. Playing these games for a longer period of time will already cost you money anyway, since your daily property fees will still be charged while you're playing in the GTA casino. As long as you can play for fun, there's nothing wrong, but when you see yourself betting insane chunks of your entire bank balance to try to recoup some unfortunate losses, you're doing it wrong.
As the commercials in Britain all correctly say: when the fun stops, stop.
2) Virtual Horse Racing
Now onto the good stuff. I ran some numbers, and I believe Rockstar has made a mistake with the horse racing game. Because as it stands, and if I read the numbers correctly, this game is actually profitable for the player. You can actually make money with this, at least, until Rockstar figures out their mistake and patches it.
If anyone wants to jump into the math and double check this to make sure, please do so. I will add any corrections to this post. This is one of those "to good to be true" things, so I keep thinking that I might have overlooked something. So please verify it if you can.
The setup is this. There is a pool of 100 horses, each with their own attached payout. These are divided into 3 groups, ranked by their odds. From each group, 2 horses are randomly selected to provide a pool of six runners for you to bet on.
Now it's not an actual race you're looking at. You are looking at a raffle. This is important to realize.
Each horse gets awarded a certain number of raffle tickets. The favorites get awarded more tickets than the underdogs, and therefore, have a higher chance of winning.
If this distribution works like it does in the real-life casinos, then the raffle tickets are awarded according to the betting odds.
Example 1: imagine a race with 3 runners, all have 2/1 odds, representing a 33.3% chance of winning. (Because 2/1 means 2 AGAINST 1, so 3 total.) In this case, each horse gets one third of the raffle tickets, giving them an equal chance to win.
Example 2: imagine a race with 3 runners, one has 1/1 odds (or EVENS), representing a 50% chance of winning, and the other two horses are marked up as 3/1, with a 25% chance of winning. The favorite gets half the tickets, the other two get a quarter of the tickets each.
A ticket is drawn, and you'll have a winner.
It doesn't matter in this game which horse you bet on, because the expected return is always the same: 100% or break-even, for the above examples.
Now, what happens if the percentages don't exactly add up to 100%?
They must add up to 100%, because there will always be a winner. And only one winner.
So when this is the case, the actual winning chances of the horses are adjusted to meet the 100% requirement, using their payout odds to determine the scale.
So, if the represented percentages add up to more than 100%, the actual winning chances of the runners will be DECREASED, resulting in all bets becoming losing propositions for the players.
Example: In a 6-horse race, all runners are listed at 4/1, representing a 20% chance. Only with six runners that amounts to 120%. So all chances are scaled down by 1/6th, to end up at 100%.
This means your horse's chances are reduced from 20% to 16.67%, turning it into a losing bet: 5 times you will lose your bet, and 1 time you will win, but only get 4 bets back in this instance, instead of 5. A losing bet in the long run.
This is the type of odds that you find in regular casinos, with fields as large as 15 runners to bet on, where the assumed winning chances always add up to more than 100%, therefore are decreased for all runners, resulting in a house edge.
But in GTA Online's Inside Track, there are other scenarios, because of the small field, and the way that they are put together.
In some cases, the represented percentages when added up, are LESS than 100%, meaning that the actual winning chances of all runners, are INCREASED.
This creates profitable bets for the players, because in the long run, you're expecting to win more money than you lose. This is a gambler's dream, pure and simple.
So, according to the in-game information, the three groups of horses are divided as follows:
-Favorites: EVENS to 5-1
-Outsiders: 6-1 to 15-1
-Underdogs: 16-1 to 30-1
Let's take the two most extreme examples to show what's happening.
The worst possible field to bet on: two runners at EVENS, two runners at 6-1, and two runners at 16-1.
EVENS represents a 50% chance, 6-1 is 14.29%, and 16-1 is 5.88%. Add those up and you land on a total of 140.34%.
This means that the actual winning chances of the horses are decreased by 28.75% (to get that 140% down to 100%), which makes betting on this field extremely unwise.
A horse at EVENS will only come in as a winner 35.63% of the time, instead of 50%,
a horse at 6-1 will only win 10.18% of the time,
and an underdog at 16-1 will only win 4.19% of the time.
The expected return on a bet on any of the horses in this field is only 71.26%, so a maximum bet of 10,000 chips on any of these horses holds an expected LOSS of 2,875 chips.
These returns are the same, because the winning chances are scaled equally, according to the payout numbers. So it really doesn't matter which horse you bet on, in the long run, you expect the same results.
But as explained before, it does influence variance, and therefore your short-term result, which can swing both ways.
But now, the best possible field to bet on: two runners at 5-1, two runners at 15-1, and two runners at 30-1.
Odds at 5-1 represents a winning chance of 16.67%, 15-1 odds means 6.25% chance, and 30-1 odds means a 3.23% chance of winning. Add these six horses together, and you only get 52.285%.
This means that, to get from 52% to 100%, the actual winning chances of these horses will be almost doubled! Multiplied by 1.91 to be exact.
So the 5-1 favorites will now win 31.88% of the time, instead of 16.67%,
the 15-1 runners will win 11.95% of the time,
and the underdogs at 30-1 odds will still win 6.17% of the time.
When betting on this field, the expected return on your bet is 191.25%!
This means that a max bet of 10,000 chips will result in an expected PROFIT of 9,125 chips.
This is printing money, if there ever was such a thing.
Optimal strategy for Virtual Horse racing
So all you have to do, is only bet high on the games where you have an expected positive return, and bet the absolute minimum on the games where your expected return is negative. Or back out of the racing game to refresh the field.
If you don't have a way to quickly add up all the percentages, and until somebody shows up here with a neatly formatted table, just use a few general rules of thumb:
-Always bet the maximum on a race with favorites at 2/1 and 3/1 or higher in it.
-Simply skip all races with two favorites at EVENS in it, and at EVENS and 2/1. Or bet the minimum, if you can't skip or refresh the field.
-To decide if you should play races with other favorite combinations EVENS and 3/1, EVENS and 4/1, EVENS and 5/1, or two favorites at 2/1, the payouts on the other four runners determine whether or not it's profitable to play them. The results of betting on these fields vary from an expected 1,330 chip loss (worst-case) to an expected 1,680 chip win (best-case), with a max bet of 10,000 chips.
But if you're not looking for another strategy chart, you might just want to skip these borderline cases, and just cherry pick the best ones, which are easy to recognize, and with which you can never go wrong.
It's difficult to put a number on an expected win-rate, because it all depends on which fields you get presented with, but it's not unreasonable to state that you can maintain a steady win-rate of around 200,000 chips per hour, with about 50 seconds per race.
Remember, you're not trying to win every race. You're trying to win the most money per hour. So don't sweat it when you bet on a 4/1 favorite, and lose a couple of races in a row. It will still be more profitable in the long run. You have the math on your side.
To reduce negative variance, always bet on the favorite, when betting on profitable fields. We're not gambling anymore, we're grinding out a steady profit. We want to keep the swings to a minimum.
I contacted Rockstar support to verify if this is indeed how it works, but the only reply I got after 6 weeks is that they were "looking into it".
User u/Garsant made a useful Excel-worksheet, available for you to download, where you can quickly type in the payouts on the horses, to see if it produces a profitable bet or not. You can find it in his post here: https://www.reddit.com/gtaonline/comments/ekp8na/gta_online_inside_track_odd_calculato
1) Wheel of Fortune
The number one profitable casino game in GTA Online is obviously the Wheel of Fortune, because it costs you nothing to play.
Unfortunately, you only get one free spin per day, but it holds great value, so make sure you do it.
With a chance to win a super car, vehicle discounts, expensive mystery prizes (which also can be vehicles), and a lot of cash and chips, the expected return on a single spin is around $100,000 in value.
So don't forget your daily spin, it's definitely worth your time.
2020 Update:
As of the Diamond Casino Heist update, the Inside Track horse racing is confirmed to still be as profitable as outlined above.The only thing that seems to be changed, is that you can't refresh the field anymore by backing out of the screen. This does affect your hourly rate in a negative way, but does not change the fact that this game has a huge positive expected return, and should be your go-to when you're trying to take money from the house, without having Lester's nagging voice in your ear. That should also be worth something.
And with that, I conclude my 5,000 word essay on gambling in GTA. Questions, comments, feel free to add your input to this guide.
Cliffs:
-Gambling games should only be played for fun, not for big money. You should expect to lose in the long run. The house always wins.
-A casino game doesn't have a memory, and betting systems don't work.
-Set your limits before you start, how much you are willing to lose or win, and then walk away when you get there.
-Don't play slots, roulette, or three card poker.
-Only play blackjack following a basic strategy chart (https://prnt.sc/olct6g).
-Inside Track betting can be played profitably, if you only bet on fields WITHOUT a heavy favorite.
-Wheel of Fortune is always your best bet, because it's a free bet.
submitted by sircore to gtaonline [link] [comments]

Comprehensive Feedback on PvZ3

Hi. Just as the title says, this is my comprehensive feedback. I have spent many, many hours pondering and writing these ideas. I have tried my best to give substantive suggestions; not just what is wrong, but also how to make it right. Lastly, note that I primarily focus on the negative things here, because those are the ones requiring change. There are plenty of good parts to this game as well.
Hope you enjoy!
A common theme throughout this article will be ways to encourage players to use a diverse set of plants. Let's kick this theme off with my first suggestion: Let us have more than 6 slots. By restricting the number of plants I can take, you discourage me from upgrading a variety of plants, because I know I won't end up having enough space to take other plants anyway. Either give us 8-9 slots and remove switching plants in Stage 2 completely, or keep it at 6 but let us change plants Stage 2 everywhere, including the tower.
Feedback on the arena.
I enjoyed the arena in the Pre-Alpha release. There definitely was a lot of strategy involved, and I say this as a person who got #1 in Ultimate Birthday. Unfortunately, there are huge problems now. Right now, the arena is more about grinding than finding proper strategies. This is why I'd strongly suggest implementing a mechanism by which, if you are about to pass someone in your leaderboard, you are highly favored to get matched with that person. It's only fair to have to face someone directly if you want to be ranked above them. If you implement this, the arena will finally again be about who has the best strategy.
Another problem is that when winning against someone with even a couple hundred trophies less than you, you only get 5 trophies, but if you lose, you end up losing too many. I have seen someone lose over 400 trophies in 1 game. Please cap the number of trophies you can lose per game at 50, and make sure each win gives at least 15 trophies.
I suggest that if you beat your opponent's score by, say, 35%, you should get double the trophies you would have earned if you had won with a smaller margin. A tiny win should not give the same number of trophies as a huge win.
It would be great if we could have a league-wide leaderboard, where your highest score in the arena for the week would be displayed. Naturally, the people who got the highest high-scores would get some sort of a sweet reward.
It would be cool if we had an arena streak like the one in PvZ2. It would also be great if we had a separate global weekly leaderboard ranking everyone in a league by their high scores.
Finally, I would like to mention that if I were in charge of the arena, I would completely rework the system. You see, trophies are not really a measure of skill. What is a better measure of skill is winrate. There's a problem though; a player who won their first match would have a winrate of 100%, which is the same as someone who won 50/50 matches. Clearly, the algorithm should rank the latter above the former. The mathematically rigorous way of ranking by winrate is to add 1 to the denominator. So then the former player would have a winrate of 1/2, which is much lower than 50/51. If you would like to learn more about the mathematics of why adding 1 is the right thing to do, you can watch https://www.youtube.com/watch?v=8idr1WZ1A7Q&feature=emb_title
Anyway, I would then have the algorithm match you with people with similar winrates, calculated in this way, and then the leaderboard would rank people by these winrates.
Alternatively, you could keep the trophies and match people in the following way. First, calculate the percentile of the number of trophies you have. Maybe you have 2k trophies, and say that currently puts you in the 1.7th percentile of trophies. Then you will get matched with a random person with a score in the top 1.7% of scores. Then the number of trophies you earn depends on the percentile ranking of the opponent's score. For example, if you get matched with a person with a score in the 1.6th percentile, maybe you get 20 trophies, and if you get matched with a person in the 0.6th percentile, you will get something like 60 trophies.
Clubs
I am the leader of the club "The Rockers", home to many of the best players. But I have trouble screening players before accepting them because you cannot even see the level of the players applying. Please let us see the levels of the players who apply.
Also, there should be a way that leaders can directly message the people in their clan. I need this feature to ask after the inactive people in the club so I can screen who to kick.
It would be fun if there were "Club Events". One type of event would be a specific hard level. After a member beats the level, the club gains 1 point. At the end of the event, everyone who participated would get a reward based on the total number of points the club earned. I personally think the level should be a conveyor belt level where everyone has the same level plants.
Another type of event would be the club battle. Each club should have a "Club Power," which is the sum of the levels of all players in the club. In a club battle, two clubs with a similar Club Power would be matched against each other. The "Club Score" would be the sum of all the scores each player earned on a specific level. The level would be an endless mode styled level, with each wave getting harder and harder. The winning club would be the one with a higher Club Score. Then all players in the winning club can collect a specific reward.
Gameplay
I feel like games are too short right now, especially in the arena. In Silver Donut, I was playing 5 games in 8 minutes. It was extremely repetitive. With longer games, and stronger final waves, more strategy would be involved, and players wouldn't have to play the same game 100 times over, since each game takes longer, meaning everyone would end up playing fewer games.
Also, I'm not going to lie... the game is not in a good place when one can complete the whole tower in 1 week. This is mostly due to 3 things that should be addressed.
STALLING. Just don't kill the last zombie in Stage 1. Keep it eating something like a Wallnut. Meanwhile you can fill the board with plants. Address this by cutting off the production of sun 45 seconds after you are down to 1 zombie.
RESTARTING. If you restart your game in the middle of a tower level, you restart the level for free. Address this by causing a life to be lost if you restart the game mid-level.
POTATO MINE. Makes too many mines with PF. Make its PF upgrades sometimes increase damage of the spawned mines.
Plants & Zombies & Buildings
There's a mechanism in place that makes freeze/chill/push/stun plants obsolete. When the zombie level is 4 or more levels above the plant, the freeze/chill/push/stun part of the plant is severely reduced. For example, if you give PF to a level 10 Wallnut, a level 16 zombie gets pushed like 1/2 a title, instead of 4 tiles. This is a great way to trick players (you see one description and another thing happens), and it's also a great way to all at once ruin Pushywillow, Chard, Buttercup, Snowpea, Kalestorm, Kernel Pult, Butternut Squash, and Ragweed, as well as a bunch of PF&Taco abilities. The only way to use any of these plants throw all our coins at seeds for one of these plants, which is the exact opposite of what you should be trying to encourage. Please get rid of this absolutely terrible mechanism and make these plants useful!
Starfruit is pathetic. Zombies are barely ever in it's range. Maybe a zombie is in its range for 5 seconds and then it's not any more! Either double the damage of Starfruit or make it cost 3 sun.
Gravitree has potential but again, its range is too small. You can't protect it with Wallnut because if you do, its apples don't go far enough to do damage. Double its health to compensate. I'd also suggest that it can hold 3 apples in orbit after growing once, and 5 after growing to full size.
Gloom shroom has the same problem as Gravitree. Change the length of its range in its lane to that of Bonk Choy's
Why does a tacoed Bonk Choy's uppercut not create a fireball?
Lighting Reed is truly pathetic. It basically just tickles zombies, and it's expensive tickling with a cost of 6 sun! Either double its damage or make it cost 3.
Blockbuster also just tickles. It needs to get double damage.
Chomper should do the same damage as Squash.
Lemon-Aid is a good plant, but 3% extra speed per upgrade is just not enough. 5% would be fair.
Wall-nut's extra health from its Taco-Ability does not scale with Wall-nut's overall level, quickly making the extra health obsolete. Garlic has the same issue, and maybe Dogwood, but it might just be visual for Dogwood. I think I remember Kernel Corn also having this problem (the plant is not in this version.)
What does Nightcap's Taco Ability do?? I don't see anything happen even though the shadow barrier is supposed to be 100%.
Caramel Popcorn should cost the same as Kernel Pult.
Peashooter... I know it's a basic plant, but why is it always so weak in every game? I propose a radical ability. You know how common plants start at lvl1, rares at lvl 3, etc? Well Peashooter's base level could be the level of the lowest leveled common plant (other than Peashooter itself.) For example, say that all my common plants, other than Peashooter, are at least level 3. Then my Peashooter would automatically have a base level of 3. Say I then upgrade Peashooter twice. It would then become lvl 5. But now say I upgrade all the other common plants, so that every other common plant is at least lvl4. Then Peashooter's level would automatically be increased to 6! This would encourage people to upgrade a variety of plants.
Fairy Ring Mushroom is too strong. It also is too similar to Gloom Shroom. It would be fair to make it only be able to attack in the rows above and below it (and in particular, not on its row).
Kalestorm is too weak because you can only play 1. I suggest that it should throw snowballs down 3 adjacent lanes, but only 1 snowball per lane.
Blackberry is not in this version, but I remember it needing a serious buff due to it attacking zombies at the back while being eaten. Increase its base damage by 50%.
Dog walker should interact with Dogwood somehow! I suggest the 2 dogs just start barking at each other... in particular, Dog walker should stop advancing when it hears Dogwood's bark.
In terms of overpowered zombies, I'm looking at Jetpack and Drone. Levels with these guys are just way harder than other levels. This is in large part because of a lack of strong lobber plants early on. Move Melon to an earlier floor and decrease Jetpack and Drone's health by 20%.
Sunbather Zombie just doesn't absorb enough sun to be a problem. Either increase the rate of sun soaking by 30% or do something more radical... decrease the rate of sun soaking by 20% but make it so that you don't get the sun back once you destroy the sun absorber.
Pizza Delivery Zombie should not be able to throw pizzas over trees. Instead, it should attempt to throw pizzas at trees, but the trees should be immune to the pizzas. This would encourage people to use trees (Dogwood and Gravitree). Similarly, Plunger Zombie and Pitchfork Zombie should both attempt, and fail, to use their abillties on trees. Lastly, King of the Grill gargantuar should only be able to toss trees backwards one tile at a time.
Similar to Sunbather, Crossing Guard needs to use his ability 30% more often. I'd also like to see it be able to put multiple cones on one zombie.
Safe Cracker is not in this version, but it was too weak when it was around. Their health is just too low and Wall-nut destroys them. Increase their bite damage to that of Imp's.
Firewall zombie is weak. It could be the perfect opportunity to get people to use plants like piercing plants or plants that attack backwards. Make the firewall actually burn plants, doing massive damage, and increase its speed by 20-30% so it can actually reach your plants without getting, say, squashed. But make it extra susceptible to plants that bypass the firewall by cutting the health of the zombie coding the firewall in half.
As for buildings, Your House is extremely weak. Why would I spend 4k coins upping it from level 3 to 4 just for 1 more (usually common) seed per 1.5 hrs? To make matters worse, it is the only generator building which does not stack the resources it produces. Make the number of seeds it produces per hour double with each upgrade (lvl 1 should just give 1 seed), and make the resources stack before maxing out 9 hours later.
The Bank was nerfed crazily this update. Considering that all coin costs were reduced, it would be fine, but also the time before the resources max out and stop stacking was reduced to 4 hours. That is down from over 8 hours before. Let people have a proper night's sleep and increase the time before coins max out to 9 hours.
Last but not least in this section, here are some ideas for new plants, zombies, and buildings:
Double Mint: 9 cost Legendary shooter. Shoots 1 leaf every 2 seconds. Leaves have a base damage of 120 (so its base displayed damage per second is 60, the same as Fairy Ring.) Leaves can hit as many zombies as there are in the lane. When a leave hits a zombie, its damage doubles. For example if there are 3 zombies in Mint's lane, the first one would take 120 damage, the second 240, and the third would take 480. Mint's PF would be to send some number of needles down each lane, and the needles would come from both ends of the lawn and go both forward and backward. Mint's taco ability would be to increase the damage exponential rate, i.e. taco level 1 would make each leave triple its damage upon impact with a zombie, and taco level 2 would make the damage quadruple, etc.
Taco Tree: 7 cost Legendary tree. Its ability is best explained with an example. Say you have two lobbers in play, side by side. Then you can plant the tree on then, like you plant Cob Cannon over 2 kernel pults in PvZ1. Taco Tree would then give a taco to all lobbers. And if you planted it on 2 scrappers, it would taco all scrappers, etc.
We need more support plants, especially since they are really good at creating synergies, and synergies can really add strategy to the game. Here are some ideas.
Blooming Hearts: 4 cost Epic Support. Plant this on a plant. Each time that plant damages a zombie, the zombie takes 50% more damage. For example, if you buff a level 1 peashooter with Blooming Hearts, then a zombie would take 10,15,20... damage per pea. This works best with fast attacking plants.
Coffee Bean: 4 cost Epic Support. Plant this on a plant. Each time that plant destroys a zombie, Coffee Bean increases the speed of the next 3 attacks by that plant by 100%. Each upgrade to Coffee Bean increases the speed buff by 20% (so a level 9 bean would buff by 260%.)
Ra Zombie: Double the cost of all your plants. Base health: 40. The ability is not additive, e.g two Ras would not quadruple the cost of your plants. This would help discourage players from relying on a single, expensive plant, like melon.
Overstuffed Zombie: Heals itself to full and adds a base of 500 health every time it destroys a plant. Also doubles its bite damage. Base health: 1000. This is to discourage players from just spamming walls.
Hungry Zombie: When you play a Plantfood, it steals one of your Plantfoods. It will stick around and steal one of your PF even if the plant's PF ability destroys it, similar to how Shakespeare Zombie sticks around. Food once eaten is gone forever; it does not return your PF even when destroyed. This is to discourage players from just relying on Plantfood to complete most of a level (which was my tower strategy.)
Headless Zombie: When this reaches a plant, it puts that plant on its neck, and that plant starts attacking your plants, like in Zombotany from PvZ1. Base health: 190. You must do enough damage to destroy the plant on its neck before you can damage the zombie itself.
Pig Zombie: Eats all projectiles which would have damaged this by at least 10% of its original health. Instead of taking the damage, it heals itself by that much. Base health: 250. For example, if you shoot a 24 damage projectile at it, it would take the damage like any other zombie, but if you shot a 25 damage projectile at it, instead of losing 25 health, it would gain 25 health. This would encourage players not to spam their coins on upgrading a single, powerful plant, because high level plants would shoot high power projectiles.
Windmill: Building. Gives you a 1 time use Blover. Blover blows away all flying zombies, but also can now blow walking zombies backwards. Upgrades would increase the blow time.
Mine: Building. Gives you 2 gems per hour, which stacks for 9 hours. Upgrades increase the number of gems produced in the same way as BBQ Stand.
Mountain Peak: Building. Gives you an Ice Shroom, which freezes all zombies for a given, upgradeable amount of time.
Casino: Building. Gives you a specific, upgradeable chance of doubling a reward when you collect it.
Gym: Building. When you play a plant, this gives you a specific, upgradeable chance of having that plant recharge instantly.
Pricing & Levels & Seed Requirements
Plants that are unlocked later in the tower end up having a much lower level than those unlocked early. This encourages people to just ignore those later plants and use the earlier unlocked plants. Fix this by implementing a feature that is unlocked on floor 20. This feature allows future plants to instantly be leveled up to the average level of plants of that type. For example, if the average level of my common plants is 5, the next common plant I unlock will instantly be leveled up to 5. This feature also encourages players to level up plants that have a low level, because low level upgrades are cheap, and every upgrade increases the average by the same amount. Note that I am not saying to change the base level (the base level is level 1 for commons, level 3 for rares, etc), so to level that lvl 5 common plant to lvl 6, you would still need the normal number of seeds, 20, not 8.
After playing a breakout battle, you occasionally get a deal to spend gems for seeds. The price for 1 epic seed is 22 gems! That's way too much. Even 10 gems per seed is too much... for example, to get an epic plant from level 8 to 9, you need 20 seeds, which would cost 200 gems! Make it 6 gems per epic seed, or less.
The cost of refreshing a store deal with gems is too much. You could just wait 6 more hours, and then you would refresh the deals automatically, and you could watch 5 ads to refresh the deals 5 more times! Consider skeleton keys or gloves. There, you spend 20 gems, and you get the equivalent of 5 ads. So either keep the refresh cost at 25, but make it so that you can immediately watch 5 more deal refreshing ads afterwards, or cut the cost of a refresh to 5 gems.
Level 5 Taco Ability and PF Ability cost too much. It takes over 6 times as many coins to get from PF/Taco level 4 to 5 as level 3 to 4!
Store pinatas are waay too expensive! A silver pinata for 100 gems?? It's so easy to get those from The Star Tree! A silver pinata should cost 20-25 gems. Why is this fair? Well, consider that you can summon a breakout for 20 gems, and the seeds & coins earned from the breakouts are usually already more than a silver pinata! That is not even considering the stars earned, which will get you a Silver Pinata from The Star Tree! So clearly, summoning a breakout is a better deal even if the silver pinata costed 20 gems. Similarly, if you do the math, you will find that a Gold Pinata should cost about 60 gems, and a Turbo-Outrageous should cost about 250 gems.
If you add up the total number of seeds you need to get a common plant to level 20, you get 2845 seeds. For rares, it's 1345. For epics, it's 895. For legendaries, it's 670. So the ratio of common:rare:epic:legendary seed drop rate really should be about 12:6:4:3. Adjusting for the fact that there are only 2 legendary plants and slightly more common plants than others types, the ratio turns into 16:10:6:1. Right now, it's about 80:22:7:1. That means that commons and rares eventually completely outstrip the other types. In the beginning, the more exotic plants are higher leveled, since they start that way, so low level pinatas don't need to be changed. However, higher level pinatas should give seeds in a ratio more akin to 16:10:6:1.
Now, in the store, the price of seeds shouldn't depend on the number of plants of that type in the game, so the ratio should be the 12:6:4:3 ratio. According to this ratio, and other considerations such as the fact that it's too easy to level up common plants right now, I'll give you what I think would be a fair price of seeds from the store. The cost of each common seed in the store should be 30. Each rare should cost 65. Each epic should cost 90. And each legendary should cost 150.
Breakouts
Breakouts are a seriously dumb grind. You concede matches until your breakout strength is negative, and then you can just breeze through them with your eyes half closed. Here's a suggestion on how to make breakouts less boring.
Make the "base strength" of a breakout the same as your current team power. Then you can modify the strength by adding or subtracting 100 from the breakout strength. Whenever you add or subtract 100 strength from the breakout, you add or subtract 1 star from what you will earn once you beat the breakout. If you don't modify the strength at all, you will get 3 stars per win.
For example, say your team strength is 781, and say you increase the z strength 6 times. Then the breakout strength will be 1381, and if you manage to beat it, you will get 9 stars.
Events
Currently, the events are too easy to complete and give too few rewards. Also, there are too few events, and the events are all too similar and not at all interesting to complete. Here are some suggestions for more interesting events.
This is one of my favorite ideas. I strongly recommend implementing "Plant Events." Each plant has its own 1 day long event where the following occurs:
A. When you select the plant to be in your team of 6 plants, it increases its level to 2 above that of your highest level plant that you did not select. This is perfect for encouraging people to leave behind their highest level plant and try out new plants.
B. Upgrading the plant and buying its seeds in the store will cost 20% less coins during the event. Nothing is like a sale in encouraging people to spend and try out the plant!
C. Every store refresh will have that plant for sale, so if people want to spend and try out the plant, they can!
We could also have "Building Events." Each building could have its own event where it doubles its abilities for a day.
Quests
Quests don't currently exist in the game, but I think they would be perfect for encouraging diversity! We could have a 10 part "quest" for each plant, like PvZH has for each hero. The quests would grant rewards for getting a plant to a certain level, or using the plant in a certain way. For example, for Aloe, there would be "The Aloe Quest." Part 1 could be "Unlock Aloe. Reward: 200 coins + 10 gems." Part 2 could be "Level Aloe to 8. Reward: 1k coins + 30 gems." Part 3 could be "Plant 10 Aloes beside Puff Shrooms. Reward: 10 Aloe Seeds +10 gems." Part 4 could be "Level Aloe to 11. Reward: 2k coins + 20 gems." Part 5 could be "Plant 20 Aloes beside Buttercups. Reward: 20 Aloe seeds + 20 gems." Part 6 could be "Buy 50 aloe seeds from the shop. Reward: 80 gems." Part 7 could be "Level Aloe to 14. Reward: Gold Pinata + 40 gems." Part 8 could be "Chill 100 zombies with Aloe's Taco Ability. Reward: 50 Aloe Seeds." Part 9 could be "Level Aloe to 17. Reward: Spectacular Pinata + 50 gems." Part 10 could be "Level Aloe to 20. Reward: Turbo-Outrageous Pinata + 3k coins + 50 gems."
It would also be cool if we could have quests that keep track of, and give rewards for, the total number of trophies we have earned, the total number of points we have scored, the total number of stars we have collected, the total number of gems&coins&flasks&sauce we have earned.
Thanks for reading! Let me know what you think in the comments below.
submitted by SilentIgmaRockers to PlantsVSZombies [link] [comments]

Jimmy's Top 10 Fun but Never Ever Forgotten Arcade Standards!

Jimmy's Top 10 Fun but Never Ever Forgotten Arcade Standards!
Do you bear in mind Mr. Do, Mr. Do's Castle, Bomb Jack, Super Pac-Man as well as more?
IN THE NEW AGE
http://InThenewAge.com
This time, I found several video games that probably many of you arcade players delighted in having fun, however, had either failed to remember concerning or have actually been looing for but can not find a high quality used arcade game worth buying. With that being said, the listing of games within the short article are already consisted of in practically all our multigame arcade game machines, significance, our product arcade game line names, "Timeless Arcade System.!".
Do you remember these #arcadegames? Mr. Do, Mr. Do's Castle, Mr. Do's Wild Ride, Baraduke, ChopLifter, Super Pac-Man, Bomb Jack, Woman Pest, My Hero, and P-47 #videogames, #arcade #game #classics?
  1. Super Pac-Man.
Super Pac-Man is the 4th entry in the Pac-Man collection of video games, launched in arcades in Japan on August 11, 1982 and North America on October 1, 1982. The third as well as 2nd games-- Ms. Pac-Man and also Pac-Man And also, both from earlier in the year-- were developed by Midway Games in the US without Namco's involvement, making Super Pac-Man the first official sequel.
Earlier Pac-Man arcade machines utilize Zilog Z80 processors. Super Pac-Man is the very first in the collection based upon the Motorola 6809.
Ok, I reviewed sufficient! Please, take me to the #arcadegames, #videogame, #arcademachines, #arcadegames.
Noise and gameplay mechanics were transformed radically from the initial 2 entries into the Pac-Man collection-- rather of consuming dots, the player is called for to eat tricks in order to open up doors, which open up areas of the puzzle that contain what in earlier games were known as "fruits" (foods such as apples and also bananas, or various other rewards such as Galaxian flagships), which are now the standard things that should be cleared. In earlier levels, secrets open nearby doors, while as the gamer advances with the degrees, it is much more usual for keys to open far doors.
Along with the original power pellets which permit Pac-Man to consume the ghosts, two "Super" pellets are readily available and also will certainly turn Pac-Man into Super Pac-Man momentarily. In this form, he comes to be much larger, can move with enhanced rate when the "Super Speed" switch is held back and might penetrate doors without unlocking them. He is additionally invulnerable to the ghosts, who show up thin and flat to provide the illusion of Super Pac-Man "flying" over them. He still can not eat them without the help of the original power-up. When Super Pac-Man is about to change to regular Pac-Man, he flashes white. The Superpower can then be prolonged by eating a power pellet or extremely pellet, if readily available.
  1. Mr. Do.
Mr. Do! is a puzzle video game produced by Universal as well as released in arcades in 1982. The initial game in the Mr. Do series, it was just one of the first arcade games to be launched as a conversion package (by Taito), and took place to sell 30,000 devices in the United States.
The object of Mr. Do! is to score as numerous factors as possible by digging passages via the ground as well as gathering cherries. The title character, Mr. Do (a circus clown-- except for the initial Japanese version of the game, in which he is a snowman), is frequently chased by red monsters called creeps, and also the gamer sheds a life if Mr. Do is caught by one. The game mores than when the last life is lost.
Cherries are dispersed throughout the level in groups of 8. 500 bonus points are awarded if Mr. Do gathers eight cherries straight without stopping. A degree is total either when all cherries are gotten rid of, all creeps are damaged, "ADDITIONAL" is meant, or a diamond is located.
Mr. Do can beat creeps by hitting them with his bouncing "power round" or by going down big apples on them. While the power round is bouncing towards a creep, Mr. Do is defenseless. If the ball bounces into a location where there are no creeps to hit (such as behind a dropped apple), Mr. Do can not use it once more until he has gotten it. When the power sphere hits a creep, it after that reforms in Mr. Do's hands after a delay that enhances with each use.
Mr. Do or the creeps can push an apple off the side of an upright tunnel and crush one or more creeps. If an apple drops greater than its very own elevation, it vanishes as well as breaks. Mr. Do can additionally be squashed by a falling apple causing a death.
Occasionally, the creeps change briefly right into even more powerful various colored monsters that can passage via the ground. If one of these digs through a cherry, it leaves fewer cherries (as well as less points) for Mr. Do to gather. It commonly crushes itself, other creeps, and/or Mr. Do when it digs under an apple.
Each time ball game passes a certain threshold throughout play (5000 points), a letter from the word "BONUS" appears on the playfield as an Alphamonster, and also the player can beat or be beat by this beast in the same way as a creep. Defeating an Alphamonster awards that letter to the gamer and collecting all five letters of the word finishes the level, goes to a cut scene playing the motif to Astro Kid, and also grants the player an added life. Alphamonsters attempt to eat any apples they run into, which makes them difficult (yet not impossible) to crush.
The creeps spawn at the center of the screen. After they have all showed up, the generator will certainly develop into a food product; selecting this up scores bonus points, ices up all the creeps, and also calls out an Alphamonster and also three big blue monsters. The latter can consume apples also. The creeps remain frozen (however still harmful) till the gamer either beats all 3 blue monsters, defeats the Alphamonster (in which instance any remaining blue monsters are developed into apples), loses a life, or finishes the stage.
Seldom, going down an apple will certainly expose a ruby which, if gathered within regarding 15 secs, finishes the degree and also awards a bonus offer credit to the gamer (in addition to 8000 points), enabling him or her to play a totally free game.
  1. Mr. Do's Castle.
Mr. Do's Castle is a video game launched in arcades by Universal in September 1983. It is the second of the Mr. Do collection of video games, although it wasn't meant to be. It began as a game called Knights vs. Unicorns, but the U.S. department of Universal convinced the Japanese arm to customize the graphics into a Mr. Do!
Gameplay:.
The game takes place in a castle filled up with platforms and also ladders, some of which can be flipped from one platform to another. The game developments to the following degree when all cherries on the level have actually been gathered or all opponents have actually been defeated. The gamer sheds a life if Mr. Do is captured by a monster, as well as the game ends when the gamer runs out of lives.
As in Mr. Do! the gamer can make an extra life by gathering all the letters from words "EXTRA". Routine monsters can be changed into monsters birthing the ADDED letters by gathering all three keys dispersed around the playfield and afterwards grabbing a magic guard from the top flooring. Beasts in this state are simpler to defeat than regular; a basic hammer strike will certainly get the job done. After a short period, they change back into their regular kinds. The game additionally offers a bonus offer debt for accumulating an uncommon ruby that shows up on the playfield at random intervals.
The cherry blocks are absent from Mr. Do Vs. Unicorns and also early alterations of Mr. Do's Castle. Instead, obstructs that are not keys or heads at the start of a phase will certainly be fill blocks (those left behind when unicorns come under holes and are laid off for a time). As a result of this, there are just three methods to finish a degree in this variation, versus the four methods to total levels in Mr. Do's Castle. On top of that, in these early alterations, the fill obstructs change shades every 2 phases.
  1. Mr. Do's Wild Ride.
Mr. Do's circumstance is a roller rollercoaster, as well as the things is to reach the top. As the automobiles (and eventually various other items) rate around the track, the gamer needs to get away by utilizing an incredibly rate button, or by going up little ladders spread about the track to evade the threats. 2 symbols at the end of the degree variety from cakes to ADDED letters or diamonds change upon gathering cherries at the top of each letter. The game is timed, and also the timer ticks quicker when the very rate button is held back. Crash with a roller rollercoaster auto or an additional object is deadly, knocking Mr. Do! off the rollercoaster as well as setting you back a life.
After the 6th degree is completed, the game cycles back to the very first with numerous barriers and/or more roller coaster autos to prevent.
  1. Bomb Jack.
Bomb Jack is a platform game launched in arcades in 1984 by Tehkan (later referred to as Tecmo). It was adhered to by two official sequels, the console as well as computer system title Mighty Bomb Jack, as well as the arcade game Bomb Jack Twin as well as Bomb Jack II, which was accredited for personal computer just.
Gameplay:.
The game's antagonists are enemies such as birds and also mummies which, once they go down in the bottom of the screen, can morph right into points like flying saucers and also orbs that drift around the display, making Jack shed a life if he touches them. Other comparable rewards are the B (Incentive) which raises the score multiplier (up to 5x), the E (Extra) which provides an added life, and the unusual S (Special), which grants a totally free game. There are 5 various displays in the game, each including a distinctive plan of systems (the fifth has no platforms at all).
  1. My Hero.
My Hero (Seishun Rumor in Japan) is a side-scrolling beat 'em up released by Sega by means of arcade in 1985 and also for the Master System in 1986.
The arcade variation consists of three various levels, each continuing in a countless loophole up until the player runs out of lives. It starts out with the gamer personality (named Steven according to the arcade leaflet, Takeshi in Japan) on a city street enjoying as a street ruffian runs off with his partner (called Remy, additionally according to the arcade flyer, Mari in Japan). This same procedure repeats for the rest of the game, only with 2 other managers as well as stage designs.
Due to area limitations on the Sega Card, the Sega Master System port just includes the street gang in 3 stages that enter a continual loophole up until the player sheds all lives and also obtains a game over. The ninjas and also the ape/human enemies from the arcade variation are omitted.
  1. Woman Bug.
Lady Insect is an insect-themed maze chase video game generated by Universal Entertainment Corporation as well as launched in arcades in 1981. Its gameplay is like Pac-Man, with the primary addition to the formula being entrances that alter the format of the labyrinth when used. The arcade original was fairly unknown, yet the game located bigger recognition as well as success as a launch title for the ColecoVision console.
Gameplay:.
The goal of Girl Bug is to eat all "flowers," hearts, and also letters in the maze while preventing other pests. The gamer is represented by a red, yellow, and also green personality looking like a ladybug while the adversary insects' appearance varies by degree. The border of the labyrinth functions as timer, with each circuit signifying the launch of an adversary pest from the central location, as much as (normally) an optimum of 4. The rate of the circuit raises on stages 2 as well as 5.
There are 8 different enemy insects-- a various pest is presented on each of the first eight levels. Beginning on level 9, each degree has four different opponents.
Unlike Pac-Man, the player can change the design of the maze by shifting any one of the twenty environment-friendly gateways. It is not possible to totally isolate a portion of the labyrinth via gate changing.
When the fourth opponent pest goes into the puzzle, the central area will certainly show a level-specific vegetable. Eating a veggie offers the gamer reward factors as well as incapacitates the opponent pests for several secs, though touching them is still lethal. The arbitrarily put skull icons are deadly to ladybugs as well as enemy bugs. An opponent bug who dies returns to the central area. When a vegetable is consumed, the central area will remain empty unless an adversary pest dies and also is re-released, revealing a new vegetable. A ladybug who dies will certainly shrink from view as well as be quickly replaced with symbols appearing like the stereotypical wings as well as halo of an angel.
The colors of the hearts and letters cycle through a brief red, a middling yellow, and a longer blue. The factor worths are as complies with:.
Flower: 10 factors (20, 30, or 50 factors with appropriate multiplier).
Blue letteheart: 100 points (200, 300, or 500 points with ideal multiplier).
Yellow letteheart: 300 factors (600, 900, or 1500 points with proper multiplier).
Red letteheart: 800 points (1600, 2400, or 4000 points with proper multiplier).
Vegetable: Begins at 1000 factors, rises by 500 with each degree to an optimum of 9500 points on degree 18. Yet level, the veggie's appearance (horseradish) and also point worth continue to be fixed.
If a heart is consumed while it is blue, a point multiplier will certainly enter into effect, indicated by the blue section in the top right corner of the screen. The very first blue heart doubles all factor values, the 2nd triples them and the third quintuples them. This multiplier lasts till the level is complete. Eating hearts while they are red or yellow offers no advantage past the points gathered.
At each level, the puzzle will certainly consist of three letters. The initial will be randomly chosen from the collection of X, T, R (which show up only in EXTRA), the 2nd will be randomly picked from the set of (which appear only in SPECIAL), as well as the 3rd will be an A or an E (which appear in both words). An additional goal of the player is to complete the words UNIQUE (indicated in red in the top left edge) and BONUS (in yellow at top center). If, as an example, a letter S is eaten while it is red, the corresponding letter in the word SPECIAL will transform from grey to red. Consuming an S while it is any other color (or if the S in SPECIAL is already red) offers no advantage beyond the points gathered. Finishing the word SPECIAL rewards, the gamer with a complimentary game, while finishing BONUS provides the player an added life. Completing either word causes all its letters to return to normal as well as immediately advances the player to the next level.
The veggies associated with the first 18 degrees and also their equivalent factor values are: 1 - cucumber (1000 ), 2 - eggplant (1500 ), 3 - carrot (2000 ), 4 - radish (2500 ), 5 - parsley (3000 ), 6 - tomato (3500 ), 7 - pumpkin (4000 ), 8 - bamboo shoot (4500 ), 9 - Japanese radish (5000 ), 10 - mushroom (5500 ), 11 - potato (6000 ), 12 - onion (6500 ), 13 - Chinese cabbage (7000 ), 14 - turnip (7500 ), 15 - red peper (8000) [note that the name is misspelled in the game], 16 - celery (8500 ), 17 - wonderful potato (9000 ), 18 - horseradish (9500 ).
The tune that plays when a new Girl Insect enters the labyrinth is a fragment of a tune called "Ladybug Samba".
  1. Baraduke.
Baraduke, also called Alien Market, is a scrolling shooter arcade game originally launched by Namco in 1985.
The player takes control of a spacewoman in a biohazard match, Gamer 1 is Kissy and Player 2 is Takky. They have to clear 8 worlds of raising trouble (each one is composed of five regular floorings and one boss flooring) by utilizing their wave guns to damage all the enemies inhabiting them. They need to also save the one-eyed Paccets for added factors and the opportunity to make another guard in the end-of-floor perk games.
On each floor there are a certain variety of opponents known as Octy, which will leave power-up pills behind when defeated. Defeating all the Octy on the present flooring will open up a pipe at the end of the flooring, and the player will have to find as well as enter it to continue to the following one. The one in charge floors include a large enemy (a Blue Worm in Globes 1, 3, 5 as well as 7, a Turning Eye in Worlds 2, 4 and also 6, and also the Octy King himself in World 8) that must be killed in order to proceed to the next world.
  1. Choplifter.
Choplifter (elegant as Choplifter!) is military themed scrolling shooter created by Dan Gorlin for the Apple II as well as released by Broderbund in 1982. It was ported to Atari 5200, Atari 8-bit family, ColecoVision, Commodore 64, VIC-20, MSX, and Thomson computers. Graphically enhanced versions for the Atari 8-bit family members and Atari 7800 were released in 1988 by Atari Firm.
In 1985, Sega released a coin-operated arcade remake, which subsequently was ported to the Famicom and also Master System in 1986. Choplifter is just one of minority games that initially appeared on a house system as well as was ported to the arcade.
10.P-47.
P47 Thunderbolt (called P-47: The Freedom Fighter in Japan) is a shoot 'em up game developed by NMK and also Jaleco. It was launched in the Arcades in 1988 as well as ported to many house systems. It was adhered to by P-47 Aces in 1995.
Gameplay:.
The game takes place in World Battle II and also the gameplay is basic. The player should make use of the ideal tool to fight an employer or go with a phase.
For all products visit IN THE NEW AGE TODAY!
- Arcade machines:.
Arcade games that consist of up to 4,500+ popular video arcade games such as however not restricted to; Pac-Man, Ms. Pac-Man, Donkey Kong, Vermin, Galaga, Street Fighter games, Dual Dragon, Metal Slug games, Space Intruders, Planets, Defender, Stargate, NBA Jam, Martial Arts Champ, and also a lot more!
- Pinball machines:.
Standard pinball machines, single game pinball machines, and virtual pinball machines that include 2,000+ famous pinball games such as but not restricted to; Black Hole, Street Fighter, Comet, Space Capsule, Eight Ball Deluxe, Wickedness Knievel, Dirty Harry, Physician Who, Elvira, Jurassic Park as well as even more!
- Slot machines:.
Actual Las Vegas casino slot machines such as but not limited to; IGT slot machines consisting of IGT Game King, Bally slots, WMS slot machines.
- Jukeboxes:.
Rock-Ola jukeboxes; Rock-Ola CD jukeboxes, Rock-Ola vinyl-45 jukeboxes, and the Rock-Ola Songs Facility digital downloadable jukebox!
Various other game room items.
Air Hockey, Foosball, Bubble hockey, Dart machines, popcorn machines, skill crane toy machines.
- Save money:.
[When putting an order online or by telephone, usage coupon code "save5" as well as obtain 5% off on a lot of game room products including however not restricted to; Arcade games, arcade machines, pinball machines, slot machines, jukeboxes, and game tables!] IN THE NEW AGE.
http://InTheNewAge.com
submitted by jimmm123456 to u/jimmm123456 [link] [comments]

house of fun slots casino free coins video

HoF (House of Fun) is a free-to-play app that combines an unreal selection of free slot machines, playable from the comfort of your own home while you unwind. HOF combines a realistic casino experience with gorgeous graphics, missions, challenges, collections, and thrilling bonuses. So, sit back, relax, and prepare for hours of free online slots entertainment. Free coins house of fun slots → Casino Liste [Februar 2021] Coins - PeoplesGamezGiftExchange - House of Of Fun Free & Spins - fun playing house of OF FUN every day all the bonuses. Your FUN every day and Keep the freebies coming. Online. 100+ Slot Machines. Reply. Kelvin. Slot Machines Hundreds Of Free Games. - House of Fun Spin the WHEEL OF I love your 777 casino slots rewards, get your ... House of fun is a leading casino slots in the online. This game available all platforms like android and IOS windows and also play on facebook. Machine slote game current star is 4.6 and total review is 1,249,432.House of fun slots game total Installs 10,000,000+ and last updated is January 29, 2020. House of fun free coins and play unlimited spins now! Claim house of fun coins and get house ... House of Fun Free Coins We will try our best to keep this page updated as soon as we found something working. You can only collect each bonus one time. They originate from House of Fun Free Coins Official Fan Page, Notifications, Emails & other official social media channels, you may have already collected them. Collect House of Fun Free Coins and Play Unlimited Spins Now! Claim House of Fun Coins and Get House of Fun Slot gift freebies. Instead of visiting many sites, this is dedicated to all House of Fun - Slots player to ease the collection of daily bonuses. This is a unofficial House of Fun fan base site of the game. Gold Fish Casino Slots Free Coins. Grand Gin Rummy Free Chips. Hero Wars Freebies. High 5 Casino Free Coins. High 5 Vegas Free Coins. Hit It Rich Slots Free Coins. Hot Shot Casino Slots Free Coins. House of Fun Free Coins. Huuuge Casino Free Chips. Island King Free Coins & Bonuses. Jackpot Crush Free Coins & Spins. Jackpot Party Casino Free Coins Free online slots coins and slots freebies are awarded daily. New free slot machines Vegas-style online casino games are added weekly. Get a real slot machine experience every time you play with slots bonus giveaways and slots jackpot. Install now and win playing free casino slots at House of Fun. Top Free slot games. Down Under Gold Slot. Make your way Down Under to explore the mysteries of ... House Of Fun Free Coins Is One of the Best Free Casino Games in the Market, where you have to Spin the WHEEL OF FUN gets your DAILY FREE COIN BONUS. You Have to Collect Coins By Spinning a Wheel. House Of Fun Free Coins is free. Also, Support In-App Purchase Where You Can Buy This Spins, Coins & many other things. Gold Fish Casino Slots Free Coins. Grand Gin Rummy Free Chips. Hero Wars Freebies. High 5 Casino Free Coins. High 5 Vegas Free Coins. Hit It Rich Slots Free Coins. Hot Shot Casino Slots Free Coins. House of Fun Free Coins. Huuuge Casino Free Chips. Island King Free Coins & Bonuses. Jackpot Crush Free Coins & Spins. Jackpot Party Casino Free Coins free slots casino House of Fun $500 Million FREE. for lightning fire link for bonus links and ansehen. Videos. Get Free guide is dedicated to coins, promo codes & free spins and coins enthalten: Text „ COINS can play slot games all HOF players looking with big bonus cash mobile. Play free slot to 5,000 100 lot more coins in-game. logins or registration 07.12.2020 100+ Slot Machines. Hundreds ...

house of fun slots casino free coins top

[index] [803] [1620] [7146] [6205] [1656] [6902] [9950] [3092] [2940] [8216]

house of fun slots casino free coins

Copyright © 2024 m.realmoneytopgames.xyz