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What do you think the future holds for Square-Enix on Switch?

With the recent (ish) announcement of a physical edition of Final Fantasy IX coming to the Nintendo Switch, I thought it might be interesting to have a discussion about potential future Square-Enix projects that might yet appear on the system. The ‘pick up and play’ nature of the Switch makes it very compatible with JRPGs, and Square-Enix already has a pretty sizable collection of its games on Switch. It seems likely that there are more to come, but what and when is an open question.
I’m going to start this off by listing a number of potential projects, and my sense of how likely or unlikely they are to materialize. Curious to read all of your lists as well. I’ll say up front that some of the games I’ll be talking about I know like the back of my hand, and others I know only by reputation. Hopefully, we can all fill in each other’s knowledge gaps. Thanks for stopping by! :)
Super Mario RPG: Legend of the Seven Stars: This is the game I always have my fingers crossed for whenever Nintendo announces new additions to the NES/SNES Online apps, but unfortunately, we haven’t seen it yet. I still think it more likely than not that Seven Stars will eventually be available this way—it was included with the SNES Classic system, after all—but the longer it’s absent, the more I wonder if there’s some sort of legal/financial dispute standing in its way. (This was Square and Nintendo’s last major collaboration before their bitter mid-90s split).
Would Seven Stars instead be released as a standalone download for purchase on the Eshop? Given how beloved this game is by its fanbase, (myself included) I tend to think it would turn a profit. I suppose it could be given a slight visual touch-up and add things like higher difficulty settings, bonus dungeons, a boss rush, additional superbosses, access to all minigames from the main menu, etc. A similar approach to how Final Fantasies I-VI have been re-released since the GBA era.
There was a rumor I read fairly recently that a direct sequel to this game was under consideration, as a collaboration between Square-Enix and Nintendo. I am extremely skeptical of this, however, since Seven Stars has a nicely contained little story, with few if any loose threads to be tied up, save for perhaps exploring how Mallow adjusts to his newfound role as Prince of Nimbus Land. Certainly wouldn’t object to a sequel, though, as Seven Stars still contains my favorite overall incarnation of the Mario world.
Chrono TriggeCross: A ’Chrono Collection,’ which would include Trigger, Cross, and perhaps even Radical Dreamers as a bonus, seems logical, if not necessarily inevitable. This series may never have reached the commercial heights of Final Fantasy, but Chrono Trigger is among those very rare games where it’s hard to find even a word of negative criticism, a reputation I think still draws people in. (That was the effect it had on a young me in the early 2000s; I missed it the first time around on SNES, but as soon as I heard about Final Fantasy Chronicles for PlayStation, which included both Final Fantasy IV and Chrono Trigger, it was an instant pre-order). Chrono Trigger has since shown up on the Nintendo DS and mobile devices.
Chrono Cross, on the other hand, is more divisive, with passionate admirers and detractors. This might explain why Square-Enix has yet to bring it to mobile devices, despite the availability of Trigger on these platforms. The fact that an enhanced version of Final Fantasy IX is available on mobile devices suggests that technical considerations are not the reason for Chrono Cross’s absence. (And of course, none of this would be a barrier of entry with the much more powerful Switch).
All this leads me to speculate that Square-Enix is holding off on releasing Trigger or Cross for modern platforms at this point because they are planning a ’Chrono Collection’ at some point down the line. I can’t help but picture a very attractive physical edition, perhaps featuring a black and gold case with the familiar clock design, and a companion booklet containing artwork and development history for the series. (Trigger’s development history is particularly interesting).
The visual novel Radical Dreamers, which could be described as something of a rough draft for a key early episode in the story of Cross, is non-essential, but would still be a nice little bonus—a window into the creative process. Including the excellent soundtracks for both Chrono games (ala Super Mario 3D All-Stars) would be an even bigger draw.
Of course, this is all just speculation on my part. Outside of Chrono Trigger being made available on Steam and mobile devices in recent years, this series has not shown signs of life in quite some time.
Secret of Evermore and Final Fantasy Mystic Quest: Grouping these two together because they are both lesser-regarded Square SNES titles that might still be interesting additions to the SNES Online app. The likes of Chrono Trigger, Final Fantasy IV, and Final Fantasy VI are unlikely to pop up there, both because they have a proven ability to sell individually, on multiple platforms over the years, and because the initial SNES releases of these games are no longer the optimal versions available. (Especially true in the case of Final Fantasy IV). The popular Secret of Mana is also unlikely, given that Square-Enix has already released a remake, as part of an ongoing project of remaking the Mana series games for modern platforms.
So why these two? Well, with little if any demand for either to get the modern treatment, bringing them to SNES Online isn’t likely to step on the toes of any future remake/re-release projects. While neither are great games, both are semi-interesting ‘relics.’ Evermore a Secret of Mana clone with a different aesthetic; Mystic Quest designed as a beginner-level RPG for audiences outside of Japan. Not the sort of games many would go out of their way to find and play, but if made available on the SNES Online app, I suspect that many would happily give them a spin. Little if anything to gain, but nothing to lose either.
For the record, I don’t see either as a likely inclusion to SNES Online, which has slowed down considerably in terms of adding new games to its roster. But aside from possibly Seven Stars, these are the only SNES-era Square games I can picture them giving Switch owners more or less for free.
Final Fantasy Tactics/War of the Lions: Quite possibly my favorite video game of all time, I’m both disappointed and a bit surprised that it has yet to appear on Switch. Tactics debuted on the original PlayStation; the enhanced War of the Lions version, featuring an updated translation, beautifully animated and voice-acted cutscenes, and a respectable amount of bonus content, made its first appearance on PSP, and was later adapted for mobile devices. The mobile versions operated with touch controls, and the Switch in handheld mode has touchscreen support built in. Theoretically, at least, War of the Lions would translate well onto Switch, but perhaps there are more potential technical complications than I realize. Alternately, Square-Enix might have made the calculation that those who love Tactics already have it on iOS/Android, and would be less likely to ‘double-dip’ and buy a Switch version.
I really hope this isn’t the case, though, since I’d love to have it on Switch. This is another game where I think Square-Enix could make some extra money by releasing a physical version that includes artwork, maps, the soundtrack, etc. A full visual remake, with the production values of the gameplay graphics matching that of the cutscenes, would be even better, but I don’t think that’s very likely.
The Final Fantasy VII ‘Expanded Universe:’ The original Final Fantasy VII is available on Switch, but what is probably the most famous and popular entry in the series has branched out in multiple directions since its debut in 1997. Most recently, of course, was the Final Fantasy VII Remake for PS4. Whether a downgraded version of that game could possibly be adapted for Switch, I honestly don’t know, but even if it technically could, I wouldn’t particularly like its chances. Reason being that Final Fantasy VII Remake is, from a narrative standpoint, incomplete, since it doesn’t cover the range of the original’s story. (Not even close). In theory, this necessitates at least one more entry, and probably two or more. With the ‘original’ being a late PS4 title, that means that its follow-up(s) will likely debut on PS5, which the Switch will be much further behind from a technical standpoint. Would Square-Enix want only one part of a two- or three-part story workable on Switch? If they thought it would sell well enough, perhaps. But I think it’s more likely that if anything from the FF7 Remake series ever makes it onto a Nintendo system, the Switch’s hypothetical successor is more likely to see it than the current model.
Remake is not the only video game expansion of the FF7 universe, of course. If any of the others are to make it to Switch, I think Crisis Core is much more likely than either Before Crisis or Dirge of Cerberus. Wouldn’t rule out the possibility of any of them, but Crisis Core was originally designed for a handheld: the PSP. Zack Fair’s story was and remains compelling to fans, despite anyone who played through Final Fantasy VII knowing full well how it ends. The popularity of Vincent Valentine was not enough to save Dirge of Cerberus from some pretty harsh criticism.
Working against all of these? Well, Remake throws the continuity of the original and its spinoffs into question. It’s possible that Square-Enix might be planning to scrub the existing canon clean as part of this ongoing project.
Vagrant Story: I’ll admit, this is pure wishful thinking on my part; I’m under no illusions that this is even remotely likely. Still, it’s behind only Tactics/War of the Lions on my own Square-Enix Switch wishlist. (Switchlist?) What’s not to like about a dark Renaissance detective story? (The block stacking/rearrangement puzzles required to progress through dungeons can be a bit tedious, but nothing awful).
Star Ocean Games: With First Departure—a enhanced PSP remake of the first Star Ocean game—already on Switch, I think it’s a virtual certainty that Second Evolution—the PSP counterpart to Second Story—will eventually make the leap over as well. (Frankly, I’m surprised it hasn’t already). The Switch prospects of post-Second Story/Evolution games are iffier, but with the second installment often regarded as the highlight of the entire series, it is a very strong candidate to pop up on the Eshop.
Kingdom Hearts Games: The first games on this list I know only by reputation. My understanding is that they have done very well in terms of both sales and critical reception, and even that feels like an understatement. The recent announcement of a Kingdom Hearts rhythm-based spinoff for Switch seemed to spark disappointment in these parts that nothing from the main series was coming. This suggests that there is a potential market for mainline Kingdom Hearts on Switch; I’d certainly be willing to give them a shot.
Final Fantasy Tactics Advance Games: I can’t help but wonder if the original Final Fantasy Tactics Advance was hurt at all by Fire Emblem making its debut appearance outside of Japan around the same time, to positive press and public reception. The success of Fire Emblem on GBA likely overshadowed Tactics Advance a bit. Still, there are other reasons why this game tends to be held in lower overall regard than the original Final Fantasy Tactics. While the first has the air of a Shakespearean epic, the central conceit of Advance is that a group of kids, presumably from the ‘real world,’ get sucked into a fantasy world, and the main story goal is their trying to somehow get back home. Some saw this as a major step backwards from the original, while others praised the writers for thinking outside the box. Also controversial was the ‘Judge’ system, where every battle would start with the announcement that certain abilities could not be used. Some saw this as a fun challenge that kept players on their toes; others found it irritating and contrived. I know less about the DS sequel, Grimoire of the Rift.
If we ever see anything from the Final Fantasy Tactics sub-series on Switch, War of the Lions seems far more likely than any of the Advance titles. If a hypothetical War of the Lions Switch version was to sell well enough, however, perhaps Square-Enix would release one or both of the Advance games in the hopes of piggy-backing off its success.
Final Fantasy XIII Games: Doable? Probably. Worth it for Square-Enix financially, given the mixed reputation of these games? Tougher call.
Final Fantasy XV: Another recent Final Fantasy I know quite little about. I know that the downgraded ’Pocket Edition, which I first became aware of via the iOS App Store, is also available on the Switch Eshop. This perhaps suggests that Final Fantasy XV in its original form would be difficult to adapt to Switch. Difficult, however, does not necessarily mean impossible, so I would be surprised, but not shocked, if Final Fantasy XV was eventually brought to Switch.
Threads of Fate & Brave Fencer Musashi: Grouping these two because they are both mid/late PS1-era games that have virtually no chance of re-emerging on Switch. Still, both are cute, family-friendly action RPGs that would be right at home on the system.
Xenogears: Another PS1-era longshot...noticing a pattern here? Legal difficulties aside, I could see Xenogears potentially doing well on the Nintendo Eshop, riding the coattails of the popular Xenoblade games. (Which I definitely need to get around to trying one of these days; my understanding is that although there are no direct narrative links between them, Xenogears, and the Xenosaga games, they are considered to be ‘spiritually’ connected).
I last played Xenogears myself about two or three years back, and my experience then left me with the sense that the game might be a bit more ‘digestible’ on a handheld-hybrid like the Switch than its home console origins. Engaging, thought-provoking story; complex, well-written characters; a wonderful soundtrack. No one can take these things away from Xenogears. That being said, Xenogears often employs long (winded) cutscenes and dialogue sections to tell its excellent story, has a pretty high rate of random encounters throughout its large-scale dungeons and overworld areas, and requires frequent micromanagement and shopping to upgrade ‘Gears’ (combat robots) so the player remains competitive in battle.
In other words, an average Xenogears play session can leave the player with the sense that they have accomplished relatively little compared to the amount of time they just invested in it. Because of that, I often found myself feeling ‘burned out’ by the game, engaging though it was.
While a Switch version of the game could not be expected to totally resolve those issues, it could alleviate them, both by its ‘pick up and play’ nature and by increasing opportunities to save progress outside of the designated save points and world map of the original. (As was the standard of the time). Ideally, one would be able to save during a lengthy cutscene, so they would be able to take a break from the story without being forced to later watch (and process) the entire thing from the beginning.
Dissidia Games: Admittedly, I don’t know much about these games other than the very basics: they are a fighting game spinoff of the Final Fantasy series. On paper, though...doesn’t that sound like something that would sell like hotcakes on Switch? Dissidia may not be at the top of my personal wishlist, but outside of Kingdom Hearts, it is perhaps the most puzzling Square-Enix exclusion.
Final Fantasy XII: Revenant Wings: A definite longshot, but there are two factors that could theoretically, at least, work in its favor: a) its ties to Final Fantasy XII, which is on Switch via The Zodiac Age; and b) the fact that, unlike XII itself, Revenant Wings was originally released on a Nintendo platform: the DS.
Working against it? Radio silence. I admittedly have never played this one myself, but the fact that so few people seem to talk about it suggests that it didn’t make much of an impact one way or the other. It would have been a cool bonus—as an unlockable or DLC—to include with Zodiac Age, but no such luck, and Revenant Wings seems to be more or less forgotten. I quite like XII, though, so if Revenant Wings did come to Switch, I’d be inclined to give it a shot.
Front Mission Series: A not especially famous, but long-running, somewhat prolific Square-Enix series, with entries spanning from the SNES to the PS4. File this one under surprised but not shocked if something from the Front Mission series eventually lands on Switch.
Parasite Eve Games: The last PS1-era longshots, I promise! (And the second-to-last entry overall...Hallelujah!) Right down there with Threads of Fate and Brave Fencer Musashi in the ‘never gonna happen’ column. I totally missed out on the original and its sequel during their initial run, which I kind of regret now, since many of their basic elements—a more gritty/realistic tone; a female detective as the protagonist—sound really cool on paper. The sort of thing I glanced over as a child/adolescent, but would be right up my alley these days.
Final Fantasy I-VI: If you’re still here, thank you very much! This will be the last section of my list today...but also the longest. I decided to group the first six mainline Final Fantasies together here not because I think each is of equal importance—far from it—but more to highlight the curious fact that, despite the fairly widespread availability of these games on multiple platforms over the course of many years, the earliest Final Fantasy game up and running on the Nintendo Switch at the time of this writing is VII. So, what gives? Thinking back to the Tactics/War of the Lions section, this could be a matter of Square-Enix calculating that, with the first six Final Fantasies already available on mobile devices, there would be little incentive for Switch-owning fans to ‘double-dip.’
I’m not sure if that theory holds up as well here, however, since we are talking about six individual games of varying importance, as opposed to one.
Final Fantasies I & II have often been bundled together, in the case of both Final Fantasy Origins for the PS1 and Dawn of Souls for the GBA. If we ever do see a Switch re-release of these games, my guess is that we would get another two-pack, if for no other reason than a bundle is probably the best means of selling the ambitious yet deeply flawed Final Fantasy II. My first experience with both games was via Dawn of Souls, but one thing I didn’t realize until some time later was that, at least in the case of Final Fantasy I, the adaptation was quite different from the original experience. The Dawn of Souls version had a traditional MP system for spells—each spell used x-amount of MP, which could be recovered via certain items and by resting at town inns and tents/cottages on the world map. The original release, on the other hand, featured limited spell charges, which could apparently only be recovered by resting in towns, forcing the player to be much more strategic/conservative with magic use. Thinking back to the high encounter rate and maze-like dungeons, my first thought was: ’My God, that sounds like an absolute nightmare!’ For others, though, it could be a fun challenge, so it might be nice for future re-releases of Final Fantasy I to include both magic systems.
I’m not sure to what extent, if any, Square-Enix might be influenced by Nintendo’s recent decision to re-release the first NES/Famicom Fire Emblem game on Switch, with no apparent changes aside from it being available in languages other than the original Japanese, but I suppose this could theoretically compel them to release the first three NES/Famicom Final Fantasy games with the original NES/Famicom graphics, at least as an optional setting. (Hopefully not completely replacing the ‘prettied up’ versions). That being said, I wouldn’t want any downgraded graphics settings to strip a future Final Fantasy I re-release of the fun superboss cameos, including but not limited to the dragon Shinryu and the eccentric swordsman Gilgamesh.
A quick aside about Final Fantasy II, since we’re here. There are very few games I’ve ever wanted to like more, and I think it deserves credit for thinking outside the box with its leveling system, and for having a story more on the human folly/political intrigue side than the straight ‘good versus evil’ side. Unfortunately, though, it falls a bit flat in both areas. The game does have its bright spots, including a pretty strong supporting cast—Princess Hilda and Minwu the OG White Mage are standouts—and one of my favorite music tracks in the series: the Wild Rose Rebellion theme.
Onward to Final Fantasy III, which is probably best known for its more complex/sophisticated take on the ‘Job System’ introduced in Final Fantasy I, and for how long it took (sixteen years!) for the game to first release outside of Japan. The last of the NES/Famicom Final Fantasies, my understanding is that, after the largely failed experiment that was II, the next game in the series was intended as a return to form—going back to the concepts of the original and expanding on them. A similar approach, one could argue, to both Super Mario Bros. 3 and The Legend of Zelda: A Link to the Past. With the SNES/Super Famicom set to release within the same timeframe, however, and Square’s plans to bring the ambitious Final Fantasy IV to that new platform, it was ultimately decided that releasing III outside of Japan would be unwise. Fast-forward to 2006, and the Nintendo DS would see a full remake of Final Fantasy III, complete with both 3D graphics and an expanded story—where the four playable characters were nameless avatars in the original, the remake gave them established names and backstories. (This version was also later adapted for mobile devices). The sheer novelty of this ‘lost’ Final Fantasy game finally showing its face outside of Japan, and of a Nintendo system finally being able to boast having a 3D Final Fantasy of its own, led to the game getting some decent attention early on, but long-term, it doesn’t seem to have made much of an impact. Perhaps in large part because it’s difficult to think of anything Final Fantasy III did that Final Fantasy V didn’t do as good or better.
And on that note, I’m going to skip ahead briefly to Final Fantasy V. (IV will get its time, don’t worry). Like the odd-numbered Final Fantasies before it, V is remembered more for its gameplay—an even more sophisticated Job System than that of III—than its story or characters. This is the most common criticism of the game, and while I think there’s something to it, it should also be noted that Final Fantasy V had the misfortune of being sandwiched between the epic, story-driven IV and VI, so it had some stiff competition in that area. There’s still a pretty good story to be had here; a likable, if not super-memorable cast; and a handful of interesting plot points and twists.
One interesting aspect of Final Fantasy V is that, in terms of gameplay, it is almost a mirror image of IV. Where IV is very linear and allows virtually no opportunities to customize characters, or even choose which party members to go with at any given time, V encourages frequent mixing and matching of classes and secondary skills to adapt to the current situation. One might go in expecting, consciously or unconsciously, the obvious male lead to function best in a Knight/Swordsman class, and the obvious female lead to be most effective as a mage. In truth, however, anyone can be anything. All characters have access to the same Job classes, but their visual design in each class varies to reflect their personality. Take the Monk/Martial Artist class, for instance—where both male characters go shirtless when assigned to this job, the more ‘girly’ of the two female characters dons a bright red athletic dress, while her more ‘tomboyish’ counterpart instead chooses a plain white robe/karate uniform. Given the relative obscurity of Final Fantasy V, it’s difficult to picture Square-Enix investing many resources into a future remake project, but it would be cool to see a modern take on all these character designs.
As for why I skipped right from III to V? Well, despite the fact that these two games, as far as I know, have never been bundled together, I think they would make pretty logical ‘running mates’ in the future, given that both are centered around a version of the Job system. (Maybe they could call it ’Final Fantasy Labor Collection’).
Now let’s tackle what is arguably the heaviest hitter of this group: Final Fantasy IV. Of the pre-VII Final Fantasy games, IV is probably the one that has gotten the most love from Square-Enix, which one could argue is a mixed blessing. While the original release is almost universally well-regarded, its direct, seventeen years after-the-fact sequel, The After Years, is often considered among the weakest titles to fly under the Final Fantasy banner. It has its good points, and I think there would a pretty engaging story here if they had just trimmed the proverbial fat and made >!Kain Highwind the undisputed main character.After Years is kneecapped by its original format of downloadable ‘episodes’ that were released gradually, and these chapters are by no means created equal. (Some are interesting, but others are a miserable slog).
Final Fantasy IV would eventually appear on both the Sony PSP and Nintendo DS, but the competing handhelds were not to receive the exact same product. The DS version featured the 3D visual style of Final Fantasy III DS, while the PSP’s Complete Collection employed a more traditional 2D art style with redrawn sprites and locations. Complete Collection, unlike FFF 4 DS, also contained both After Years and the aptly-titled mid-quel Interlude.
If Final Fantasy IV ever does make its way over to Switch, Complete Collection seems like the better overall value, but my guess is that the DS/mobile device 3D version is a bit more likely. It might be worth noting that, despite After Years debuting with a 2D style, it was re-released for mobile devices with a 3D ‘makeover’ back in 2013. This move also suggests that Square-Enix would sell the original IV and its sequel separately on the Eshop if they ever do bring them to Switch.
And now, the biggie: Final Fantasy VI. The most recent mainline entry to debut on a Nintendo system, and simultaneously one of the most beloved by fans and most neglected by its parent company. To this day, the definitive version of Final Fantasy VI is the enhanced GBA port, from all the way back in 2006. (Advance takes that crown in my book solely because, unlike other re-releases that contained the same bonus content, it included a run button from the beginning, in place of always needing to have one party member’s Relic slot taken up by the ‘Sprint Shoes’ if you wanted to get anywhere fast).
The sad reality of Final Fantasy VI is that, more than probably any other entry in this series, it is hindered by its graphical limitations. Not because it uses a 2D sprite-based presentation, to be sure—both Chrono Trigger and the first two Suikoden games managed to convey a large-scale world with a similar art style—but I think the best illustration of this shortcoming is to compare the the city of Vector in VI to Midgar in the original Final Fantasy VII. Neither locale would win any beauty contests these days, but even the rather primitive 3D visuals in VII were enough to convey that this was a massive, massive city. The Imperial capital, on the other hand? Not so much. Save for some slightly larger, plain-looking buildings, a lack of flowers and trees, and what looked to be pieces of industrial equipment in an area just beyond the line of apartments and stores, there wasn’t a whole lot to distinguish it visually from the average town a player visited.
Beyond the basic set pieces, though, there are a multitude of scenes in Final Fantasy VI that absolutely demand a greater visual spectacle than what the SNES/Famicom could achieve at the time. Especially the whole Floating Continent sequence of events. (Can you imagine?) As I admitted earlier, I don’t know much about the Dissidia games, but one thing I have seen of them are the amazing 3D models of VI’s Kefka and Terra. To have all those elaborate character designs given a modern (ish) touch, whether they used 3D models or 2D sprites, would be a thing of beauty.
Do I think a modern remake of Final Fantasy VI being developed for the Switch is likely? Sadly...no. But I can’t ignore how poetic such a thing would be. Considering that the first the world saw of the eventual Final Fantasy VII project was an N64 tech demo showing 3D models of Terra, Locke, and Shadow in battle, this would really bring things full-circle.
Again, if you made it this far...frankly, I’m surprised I made it this far! Five thousand-plus words, more than a month of fiddling with this ‘script,’ and I’m sure there’s still plenty I missed and got wrong. Still, it feels good to finally wrap this up, and if nothing else, I hope it will be a semi-enjoyable read. Curious to hear your thoughts, and many thanks!
submitted by PowerAlwaysReveals to NintendoSwitch [link] [comments]

FAQ/ General Info [1/2/2021]

FAQ v2 : The "2021 Vision" Edition

DISCLAIMER: this post is NOT meant to be a comprehensive guide. We have linked to many of the best guides available for that. If you have found this SubReddit, you should already have some grasp of what to do. This post is here as a small primer, a refresher for things that should already be known before making comments or posts here, as well as to compile the many resources we have at our disposal.The main focus of this sub will be - content, tools, and news on piracy, hacking, and such. We will provide MINIMAL support on how to get you there outside of this post. There are other Subs and Discords dedicated to helping you do all the hack stuff, most won't help with piracy. So, please look there first if it isn't directly related to piracy.
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Before you hack :
NOTICE - Before doing any hacking whatsoever, get Hekate and make a NAND backup. The process is easy, and is outlined in almost every CFW guide. Do NOT skip this.
NOTICE - Also set up Incognito (before doing anything after hacking) and/or 90DNS (before hacking), to block all access to Nintendo's servers. It is preferred to use Incognito, though.
FOR YOUR CONSIDERATION - It is also a good idea to set up a EU region Nintendo account, so you can use local multiplayer (and some other features that games lock behind an account), as well as taking advantage of the GDPR account protections. To enjoy the GDPR protections:
  1. Go to https://accounts.nintendo.com/setting
  2. Login with your NNID.
  3. Under ‘Other settings’, Edit ‘Usage information’ and set it to ‘Don’t share’.
  4. Save your changes.
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UnderPack and AtmosPack info :
The official UnderPrivlidged Website is up and running, hosting the download for the latest UnderPack as well. The UnderPack is just a shop app (Tinfoil with custom repos) and fusee-primary sigpatches. The AtmosPack is a compilation of apps, patches, settings, themes, and more, to take your CFW enabled Switch to a state of piracy nirvana. You will need an internet connection on your Switch to use the shop app, though.
The basics of the AtmosPack:
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GENERAL LINKS:
  1. Under's Domain - the official UnderPrivlidged website.
  2. SDSetup Guide - A full set up guide to hack your Switch. Unneeded with my AtmosPack.
  3. General Guide - A general guide. May be outdated.
  4. SXOS Website - The website for SXOS, a paid CFW.
  5. SwitchHaxing Sub - A SubReddit focused on Switch hacking.
  6. SwitchHacks Sub - Another SubReddit focused on Switch hacking.
  7. Official FirmWare Downloads - Downloads for OFW (Official FirmWare).
  8. Which Switch Models Are Hack-able? - Do you really need me to explain this link?
  9. Base64 Decoder - Decode the links encoded in Base64, for those who refuse to use the script below.
  10. Link Not Found - Link totally found!
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F.A.Q. :
You need custom firmware (CFW). At the moment, there are 2 options capable of "backup” loading: Atmosphere (easiest to just grab my UnderAtmos pack, which includes Atmosphere, sigpatches, and more) which is free, or SXOS which costs around $25 USD.
On top of that you need a way of launching the CFW payload to your Switch every time your Switch dies or you properly turn it off. The SX-Pro is a dongle which comes with the SXOS license and launches payloads. There are other dongles, most of which are cheaper but don't come with the SXOS license, though they work with all CFW options. You can also use your Android phone or a computer as well as long as you have the right cables to plug it into your Switch (a usb-c cable is required for the Switch end, with either a standard usb plug for computers, or an adapter for whatever your Android phone has). Payloads are a .bin file typically, and should be on the respective CFWs' websites. My AtmosPack contains payloads for Atmosphere, Hekate, Lockpick, and several other useful tools.
Another necessary part of "backups" is fooling the system into thinking you own the game - SigPatches. These files make the Switch think you are installing a game or app that you actually own. SXOS comes with one version of these patches built in, but for Atmosphere users you will need to grab them yourself. I recommend using these patches (included in both my packs), as they cover everything you would need with Atmosphere. It is as simple as dragging the files to your sd card, so don't worry.
You will also need a way of installing your "backups". You can use Goldleaf, the SX Installer (built into SXOS), or any other number of programs (DZ, Tinfoil, and/or N1dus for example). The process is pretty straightforward with any tool you choose. Though, you could also use my shop in either pack to download and install the games directly from the Switch.
XCI files are physical cartridge dumps. NSP files are eShop digital downloads.NSPs are considered more risky for a ban (doing any kind of hack is a ban risk, take it or leave it), but they don't need to be mounted like XCI files. Only SXOS can mount XCI files, but other CFW can install them like NSP files if need be. XCI mounting refers to tricking the Switch system into thinking a game cart (XCI) is inserted into the cart slot (mounted).
NSZ and XCZ are compressed versions of the aforementioned formats. These can typically only be installed with a few installers, since they are considered "more piracy focused" and some developers refuse to support that. They speed up downloads, and take up less space when storing them outside of the Switch, but installed they take up the same space. This makes them great for shop owners like me, to reduce footprints and make the downloads much quicker for my users.

SXOS supports XCI mounting and USB storage, both of which are not needed for many use cases (and USB storage might be coming to free CFW soon enough). Aside from cost, XCI and USB storage, there is very little different between SXOS and the free CFW options. SXOS users will often say that it is much easier to set up and use, but it is all the same: copy files to sd card, push the payload, and you are good to go. It doesn't get much simpler. SXOS just packages it all together, but then again... so does this post. I don't see me charging you thirty dollars.
For games, updates, and DLC try my UnderPack (contents of the UnderPack are in the AtmosPack as well).
If what you aren't looking for isn't there or you refuse to connect your Switch online, you can try The SwitchNSPs Sub , The SwitchLoader Sub or this post Game Sources (Feb2020). For all else, check the links in this post. It covers most things.
Enjoy your piracy obviously very legal backups.
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DISCORD LINKS - Here are some of the best hacking/piracy/emulation Discords around:
  1. This Sub's Discord - Great place to ask for help, find games, and more.
  2. The Quota'd Discord - An alternative to finding games (for use with the Shop app).
  3. AtlasNX Discord - For info related to Atmosphere.
  4. Switchfinite Discord - Has various info and links.
  5. RetroNX Discord - For info mostly related to Lakka and Retroarch on Switch.
  6. Switch Lan Play Discord - Want to play your online games while hacked/banned? Start here.
  7. Nintendo Homebrew Discord - A general scope Discord for discussion and assistance with all types of Nintendo homebrew. Be that Switch, Wii, 3ds, etc.
  8. Nintendo H&H Discord - Homebrew & Hacking Discord, from the amazing XorTroll.
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BONUS - Random Links of Awesomeness:
  1. SwitchTools Website - Various useful tools, all on one site. Go here for ChoiDojourNX (to update OFWs via homebrew).
  2. Automatically Decode Base64 code on Reddit - A Tampermonkey script uploaded by one of my users, u/DanielBlaze. It automatically decodes Base64 code on Reddit, which is VERY useful when browsing here and other subs that encode their links.
  3. NXTheme Installer - An installer for Switch themes, many of which can be found at NXThemes , as well as some of my own linked on my website.
  4. Android On Switch - The very popular mobile OS for phones and tablets, on your Switch.
  5. Retroarch Nightlies - The very latest builds of Retroarch on Switch (a multi console emulation bundle).
  6. Lakka On Switch - An entire OS for Switch based on Retroarch. No ban risk, with Gamecube and PS2 cores included!
  7. JoyCon Toolkit - A neat tool to change the colors of your controllers (what they show on the Switch). In case you modded them, or just are tired of the normal looks.
  8. Skyrim Switch Mods - The Nexus Mods page for Skyrim On Switch.
  9. GameBanana - A site dedicated to hosting mods. You might need to use the search function, but it has mods for several Switch games as well. Including Smash, Pokemon, Mario Kart, and more.
  10. GBATemp - An amazing forum with tons of information about lots of gaming subjects, including hacking.
  11. Rufus - A tool for managing external/usb drives. Perfect for formatting your SD card, since Windows doesn't allow over 32gb to be formatted as fat32. It is an overall great tool in general, and I recommend everyone have it on their PC.
  12. 7Zip - A tool for compressing and decompressing files on your pc. Great for use both related and unrelated to Switch hacking. Many downloads you will find will be ZIPped, RARed, or 7ZIPped. This tool can extract them all, and much more, for free.
  13. Homebrew App Store - Website that is linked to the homebrew app itself, for finding any number of random homebrew items for your Switch. Be that games, emulators, or tools, this site (and its app) has plenty. The app itself is included in the AtmosPack.
  14. SciresM Twitter - The Twitter for the main dev of Atmosphere. Feel free to follow for news on what he is up to.
  15. M4XW Twitter - The Twitter for one of the main devs for RetroNX (and other projects). Feel free to follow for news on what he is up to.
  16. Imbushuo Twitter - The Twitter for a dev working on Windows on Switch.
  17. Langer_Hans Twitter - The Twitter for a dev working on Android on Switch.
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Random links to Switch Hardware I think is very cool or useful (may or may not be of interest to you):
Case/Shell Replacement NES Style , Bluetooth Adapter and U-angle USB Adapter , Clear Shell Replacements , JoyCon rails that allow charging when in use , Cheap RCM jig listings .
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Other (unaffiliated) hack/piracy subs for different systems, in case you were looking to hack your ps3 or whatever:
Ps3Hacks , Ps3Homebrew , VitaHacks , VitaPiracy , 3dsPiracy , WiiHacks--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------Also, a big shout out to our supporters! Thanks to anyone who helps people here, on the Discord, and/or donates. We can use all the help we can get to grow UP's Domain. Be that helping hands, new apps, or donations. Everyone can help.
submitted by underprivlidged to Unders_Domain [link] [comments]

[Table] I am Dave Plummer, author of Windows Task Manager, Zip Folders, and worked on Space Cadet Pinball, Media Center, Windows Shell, MS-DOS, OLE32, WPA, and more. (pt 2/2 FINAL)

Source | Previous table
Note: Some of the question-taker's answers were also removed along with corresponding questions, and they have not been recovered below.
Questions Answers
What is a typical day in your life like? I get up at 4:30. I watch some YouTube, do some email, work on my writing or similar. I head to the gym at 7, shower and start my day around 8. I work in my home office or shop/lab, code and work on stuff, throughout the day. I could be busy all the way through to 8-9PM if I'm wrapped up in something, but not usually that busy.
the below is a reply to the above
You get up at 4:30 AM? Wow. Have you always been a morning person? Are other people on your team morning people so you decided to start early? I’m asking this because it seems like a lot of successful people wake up very early and work out before starting their workday. No, I never was until my neck injury. While recovering I couldn't sleep more than about 4-5 hours max and just got into the habit. Since it was so productive for me, I just kept it up!
the below is a reply to the above
Thanks for sharing. I wish you good health. Thanks!
Did you create Robocopy, or know who did? I use that very regularly and much more efficient than using the GUI. The secret dirt is that Robocopy was first written by MS colleague Kevin Allen, and he started sharing copies around in 1994ish. From there, and after many iterations and heavy-duty real-world feedback, robocopy ended up in the Windows Resource Kit, and then later merged into the core Windows package. In the beginning, Kevin was a very experienced programmer, but new to the Win32 API; so robocopy was one of his projects to educate himself about Windows programming. Later on, ITG used robocopy to routinely transfer many gigabytes of data around MS global offices, every night; it became very robust and battle-hardened. It is a long time now since Kevin was involved in the robocopy source code at all; it is maintained by the Windows team.
Did you create Microsoft Clippy? Will Clippy ever make a come back? Noooo... but I was around at the time. We have Clippy now in the form of Siri and Google Assistant and Cortana, but there's no picture. That's all it was though, an early digital assistant.
I read on a Microsoft devblog that when windows got ported to 64bit pinball 3d was not ported because of bugs and the developers not being able to understand the code/not having enough time. It's a shame, because it was such an awesome game and I spent many hours playing it as a kid. Was the code messy due to being ported from Sam and do you think it could have been ported given enough time and expertise? Basically what I did when I ported it was to maintain the central code "logic" loop of the game unchanged so that it would play just as it did on other platforms, and then "hooked" functionality coming out of it and going into it. So I rewrote the drawing code that did the actual drawing, but not he original code that wanted to do the drawing, if that makes sense. I changed the how, not why.
That meant, though, that at the very core of the game was a big bunch of code that we didn't touch or monkey with, because it 'just worked'. Apparently sometime after Vista, in 64-bit, there was a collision detection bug in Pinball.
From what I read, Raymond Chen looked at it and got the general idea of what was wrong but didn't want to touch the fragile old code. Raymond's one of the best debuggers I've met, so it wasn't a question of expertise but of time and resources.
Anyone on the team could have trivially fixed it I'm sure, but it sounds like no one "owned" the game anymore after I left, and it was more than just a random little bug to fix, it would have required a dev to be assigned to it, and there likely was no one free.
What is your favourite colour please? Well, I have four cars with blue interiors and I'm wearing a blue shirt and a blue watch and blue jeans. So probably blue.
If my son expresses interest in serious computer programming, where is a good place to start? C for Dummies? (I'm joking and I know terribly little about the topic, only enough to know backend is where it's at) Python, then Javascript. Build a website!
Hi! Just wanted to say, I still use MS-DOS regularly, on many of my older machines in my collection. Also Win3.x, Win9x etc How do you feel about computers becoming extremely dependent on 'cloud' services? I can still set up an old machine, install an old OS, install old software and have it all up and running within an hour or so, while modern software essentially requires cloud services for literally everything. What happens to that software once some random person out there decides that they don't want to support it anymore? Those cloud services go away? Are you concerned that future generations will not be able to experience anything from this era of computing? Considering computers were designed to be able to continually run the same software over and over as necessary, how can that apply if the bulk of this is lost when the cloud disappears? Or maybe this isn't a concern at all, and I'm just crazy...? I already have hardware that refused to work because the cloud service that backs it has been abandoned or the company has gone out of business.
I worry that things become dependent on externals that aren't reliable long term, and I know what you mean... but fortunately Windows, once activated, runs perfectly well offline forever, really.
I'm a fresh graduate with some experience and reading the knowledge you all have in the comments has made me feel very inferior. I only started coding in my university and I don't do it in my past time. Am I doing something wrong? I do enjoy programming but I try to keep a work life balance. Is that a thing in software development? Also did you ever approve a pull request by Bill? No, as long as you DO enjoy it when you're doing it, you're fine. There's an entire "spectrum" of people in the world and some of us have "special interests" with which we're a little obsessed, and tend to "hyperfocus". I'm one of those people but it's by no means the only way to do it!
I knew many great programmers who (a) didn't program in their spare time at home and (b) didn't continue to program recreationally after leaving it as a job.
If you can work regular 40 hours a week as a productive programmer, you'll be set!
the below is a reply to the above
Thank you so much for this! Are there any tips you'd like to give to fresh graduates like me? If you get a job at a large company like Microsoft, and decide you're not happy, try moving INTERNALLY before looking for another job. You could work for 5 different companies over your career and they could all be Google, for example. Culture goes through and through, but every team has its own.
the following is a later reply If you can put in a 35-40 hour week of solid work, you'll be fine. There are three buckets: the obsessives, like myself, who work as much as they can. Then the solid pros, who can turn out a ton of quality stuff in 40 hours. And then you have the slackers who surf Facebook at work and read reddit when they should be coding. As long as you're not in that group you're fine, and a balance is important. It is indeed a thing the successful people achieve it. It's not about how much code you write, it's about how much MORE time you spend coding than you want to, and that should be zero!
Lots of people are in careers they don't practice in their free time, in fact most. So it's a bonus if you're that way, but most people are NOT, so don't despair! You're normal!
If you're still answering, how much of the original Task Manager still lives in the modern Task Manager? Anyway, thanks for the AMA! You're a legend! I don't know for sure, but from looking at the app, and not the code, I'd expect about 60-70% of it?
Hopefully you’re still taking questions. I get a lot of crap by my peers about command line. Power shell is badass but I’m a cmd guy myself. I know we can do pretty much everything that cmd does in powershell and more, but idk. I like what I like, you know? Where do you stand on this? Honestly I'd be a CMD guy as well, but I'm really starting to lean towards using bash under WSL.
Have you ever looked the help for SET and FOR under CMD? It's where we put every piece of extra functionality, since you can't add keywords that might collide with people's script names, etc...
I didn’t use windows after windows 7 for about 5 years. Back in august 2019 I finally rebuilt and upgraded my old PC and installed windows 10. The task manager in windows 10 is so amazing and powerful. I would imagine it’s something you wanted to implement in the 90s but didn’t have the tools or time. Right? Indeed, I'm a big fan of the current task manager and what they've done with it! I wish there was a Dark mode, I wish it handled file lock tracking, and I've always got wish lists, but they've done a great job with it!
CIA_grade_LSD: Why does the file transfer time remaining progress bar start at like 15 hours and then drop to two minutes and then stick at 99% for five minutes? (An exaggeration I admit. I know you and your colleagues do your best, but I am curious why this hasnt gotten much more accurate over the years.) androidethic: Yes, we need a justification as to why the windows file operation estimations are so random/inaccurate! They're the worst estimate out there, except for all the others.
Mac is just as bad. It's a hard problem. I worked on it briefly, and to help solve it I kept track of the average time it had taken for a whole range of operations, like creating, moving, deleting, renaming a file, or moving a block of N bytes, etc. Then multiply by the number of those operations that remain. But even that can be wildly off in degenerate cases.
Do you ever get laid? Not since your Mom kicked me out.
Why has windows task manager never had a true force quit? End Process is a true force quit.
What was your team's opinion on linux at the time? And what's yours opinion too? I like it a lot, I was an early adopter back in 1993-1994 and tried to contribute some code for parsing IIDs, though I don't know if it's still in there. I hope it is, becaue then I'd have code in Windows, Mac Office, and Linux. I'd be everywhere :-)
Now that we have WSL 2, though, I do most of my Linux work under Windows!
How much of the original DOS code is still in modern OSs? None whatsoever. In fact, the only commonality at all would likely be the PGM header on disk still traces its original layout to MS-DOS.
But rest assured there's NO code from MS-DOS inside NT, for example. It was a complete clean-slate design.
Was it you responsible for the atrocious naming conventions in WIN32? Your username is dhbt12 :-)
What current developments in the world of operating systems are you watching with eager anticipation? File systems and LLVM seem to be the rage right now, at least from where I sit. Containers are cool to me, like Docker! That's really the biggest development of recent years I think!
the below has been split into two
* What's your compensation? - Zero, since I'm retired and there's no pension.
* Have you met Bill Gates? - Yes, a number of times. When I was first hired he had me and a few other recent hires over to his house for burgers and beer and it was quite nice!
What's your opinion of free and open-source software? Broad, I know. I saw your response about WinRAR saying you like to license your software, but do you hold a similar sentiment in tossing a coin to the devs of foss software you might use? I love it, I just don't have any illusions that making a piece of code open-source somehow leads to higher quality. It makes it more available to me, which is great, but in reality, on a typical project there are going to be 1-5 people who really look at the code and then a dozen the sort of know it to make changes, and then consumers of the code who just call it. I don't see that those 1-5 people are any brighter than the people who'd be responsible for a product in a proprietary environment.
Now at a certain scale, like the Linux kernel maybe, you've got enough eyeballs looking at it that it makes a difference... that I could see!
What's the idea behind SYSKEY? As I understand it, its function is to encrypt something called the SAM (Security Account Manager) database. This database stores hashes of user passwords, and is used to authenticate users when they supply their password.
Hey Dave, what do you think the future of the windows OS will be? Is a cloud-based OS possible, potentially limiting computer hardware? As a total guess, I imagine our experience will eventually be just a UI device locally and everything else happens in the cloud on server hardware. So as you say, at some point your client hardware is "good enough" and then companies compete on the merits of their back-end services.
Do you know Mike Toutonghi? , he used to work at Microsoft, now he started a new blockchain project called The Verus project. By name and email but not well enough to recognize him at the mall today, I'd say!
If you had to redo windows, what would you most like to change? What do you regret most? What do you like most? The Format dialog needs to be redone! And Task Manager is likely my favorite...
Android or iPhone? Beer or wine? Ginger or Mary Ann? iPhone. Beer. Can't it be both? It's an island, after all.
the below is a reply to the above
I figured the iPhone since you have Mac's in the lab. I figured beer also since you can't shift a 4 speed with a glass off wine between your legs. Nice garage BTW. However i wasnt ready for both, it's an island after all. Touche. I tired to compile my first bit of code from GitHub today. I failed miserably. It would install but wouldn't run. I'll keep at it. Make sure you're in a clean empty folder. Try the code from Episode 11, I just used it so I know that works! Clone it and build it in PlatformIO with no changes, and that'll tell you if your dev environment is set up and working properly.
I cant connect to my cloud, can you download it for me? I'd love to, but I'm out of paper. Can you fax me some?
What amazes you the most when you compare technology from the 90's to now? GPUs!
Is it wrong of me to only ever end task manager with itself? Software Seppuku.
Probably too many comments and very late to the game, but here it goes! I teach Comp Sci at an international school. Would you be willing to give a small webinar talk to my students? They would just be so happy to hear from you as would I! Anyway, regardless, thanks for the many, many hours of enjoyment! Maybe after Covid, but I'm not a big fan of Zoom lectures! I just did one for the U of R, though, and if you check my channel there are two that I have done for the University of Regina that you might find useful for your students...
You can email me at [email protected] with info about the school and what topic you would like, etc, and I can see if it's a good fit for schedule and topic!
What computers do you personally at home? Windows? Linux? Mac? All three!
Why are processes able to hang to the point that task manager is unable to kill them? At that point there must be kernel corruption or something going on in a driver or well below the surface, I guess. If TM can't kill it, no one can, and it's truly hung.
Did you ever meet the genius who wrote the Space Cadet Pinball theme song? No, who wrote it? Matt Ridgeway?
Hi Dave, loved the videos on task manager Do you have any thoughts on modern C / C++ replacements like Zig and Rust (respectively)? I think its cool if memory access is indeed provably safe but you get code nearly as optimal as C, but I've got to learn more about them!
Did you like the windows phone? Never had one, started after I left, but I heard nice things about the very last one before it went away...
Hi Dave, Why doesn’t File Explorer automatically refresh to show new files in a folder, such as downloads? Seems such an obvious glitch! Also, how do I get the login screen on Windows 10? I push space, esc, mouse clicks, enters... and nothing happens. Then poof, it shows up. Why is this so unresponsive? It does.
In fact I know it does, because I have a patent on some of it!
Not sure why yours wound't be working, your system might have a third party piece of software that has broken File System Change notifications.
Was the time on Microsoft fun? It really was. I miss the people and the environment, and I especially miss lunch!
i’ve found 15+ 0-days in the shell32 API when doing a vuln analysis of explorer.exe. You can read my work at https://hyp3ri0n-ng.github.io! What’s it like to write really buggy code :P? I sense that high school was hard for you socially.
I’m sure I remember owning the pinball game as a separate standalone title before it was in windows? Can you explain the deal with that? Or am I misremembering Plus Pack!
You're a legend, can't believe I missed this. I'll post this here, if you don't answer it I'll have a good copy/paste for later. What are your thoughts on the sethc.exe / accessibility exploit? It's worked as far back as XP, and still works today in Windows 10, last time I checked. Windows Server 2003 and 2008 as well. Is checking the integrity of OS files before they're executed just not a priority? https://support.microsoft.com/en-us/help/222193/description-of-the-windows-file-protection-feature
Why ctl+alt+delete? An IBM engineer (David Bradley, I think) picked that combination to serve as a hardware reset. You can't fake it, you can't get around it. The PC knows it's really C_A_D when you do it.
Why that particular combination, you'd have to ask him!
What's the furthest you've gotten into a project that ended up not panning out? Was it something you really wanted to get working or were you relieved to move on? I'm a student studying engineering right now and reading these answers is extremely motivational; your passion for computers is awesome! Thanks for doing this. I spent about a year on an early prototype of Media Center that I was attached to but got killed. They did do a Media Center later, of course, but I had started 2-3 years ahead, but couldn't get funding.
Why has the Windows she'll been so bad for so long? I don't know, but I'll see you in he'll.
Do you still work at Microsoft? Do you still use only Microsoft stuff? No retired in 2003. I use a lot of MS stuff, but my main laptop is a MacBook and I use a Mac for video.
Do you own any Apple products or use them for work? I own all the Apple products except the new headphones, pretty much! I'm retired now though!
Is the workculture of Microsoft at the time very different than now? How much does Bill Gates' leadership impact the company? What changes had his departure bring? It is indeed very different under Satya than Bill, and the changes are widespread. But I left before Satya started, so I'm not really qualified to speak on them!
What are your thoughts on the age old trick of "Opening Task Manager to stop programs from freezing or being slow", is there some merit to doing that or is it just a simple coincidence? Total coincidence, honest! Task Manager, at that level, is just a windows app with a message pump. It's existence doesn't do anything that solitaire or paint would not also!
No, but there's a great meme with the Star Wars general about how apps work better with Task Manager open because "fear will keep them in line".
It's purely psychological, though. TM doesn't do anything by running the calc or paint wouldn't also provide!
Did you work on Windows ME? If so.. What the hell happened to that OS that made it so terrible? I had kernal errors every week. Nope! My work on the shell would have been backported to it, but I didn't work directly on 98 or M3, other than they used our NT version of the shell code by then I think.
Did you make any contingency for when Task Manager stops responding? Yes, lots! Check the video the "Secret Life of Task Manager" for more dirt, but there are MANY things it does to help prevent you ever being stuck with no task manager:
https://youtu.be/f8VBOiPV-_M
If not asked yet If this is correct, as posted in Regina awhile ago iirc I saw a post saying you’re from Regina, Canada Is that true? If so that’s awesome to hear that someone from my local area made one of my favourite no internet game and the basic fundamentals of the most used OS for computers Yes indeed, that's me!
Why is the documentation for WPA so bad and scarce? I have to refer to Bruce Dawson's years old blog to decipher some of the columns names. Are there any plans to add a comprehensive manual for it? Windows Product Activation? Columns? Sorry, are you using WPA for something else?
Can I intern for you? If you know how to write a Material-themed admin-style Dashboard in React, can consume a REST api in doing so, and have some experience with iPhone apps an Unity, then maybe yes!
I was actually looking for an intern this past summer to write a phone and web app...
how did you assured code quality and readability? did you use static analyzers/ unit tests or what? Check out the "Secret History of Task Manager" video for a description of "NTStress" and how we nightly tested, but there were professional testers, every line of code was code-reviewed, and so on.
My understanding is it's quite different now, though!
When you say you worked on Windows activation, was it for more than a day? That's an odd question. Can I ask why you think it might have just been for a day? Clue me in to what you're hinting at and I'll fill you in on the rest!
Why do I need to press 3 buttons and 1 click to open task manager? Because you choose to fail!
You can do it with two clicks or one simultaneous multikey press!
Do you think WPA was a success? I think so! It helped stem casual piracy, wasn't "cracked" for at least 18 months after we released it, and didn't unduly inconvenience users too often, I hope.
We were really aiming for the 95% case. Trying to catch the 95% of piracy that is people sharing keys, reusing their own keys on too many machines, getting keys off the web, that sort of thing. I think it accomplished that.
How did you feel about windows 8? Same way you do.
Who invented the blue screen of death? John Vert. He said:
"Back in 1991 I wrote the original code for Windows NT 3.1 that put the video screen back into text mode and the routines to put text on it (and a truly gnarly bit of code it was!). I used the white on blue colors for two reasons.
* The MIPS workstations we were using for the MIPS port had firmware that presented a boot option screen in white on blue, so it made sense that the bugcheck screen would match.
* I (and many others) were using SlickEdit as our text editor and at the time its default color scheme was also white on blue.
I believe Mark Lucovsky wrote the original code that dumped a bunch of text to the screen. This was a bugcode and a stack dump, resulting in a bunch of useless hex numbers which product support would occasionally dutifully transcribe from the customers and include in the bug report.
There was no "typesetting" as we used standard VGA text mode on PCs.
I don't know the history of the Win3.1/Win9x blue screens, I think the fact they were the same color is just coincidence."
But can you make sick stick figure death match animations in QBASIC? No, but I do a mean Bill the Cat ascii art!
How could you? Sometimes you just gotta say WTF.
https://youtu.be/a0p7rJsYisw
What are you working on these days? Mostly on programming tutorials and nostalgic "Windows War Stories" on my youtube channel:
http://www.youtube.com/c/davesgarage
[removed] That's me! Went to Miller high, worked at ISM and SaskTel during college, etc!
Here is my question. Im a cuban teenager (17) and my dream is work is be a developer. What kind of mini works i can do for learn programation before University? Do as many little program tasks as you can, and make sure you complete them, and SAVE them for the future so you can look back!
Try writing a little program to convert back and forth between roman numbers and regular numbers. Or fund the next highest multiple of 32, or count the number of it bits set in a byte. Or the real difference in seconds between two dates, that sort of thing. Real problems that you have to solve will help a great deal as they act as sort of a "forcing function" to make you get to the very end.
Do you like macaroni & cheese? Kraft Dinner all the way. And I eat with little packets of designer ketchup.
Wait...you didn't built paint? I'm out. Nope, sorry. But I owned calc for a while, back when we were adding infinite precision math to it!
Hi, If Microsoft wanted to, they could make it impossible to activate a pirated copy of windows using 3rd party software. So why aren't they making it impossible? Not sure what you meant by 3rd party software. Are you saying Windows can actually be activated even if pirated? That'd be news to me, but anything's possible.
What was the criteria for “tilt” on space cadet pinball? I played that game for hours as a kid. Spacebar would add a little "action" to the table, if I recall, and you could strike a balance of adding so much so often... but too much (ie: smash space too much) and it'll tilt.
Did you ever have to interview anybody at Microsoft? If so, what types of questions would you ask back then? What was your interview like going into Microsoft? Oh yeah, I've interviewed dozens or hundreds I'd bet. I'd like to ask "calibrating questons" like "Give me a funtion that takes a number and returns the next highest multiple of 32" or "count the number of bits that are set in it" to see how their basic coding skills were.
Then I usually liked to give a problem I was working on to see what it'd be like to actually work with the person.
I interviewed three times, once as an intern, once as full time, and then once to move to the Shell group. Each as an all-day affair, and very arduous. You have 2-3 hour long interviews in the AM, then a lunch interview, then 2-3 more hour long interviews in the PM, then a supper thing, etc... it's a long day!
ImRandyRU: What have you done for me lately? Edit: it was a joke... dabigchina: NT is the foundation that all modern windows OS's build on, so a lot. Zeusifer: I guarantee some of OP's code still exists in Windows 10. Most of it, to be honest. As a guess I'd say 75% still there.
Hey man, I had a wicked dump this morning and now my toilet is blocked. Any idea's? More roughage in your diet.
It was so satisfying to push the 3x5 disks into the slot and have the button pop out, and make a vroom vroom sound. Ah, the old days. What's your favorite MS-Dos game from the 90s? I actually came to the PC after MS-DOS, so I wasn't a DOS gamer... I suppose in those days it was primarily C64 and Amiga games. I do remember being fond of Sim City, like everyone, but also of a game called "Seven Cities of Gold"...
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FortuneJack 50 Gratis Spins + 6 Bitcoins Bonus + 250 Free Spins

FortuneJack 50 Gratis Spins + 6 Bitcoins Bonus + 250 Free Spins

FortuneJack No Deposit Bonus
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About FortuneJack Crypto Casino

Bitcoin casinos have become increasingly popular recently, particularly in markets where online gambling transactions aren’t always easy to process. Many sites that once only used traditional banking methods now offer the cryptocurrency as an additional option, while others have developed their entire casinos around the digital currency, going so far as to place all bets in Bitcoin (BTC).
One of the more prominent sites in that latter category is FortuneJack. This Internet casino is fully devoted to being played in BTC, from the time you deposit to the time you cash out. There are bonuses that use the currency, and all of your gameplay will be done in it as well, meaning you never need to use any of your sensitive financial information to play here. Back that up with a solid selection of games, and you have a very solid option in this emerging area of online gaming.
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FortuneJack Payments

In what is a fairly unique design decision, FortuneJack doesn’t use any standardly-issued currencies at all in its banking system. That means that you cannot deposit or withdraw in dollars, euros, pounds, or anything else that you might be storing in your bank account.
So how can you play? The site uses a variety of different cryptocurrencies to power its games, and you can do both your deposits and withdrawals in any of these. You can also use the exchange interface to – as the name would suggest – exchange between any of a number of popular digital coins. The complete list of supported virtual currencies includes:
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  • Dogecoin
  • Ethereum
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  • Dash
  • Bitcoin crash
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One of the great things about this system is that it allows you to make withdrawals instantly, without the delays seen at most casino sites. One potential drawback is that it can be tricky to get started if you’ve never purchased a cryptocurrency before; however, the site does provide a convenient link to Indacoin, which provides a quick and simple way to purchase Bitcoin.
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FortuneJack Games

Often, sites that are a bit quirky and offer something unique come up a little short when it comes to game selection. However, that’s not the case at FortuneJack, as the operator has partnered with several major software developers in order to put together a robust selection of titles for players to choose from. You’ll see games from Betsoft, Endorphina and others here, along with some truly different options that aren’t popularly offered throughout the industry.
Let’s start with slots. If you’re familiar with Betsoft, you know that their 3D slots are some of the most popular games in the online casino industry thanks to their outstanding graphics and interactive bonus features. These games are augmented by a number of other games from other providers, including a Bitcoin-themed title known as Satoshi Secret. Some of the most popular machines include:
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  • Rock Star
  • Mega Gems
  • Mr. Vegas
  • Mamma Mia!
  • Blast! Boom! Bang!
  • 4 of a King
  • Fairy Tale
  • The Ninja
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When it comes to table games, you’ll find plenty of common choices like roulette and blackjack variants. But where FortuneJack really shines is in its selection of live dealer games. These tables are presented to players over a live video stream, where you can watch a real human dealer use actual casino equipment to determine the results of each bet. It’s the closest you can get to playing at a real resort on your computer. This site has one of the biggest selection of live dealer games we’ve seen yet, including the following choices:
  • Blackjack
  • Roulette
  • Baccarat
  • Sic Bo
  • Dragon Tiger
Other games include keno, bingo, a dice game, and a binary trading option for those looking to mix the Forex currency trading market with their casino play.
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FortuneJack Promotions

FortuneJack offers players a 100% matching bonus on their first deposit. Given the theme here, it’s only natural that the maximum bonus amount is expressed in cryptocurrency: in this case, it is 3 BTC. This bonus is fully cashable and carries a wagering requirement of 40 times the initial deposit amount. Various games will clear this promotion at different rates: while live games contribute just 5% of each bet, keno counts for 100% of each wager you make, with most other options falling somewhere in between.
Overall, the terms and conditions of this promotion are rather fair. While you’ll void the bonus if you try to cash out before you’ve cleared it entirely, you’ll still be allowed to keep all of your winnings to that point. In addition, you’ll have as long as you want to finish clearing this reward – there is no time limit for you to work around.
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Software

Thanks to their instant play software package, there is no need to download anything to play at FortuneJack. Instead, you’ll simply need to log into your account on their website, and you’ll have instant access to all of the games in their collection. The only thing you may wish to do is ensure that your web browser of choice is up to date; beyond that, you should have little problem playing regardless of the operating system or other software you are running. We should note, however, that there is no dedicated support for mobile gaming here; while it’s possible that you might get parts of the casino running properly on a tablet or phone, there are no guarantees of that at this time.
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Overall Impressions

On the whole, we have been very impressed by FortuneJack. This site handles the Bitcoin gaming experience better than just about any we’ve seen, and the fact that many other digital currencies are also accepted here is a wonderful touch. The game selection and promotions are also great, meaning that for players who want to gamble with cryptocurrencies, this might just be the best option out there.
Still, this isn’t a site for everyone. The lack of traditional banking options may make this site confusing or inconvenient for some players, and we’d like to see them add mobile-optimized options at some point. If you’re looking for a classic online casino, other sites may be more up your alley. But if you’re ready to venture into the world of BTC gaming, FortuneJack is a great place to get started.
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JV Spin Casino 100 free spins + €1500 bonus + 150 gratis spins

JV Spin Casino 100 free spins + €1500 bonus + 150 gratis spins

JV Spin Casino Review & Bonsuses
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About JV Spin Casino [Full Review]

This is a brand new release from the team at Marikit Holdings, you might know them for bringing you casinos like 22Bet and 1xSlots, but they’ve excelled themselves this time. This is a massive casino, with a huge selection of the best providers and huge bonuses too, just stop reading this and go check it out.
If you didn’t take that last piece of advice, then I guess I’ll tell you a little more… new players can get a big no deposit bonus and a huge casino match bonus when depositing too. But that’s not all, you can take advantage of cashback from the word go here and as you play more you’ll earn even bigger percentages. Everyone gets Birthday gifts and you can get a tasty reload bonus on Mondays here too.
The team offer a massive range of deposit options and you can even use cryptocurrencies here too, so you know what that means, fast cashouts! The website is fully secured with the latest SSL encryption methods and JV Spin holds a full gaming licence courtesy of the Government of Curacao.

JV Spin Casino Games

You will get access to over 7,000 games here, with all the best slots and live casino games you can imagine. Play games from providers like NetEnt, PariPlay, Iron Dog Studios, Amatic, Endorphina, Play’n Go, Pragmatic Play, EvoPlay, GameArt, BetSoft, iSoftBet, Quickspin, Habanero, Booming Games, Microgaming and loads more.
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JV spin casino holds one of the biggest Live Casino sections you will find anywhere, with games from 20 different providers that all specialise in offering great quality casino games, you simply must check out this casino if you like these kinds of games. Play Poker, Blackjack, Roulette, Baccarat, loads of game shows and much more.
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JV Spin Casino Features

The website is great, with loads of categories to browse through, a massive selection of language options, tournaments to check out and it works well on your mobile devices too. The support here is great, with the team having a live chat service that never sleeps.
Welcome & No Deposit Bonus
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Whamoo Casino - free spins, no deposit bonus, promotion


Whamoo Casino Review & Free Bonus
Sign up with Whamoo Casino and test slots in freeplay - No Deposit Required! Additionally, take advantage of 300 Free Spins and up to 600 EUUSD Welcome Bonus. Exclusive promo codes apply. Click on the link below and start playing for free!
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About Whamoo Casino [Full Review]

Whamoo is a brand new, fun-loving online casino that has recently opened its premises for gamblers from many countries around the world. It does however promise to be more than just an online casino, as Whamoo describes itself as a lifestyle and feeling.
The rush you feel when the reels spin. The sound you make when that spin turns into a huge win. That’s Whamoo. Yet Whamoo is so much more than that. This online casino promises all you would expect from a reputable online casino – but then improved further. A massive game library? Check. Live casino? Check. Full mobile compatibility? Check. An entire VIP bonus programme for loyal customers? Check. Whamoo is a casino which comes with the entire package which players have come to expect of a casino provider.
On paper Whamoo sounds like a great online casino. But being a newcomer on the scene, there are of course always some open questions. How reliable is Whamoo? What can you expect from this brand new casino when it comes to the available games? How cooperative is their online help desk? What kind of welcome bonuses are there for new players who wish to open an online account?
In our extensive Whamoo review, we will try to answer all of the above questions and guide you through this brand new casino. So do read on and let’s explore this exciting new addition to the world of online gambling!
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A fully licenced online casino

Whamoo is a fully licenced online casino and a safe place for gamblers to put down their wagers. The website of whamoo.com is operated by DialMedia Ltd, a company registered by the Malta Business Registry with number C86642, on the registered address of Depiro Point, Block A2, Triq Mons G. Depiro, Sliema, Malta.
As gambling operator, DialMedia Ltd. fully licensed and regulated by the Malta Gaming Authority (MGA) under licence number MGA/B2C/542/2018 issued on 10/04/2019.
What does this say about the reliability of Whamoo?
The MGA licence is one of the better ones you can find in the online casino world as Malta is the major European nation when it comes to online gambling. It is home not only to most of the world’s top online casinos, but also to many software providers and other businesses providing auxiliary services in the gambling industry.
A Malta Gaming Authority licence is not handed out with ease, as a company needs to fulfil many criteria before being granted one. The national gambling authorities of this Mediterranean island and EU member state check for example if all games which are made available are indeed fair and honest. They also check whether a company has enough cash reserves to pay out lucky winners of casino games and hold regular audits to ensure that there are no irregularities.
If an online casino has a MGA licence, it means that all the important criteria when it comes to safety, honesty and reliability are fulfilled and that it is a safe place to gamble. For us, the online casino licence is always a first thing we check before we even would consider playing somewhere. With this crucial criteria being fulfilled, we can thus move forward in our Whamoo review and look at all the other things this casino has to offer. And to be honest, the whole Whamoo package looks quite promising! Three of the main selling points of the Whamoo online casino are:
Whamoo clearly sounds like a promising casino when looking at the selling points, but do these points hold up when we test out the casino in real? Let’s continue our review of Whamoo with one of the most important aspects of every online casino: its game library. Which casino games can we find back in the Whamoo game collection? How honest and fair are these games? These are all legit questions which must be looked into before you can decide whether or not an online casino is suitable or not.
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Games from top software developers

When checking the list of Whamoo’s software providers you can only feel relieved as this brand new online casino only has games from the world’s top casino games developers. Especially for a newly opened online casino it is important to show to the public that you are talking serious – and you can only do that by adding the most popular games from the top software providers to your game library.
It’s not only about fun. Sure, these top software developers are known for making some of the most fantastic video slots, stellar table games. They have the most exhilarating and professional live casino tables to which you can connect in just a few clicks. But it’s more than just playing fun, graphics and game design.
By only having games from the top software companies, you are giving your players a clear message that you are only satisfied with the best quality games. Perhaps the most important aspect is game reliability, honesty and fairness. All games from the top software companies are fully tested and accredited by regulatory bodies. These gaming authorities check whether games indeed turn out completely random results and give gamblers a honest shot at winning. This is perhaps even more important than just a fantastically designed game, as in the end what matters most is reliability and honesty inside a casino.

RNG

The games which can be played at Whamoo Casino all have a piece of code called a Random Number Generator (RNG). With a random number generator, the outcome of every game is completely random and independent from previous results. It means that every card being dealt on the table, all dice which are thrown during a game, and every ball spinning around in the roulette wheel is never predetermined. Let’s put it this way: if you throw a single dice with the numbers 1 to 6 on it, you have indeed an exact 1 out of 6 chance that it will land on your predicted number.
A random number generator is absolutely crucial when it comes to delivering fair game results and giving gamblers a honest chance at winning. By having games from the top software providers, Whamoo makes sure that you can trust the fairness of every casino game you play. The good thing is that not only are the game results subject to occasional audits by regulatory authorities, but that these software providers also pro-actively test their own games to ensure they fulfil the highest industry standards. They hire independent testing agencies such as eCOGRA to check their games, both in virtual simulations and real-time results.
Let’s take a look at the software providers whose games have already been added to the Whamoo game library. As these are some of the best known software developers in the world, chances are that you have heard about some of these names before!
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NETENT GAMES

Also known by its full name of Net Entertainment, NetEnt is one of the largest casino game developers in the world. NetEnt is a Swedish company which was founded in 1996, which makes it one of the oldest companies in the relatively young world of online casino gaming. It is so big, that the company is even listed on the local NASDAQ stock exchange in Stockholm, Sweden!
NetEnt is best known for its vast video slot portfolio, of which many games are also playable at Whamoo. Having NetEnt games in your casino game library is almost a must for every online casino, as besides Whamoo some 300 or so more online casinos have NetEnt games available, which tells you something about the popularity of this company. Just like Whamoo itself, NetEnt has a full gambling licence in the EU member state of Malta, which means that all games are subject to regulatory oversight and can be trusted for their fairness. NetEnt also works closely together with independent testing labs to ensure that their games meet the highest standards.
Some popular NetEnt games which you can play at Whamoo are Jack and the Beanstalk, BerryBurst, Twin Spin, The Vikings, Wings of Riches, Aloha!, Fruit Shop, Jacks or Better, Gonzo’s Quest, Dazzle Me, Wild Bazaar and of course the eternal favourite of Starburst.

PRAGMATIC PLAY GAMES

Pragmatic Play is another major company in the online gaming world. The casino games of Pragmatic Play are always popular with the players, so it is no surprise that Whamoo has chosen to add quite a few Pragmatic Play games to its online collection. Pragmatic Play focuses mostly on online video slots, although they also make some exciting live casino games which are hosted in their own studios.
Being only founded in 2015, Pragmatic Play is a relative newcomer within the game developing industry. Yet in those few years time, the company already managed to reach to top heights with Pragmatic Play being considered to rank among the top game providers. Quality and safety are of immense importance for Pragmatic Play. Therefore, all games are documented and tested by independent auditors and testing labs such as QUINEL, BMM and Gaming Labs.
Popular Pragmatic Play games which can be played at Whamoo are John Hunter and the Aztec Treasure, Great Rhino Megaways, Leprechaun Song, Lucky Dragons, Mustang Gold, The Champions, Vegas Nights, Aztec Gems, Buffalo King, Starz Megaways, Triple Jokers, Magic Crystals, Sugar Rush, Beowulf and many more exciting video slots.
Of course, many baccarat, blackjack and roulette variants are available in Whamoo’s Live Casino which is powered by Pragmatic Play software. You are connected by high resolution video feed to professional dealers and croupiers in one of the Pragmatic Play casino studios where you can experience the thrills of a real life casino behind your computer or mobile phone. It’s almost like you are standing in Vegas!

STAKELOGIC GAMES

Stakelogic is another popular software developer which has added its games to the Whamoo game library. As one of the best-known developers in the software industry, it is always a good sign that Stakelogic games are available to play given that this company has made some exciting video slots.
Using HTML5, Stakelogic games are of course fully mobile compatible, which means you can play them on your smartphone as well. The company has also made some exciting new 3D slots which are not only gorgeous to look at but also wild fun to play. As an off-shoot company from gaming giants Novomatic, Stakelogic certainly is a reputable software developer which can be trusted when it comes to fairness and reliability.
Popular Stakelogic games are Epic Slam, Wild Stallion, Magic Wheel, Super Wild Arcade, Fruit Spinner, Lucky Gems Deluxe, Hot Fruits, Grand Slam Deluxe, Runner Runner, Turbo 4 Player Jackpot, Dragons and Magic, Big 5 Jungle Jackpot, Mariachi and The Big Cash Game.
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High limit gaming options

Whamoo is an online casino which is not only suitable for gamblers on a tight budget, but also for the true high rollers. You can place bets as low as a few cents, or as high as several thousands of euros or dollars at this online casino. Depending on your game of choice, whether its a jackpot video slot or classic table game, there are countless of options to bet big for maximum excitement and chances of winning top prizes. Further down in this Whamoo review, we will discuss some of the high limit games which are available.
Highrollers should also note that Whamoo comes with its own VIP programme in which you can quickly work yourself to the top category if you bet big. You can get instant access to your own dedicated casino manager and will get invites to high stakes tournaments. There are special weekly cashback bonuses as well for the true high roller gamblers at Whamoo. We will discuss the VIP program more in depth a bit further down this Whamoo review.
For now, let’s take a look at all the high roller games which are available at Whamoo Online Casino!

Endless rows of jackpot video slots

If you are a real lover of video slots you will be glad to hear that Whamoo has several hundreds of online video slots available. Although some of these slots are more suitable for beginning players or those on a tight budget, there are plenty of slots available where you can bet up to 100 euro/dollar per spin. This makes for some exhilarating and thrilling slot game action which will please any high stakes gambler out there!
Of course, Whamoo also has its share of jackpot slots where you have a shot at winning the progressive jackpot which can run well above a million euro or dollar! These premium slots, such as those using the famous Megaways system, offer countless of opportunities to place maximum bets at your video slot of choice.
Check the Whamoo game library whether or not your favourite slot is available as well, or try one of the many exciting new game additions! It is easy to browse through the Whamoo website. You can sort slots by software provider, or use the search function to check for your beloved title.

Join for some high stakes blackjack action

Blackjack has always been one of the most popular games among high rollers and the reasons why are quite clear. You can often bet high amounts of money on a single play and you can as a player slightly influence the outcome of a game as you need to decide whether you want to stand or hit another card.
At Whamoo, there is plenty of high stakes blackjack action. There are both normal blackjack games such as American Blackjack and multihand Blackjack, as well as blackjack tables in the live casino. In the live casino, which is powered by Pragmatic Play software, you can play several blackjack variants. Bets of up to several hundreds of euros or dollars, or even higher for the real VIPs, are possible.
Beat the hand of the dealer and hit that score of 21. Maybe it will be your lucky day playing blackjack at Whamoo Online Casino!

Grab a seat at the roulette table

There is plenty of roulette action at Whamoo as well. You can choose between virtual roulette versions, or opt for a seat at a roulette table in the live casino, where you are connected to a real-time croupier by video feed. Especially in the live casino high bets of up to a thousand dollar or more are possible, making roulette a big favourite among the real high stake gamblers.
Of course, Whamoo Casino has all of the the standard roulette versions of American Roulette, French Roulette and European Roulette. Most of these games are developed by software giants NetEnt.
In the live casino, there is also Roulette Macao Live, where you will be connected to a gaming environment which makes you feel like you are playing in the famous casinos of this Chinese gambling mecca. Live Speed Roulette, Live Roulette Auto and Roulette Azure are popular Pragmatic Play live casino versions of roulette which are available to Whamoo players.
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Whamoo's unique bonus package

One area in which Whamoo stands out as online casino is its great bonus package. Of course, there is a great welcome bonus for newly registered users. But the fun doesn’t stop there! At Whamoo casino, it is bonus day almost every single day of the week. On Mondays, Wednesdays and Fridays the casino has recurring bonus offers if you reload you bankroll on one of those days. This makes Whamoo not only an attractive casino at the moment you sign up, but also at all those moments when you come back to play again.
300 free spins or a €200 deposit bonus

The Whamoo welcome bonus

We start of discussing the Whamoo welcome bonus which is called the “Welcombo” bonus by the casino. On a picture the Welcombo might not look too appealing as its packed in a carton takeaway box you might get at a certain fast food restaurant, but trust us on this: its contents are truly fantastic.
The Welcombo box contains a combination of goodies you get with your very first deposit at Whamoo. And what is best of all? You can decide what combo you want to receive! If you sign up at Whamoo for a free online casino account, you can determine your own bonus by adjusting the slide until you have found a combination which matches your idea of a perfect bonus.
This is a great option as it allows people to choose the bonus which best suits them. You can choose between free spins and a deposit bonus – or a combination of both. If you are an avid video slot gamer and do not care much about table games, you may want to slide all the way to the maximum free spins bonus. In that case, you will receive 300 free spins, but your deposit bonus will be 0%. The free spins in the Welcombo package are valid on the popular Amatic Industries slot Book of Fortune.
On the other hand, if you only care about table games and are not really interested in free spins and playing video slots, you want to adjust the slide to the maximum deposit bonus. This is a 100% deposit bonus of up to 200 euro. This means that if you deposit 200 euro of your own money to your newly created online casino account, Whamoo will top this up by another 200 euro from the house! If you select the full 100% deposit bonus, you will however not receive any free spins at all.
Of course, you can also opt for a mix between free spins and a deposit bonus. If you leave the slider in the middle, you will get 150 free spins and a 50% deposit bonus, for example. You can tweak this in any direction you want, for example to a 70% deposit bonus and 90 free spins. The higher your deposit bonus, the less free spins you receive. Want more free spins? Then your deposit bonus will decrease.

Welcombo bonus terms and conditions

Only one bonus is allowed per household and/or per player account. Do note that Whamoo’s bonuses remain valid until seven days after the required deposit has been made. Once this period ends, the bonus is automatically flagged as expired by the system and can no longer be released. The expired bonus funds are then automatically removed from the player’s account.
Of course, there is a wagering requirement which must be met in order to withdraw your bonus money and any winnings which may derive from it. Real money balance is used prior to bonus balance. The bonus balance will only be used when there is no real money available in your account. Only real money funds and released bonus funds can contribute towards the wagering requirement of the bonus. The wagering requirement for the Welcombo deposit bonus and free spins is thirty times (30x) the deposit + bonus.
Do note that players that deposit money using Paysafecard, Skrill or Neteller are not eligible for the Welcombo. To assure fair gaming and prevent fraud, Whamoo has placed a maximum cap on bonus money wagers, which are limited to a maximum per round/bet of €5 or its equivalent in other currencies. You should also be aware that certain games cannot be played using bonus money. There is a full overview of these games on the Whamoo bonus page.
Bets placed in certain games might not contribute fully to the wagering requirements.

Recurring bonuses at Whamoo

The bonus fun does not stop at the welcome bonus when you play at Whamoo! You can count on a constant stream of promotional campaigns and bonus offers. The casino has recurring promo offers every Monday, Wednesday and Friday. If you deposit some extra money to your online casino bankroll on one of those days, you are eligible for a bonus. It therefore pays off to wait for these days before you decide to reload your online funds.
On Monday it is Pick ‘n’ Play day to start off the week with some good vibes. On this day, the casino basically tops up your deposited money You can:
It is even possible to combine these bonuses if you want to deposit a larger sum! Alternatively, you can use the bonus codes of WHPICK5, WHPICK15 and WHPICK35 by putting these into the promo code field on the cashier page every Monday.

Whoa Wednesday

Wednesday is for many a difficult day in the week, it being right in the middle of another long week of work. To spice up things, Whamoo has come with an unusual bonus which it calls “Whoa Wednesday”.
Every Wednesday you get to uncover your secret gift – for free, no strings attached. The casino will add this gift to your next deposit. This can be a bonus, a set of free spins, or even both. You’ll get all the details once you’ve pulled off the cover and logged into your account. You will receive the bonus details and promotional code, which you can use in the promo field at the payment page to receive your hard-earned Wednesday bonus.

Freeday bonus

Friday is the favourite day of the week for many people – and the reason why is quite obvious. It marks the end of another working week and the start of some well-deserved weekend R&R! For many people this involves paying a visit to a land-based or online casino to get their kicks at their favourite game, whether it is a card game, roulette or video slot.
Whamoo knows that many people cannot wait for the days off work to start and therefore has come up with a special Friday bonus to welcome in the weekend! This bonus day is called ‘Freeday’ by Whamoo. The casino basically hands you a bunch of free spins if you are a regular customer. For every weekday from the previous week (Friday through Thursday) that you’ve deposited 30 euro or more, you get 10 free spins. For every weekend day you even get 20 Free Spins! That means up to 90 Free Spins are yours to play with. That’s a great start to a weekend full of partying and fun!

Wagering requirements

Do note that wagering requirements do apply to all daily promo offers. These are more or less the same as we outlined above in the description of the welcome package, but do take a look at the bonus terms and conditions page on the Whamoo website to know precisely what you can expect! As always, it is important to read the small print in order not to face any surprises later on.
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submitted by freespinsbonus to u/freespinsbonus [link] [comments]

New 0.7.6 version

New 0.7.6 version
Phew, it's been a very stressful and challenging year. There have been some very dramatic changes in our team. We finally moved to GitHub, now we have development tools that we could only dream of before.
Many projects that were started a year ago have been completed, now we have our own website with a forum and a mirror.
Tests
And the comparative load of other systems
We have changed the policy and are going to meet with the community of modders, and therefore we will actively supplement the repository with new tools.
New features in this update have almost no effect on the load. You can check this for yourself using the online version of the Paradox Profiler Visualizer tool in our repository.
The mod is fully synchronized with 1.10.3 version and it can already be downloaded in this topic. a) https://github.com/Economic-Crisis-2013/Public-releases/releases
b) https://steamcommunity.com/sharedfiles/filedetails/?id=2000532465
c) https://yadi.sk/d/lHiPuPIDHCpFAQ
d) https://drive.google.com/file/d/1iseP98yzAYGfNw1sFyQw99jTaasHGTTi/view?usp=sharing
e) https://1drv.mss!AlA-SctMwdXkg0uDB75KCsnLyX2p?e=iuQm3h
f) https://mega.nz/file/HM1SzIjY#x8jLOChGb90GBTQNbyC-ulBVpXlG4hPCDOnN32igSG8
Scripting
- Made a partial reworking of the mechanics for the possibility of a comfortable game without DLC.
- The Islamism has been completely removed. Now its subideologies united in the Conservatism.
- Tags of many states have been replaced with more correct ones.
Confession
- Reworked recognition, now instead of a section in decisions, you can recognize a state directly in the diplomacy panel.

https://preview.redd.it/5zulqhh97h861.png?width=604&format=png&auto=webp&s=1cefb46c47886510d3a5c5e30c4b6d695a2c04e2
Military bloc

https://preview.redd.it/8cas4m508h861.png?width=710&format=png&auto=webp&s=5a0c3c86603307c71a0cb33b7956ecddd285d911
- Added integration into military blocks. To join any alliance, you must accept its standards. This system should once and for all solve the problem of AI with entries into a variety of alliances.
Also, you won't be able to join another alliance if you have already completed the integration.
National Focus
- Added focus filters for all trees.
- Improved focuses of United Kingdom.
- Improved focuses of North Korea.
- Improved focuses of Iran.
- Improved focuses of Somalia.
Focuses of Belarus
We have adopted a new developer, Roman Getz. This person came to us through the Focus Department and he is the author of the focuses of Belarus.
- Added focuses of Belarus, at the moment of development the number of focuses is 410, with the expectation that they will be enough until the end of the game.
Japanese focus rework

https://preview.redd.it/g8bcl6nl8h861.png?width=1440&format=png&auto=webp&s=86a8ba26eeca07213aee007cbd38c5000a05ccd8
Interface
- The news interface has been redesigned. The illustrations were adapted for him.

https://preview.redd.it/ax7swk0q8h861.png?width=963&format=png&auto=webp&s=077f73d636a02a3dfff1c05c0f1f0bbbb35ea7b8
Mechanics and systems
Market trading

https://preview.redd.it/4s62fcns8h861.png?width=597&format=png&auto=webp&s=8ea009b98138d2dd4ec9cf88f31b0e49aa6fa245
We've added the first semblance from market trading. Depending on the events in the world, the price may change. Unfortunately, HOI's mechanics don't allow completely abandoning factories in trade.
Espionage

https://preview.redd.it/f4ark6vw8h861.png?width=921&format=png&auto=webp&s=4656989b12bf5ed964675b1a412bf26095a1405a
We have created new agency branches added in the DLC.
- Added icons for upgrading spy slots.
- Added agents for some major countries.
Subideology

https://preview.redd.it/aix220f19h861.png?width=273&format=png&auto=webp&s=b3516e4f4abe7d93ea6015fb5fd9b8f58eb49fbd

New subideologies have been added: revolutionary socialism, conservative liberalism, national liberalism, green liberalism, authoritarian democracy, populism, erdoganism, liberal conservatism, national conservatism, green conservatism, gulenism, national populism, pancasila (Indonesian ideology), neo-ottomanism.
Uprisings
Initially, the mechanics came from the original game, however, we reworked it to better match reality.

https://preview.redd.it/9qseh5qc9h861.png?width=305&format=png&auto=webp&s=c288bdc9128780a5f6c6dc6f3fdafb0b7611ec2d
Rebellions are always possible. There are no states with everyone satisfied, and the government, for the money of taxpayers, maintains local law enforcement agencies that ensure the security and stability of the region.
It's impossible to list all the reasons for the uprising, there are a lot of them. The reason may be political, or it may be a way of intimidating society and undermining citizens' trust in government and its ability to protect citizens.
Let's look at two diametrically opposed forms of government:
Unitary states, especially large ones, have many problems in maintaining the stability of the state and the rule of law. Most unitary countries, but not all of them, have significant territory or population. Large states such as France or the United Kingdom are extremely rare exceptions, but they are a decentralized union and are an example of what any country must go to to ensure its survival.
Illustrates the example of an unstable unitary state Ukraine, which is larger than France. Ukraine is too large a country for the existence of a unitary system, which had an extremely negative impact on regional policy, regional development and ultimately resulted in massive protests in 2013, as a result of which Yanukovych and the entire government were forced to flee abroad.
Federal states are a more persistent type of state, in particular, due to wide regional autonomy. States like Germany, Canada or the USA provide sound regional policies, regional development and prosperity.
An angry people may end up rebelling against you and taking over the country. And radical extremists can commit a terrorist attack with great pleasure.
To prevent this from happening, you need to support the local garrison, paramilitaries, or local police. You decide.
Foreign states can help the disaffected, or they can create separatist movements and even states. If there is a chance, they will definitely take it.
Public opinion depends on your policy. Play smart. The place in the escaped former autocrats at the Rostov Hotel is limited.
Balance
- Reworked the effects of militarism and stability. Now it is necessary to balance between them, not allowing the limiting value.
- Reworked Japan's starting conditions.
- The armies of the USA, Russia, Ukraine, Belarus, Germany, the United Kingdom, Kazakhstan, Armenia, Azerbaijan have been reworked.
- Stocks of warehouses in Russia, Myanmar, Japan were replenished.
- Removed starting fleet for all countries.
- Somalia at the start of the game was also significantly redesigned, historically correct leaders were installed in its regions.
- Changed the approach to allocating convoys with an emphasis on logistics.
Combat system
- Reduced general pool size to 10 brigades.
- Rebalanced the interaction of infantry with armored vehicles.
- Increased decentralization of logistics at the expense of cities.
Electricity
- Power plants for the following countries have been worked out: Iran, Turkey, China, Japan, Germany, China, Belarus.
- Fixed a bug with the disappearance of starting TPPs at the beginning of the game.
AI
- Adjusted AI for countries: Artsakh, Armenia, Azerbaijan, North Korea, South Korea.
- Removed restrictions on espionage.
New countries
Unrecognized states and organizations:
- Seleka
- Shan
- Wa
- Antibalaka
- HAMAS
- Kaliningrad Republic
Highlighted countries:
- Azania
- Ryukyu
- Bougainville
- Latgale
- Guiana
Decisions
- Fixed black market
- Returned and reworked ISIS decisions
Cabinet of Ministers
- The starting cabinet of ministers for the Czech Republic and Slovakia has been worked out.
- Illustrated Cabinet of Ministers of Italy.
Tutorial videos from the original game are integrated.

https://preview.redd.it/4grfbi19ah861.png?width=826&format=png&auto=webp&s=cedc1981b07c56fe5e99ff8617c4154ea470b63e
Events
- Added US elections 2020.
- Created election events in the Maldives, DPR, LPR.
- Created an event to replace the flag of Mauritania.
- Created an event for the death of the King of Saudi Arabia.
- Created events of natural disasters in Ukraine.
Map Development Department
- Added Fukushima exclusion zone.
- Various minor fixes around the world.
- The cities of Slovakia have been worked out.
https://preview.redd.it/kg8in9jdah861.png?width=1440&format=png&auto=webp&s=dc0c3412d8f2078266b09ac9f1a1b9015fcaeb0f
- Established Eurotunnel linking the United Kingdom and Europe.
- The border of the Jewish Autonomous Region has been clarified.
- Drawn terrain of cities in Japan.
- New regions of the CAR were created.
Antarctica
Meet a new continent, Antarctica!
At the moment, extensive activities in Antarctica are prohibited by many legislative acts, for example, in Antarctica it is impossible to extract resources, use nuclear weapons or keep a military contingent, nuclear ships and ships are forbidden to swim even in the nearby seas.
You can close your stations for the sake of economy, or you can expand the expedition and get certain bonuses. You decide.
Added seas:
- Scotia
- Bellingshausen
- George 4th
- Lazareva
- Riiser-larsen
- Cosmonauts
- Commonwealth
- Davis
- Mawson
- D'Urville
- Somova
- Ross
- Amundsen
Added 115 regions.
2D graphics
- Images of questionable authorship have been removed.
- Flags have been completely redesigned. Now there will be no more acidic and ugly flags with the presence of any artifacts.
- Some ideologies have changed their color.
- Adjusted the colors of the flags of the portraits of Ukraine, Azerbaijan, the President of the Sudan and Mongolia.
- Added several new loading screens; on some of the existing ones, additional color correction was carried out to ensure the overall style.
Redesigned interface buttons

https://preview.redd.it/a8he1c1oah861.png?width=537&format=png&auto=webp&s=c832eb5c1970a3e72a0a370959e9d91467857741
Portraits
Leaders
Now, at the start of the game, no one else will have photos, which were mainly from leaders of the countries of Africa, the Caribbean and Oceania.
More than 400 portraits have been added in total, some have been reworked. Some of them were created 3 years ago, but for some reason they were not added to the game by the then developers. The main focus was on minor and unrecognized / separatist countries / regions. It is important to note that many heads of dominant parties have been added.
The layout is as follows:
+5 leaders and 1 general for Abkhazia, leader for the Azores, +2 leaders for Adygea, +2 leaders and 16 generals for Afghanistan, +2 leaders for Albania, +1 leader for Algeria, leader of Alberta, leader of Altai, +2 leaders Ambazonia, +2 leaders of Andorra, leader of Arequipa, +1 leader of Armenia, leader of Assam, leader of Azavad, +5 leaders of Azerbaijan, +3 leader of Bangladesh, leader of the Basque country, +4 leader of Bavaria, +4 leader of Benin, leader of Bougainville, leader of Bahrain , Leader of Biafra, Leader of Bioko, +5 Leaders of the Balearic Islands, +2 Leaders of Baluchistan, +5 Leaders of Belarus, Icon of the Parliament of Bosnia and Herzegovina, +2 Leaders of Barbados, Leader of Burundi, +4 Leaders of Burkina Faso, Leader of Bashkortostan, Leader and 2 General Cabinda, +2 leaders, 2 generals and 1 admiral of Cambodia, leader of Chiapas, leaders and generals of the CAR (government, Antibalaka, Selek), +2 leaders of French Guiana, +2 leaders of Chad, leader of Chechnya, leader of Chuvashia, leader of Cameroon, leader Congo, +2 leaders of the Comoros, +2 leaders of Croatia, leader of the CSA, +1 leader of Cyprus, +5 leaders in the Czech Republic, the leader of Dagestan, +2 leaders of Djibouti, +2 leaders of the Dominican Republic, +12 leaders and 4 generals of DPR, +7 leaders of Great Britain, leader of Equatorial Guinea, +1 leader and 2 generals of Ethiopia, +2 leaders of the European Union, leader of Fiji , +1 Leader of the Free Syrian Army, Leader of the Federated States of Micronesia, Leader of Gabon, Leader of Galicia, +3 Leader of Gambia, +3 Leader of Germany, +2 Leader of Ghana, +2 Leader of Guinea, +4 Leader of Guinea-Bissau, +2 Leader of Greenland , +2 leaders of Grenada, +2 leaders of Guyana, +4 leaders of Haiti, +2 leaders of Hamas, +1 leaders of Hong Kong, leaders of Honduras, leader of Yemeni Islamists, +2 leaders of Ingushetia, +2 leaders of Inner Mongolia, +2 leaders of Indonesia, + 1 leader of Ireland, +3 leader of the Islamic Emirate of the Caucasus, +1 leader of Côte d'Ivoire, +2 leaders of Jamaica, leader of Kaliningrad, leader of Karelia, +5 leaders of Kazakhstan, leader of Kabardino-Balkaria, +2 leaders of Kenya, +2 leaders of Kiribati, leader of Kalmykia, +2 leaders of Komi, +6 generals and 2 admirals of South Korea, leader of Karachay-Cherkessia, +4 leaders and 2 General of Kuban, General of Kuwait, +1 leader of Latvia, +9 generals of Libya, +3 leader of Lebanon, +3 leader of Lesotho, +3 leader of Liberia, +3 leader of Liechtenstein, +3 leader of Lithuania, leader of Latgale, +6 leaders and 3 generals LPR, +2 leader of Madagascar, +3 leader of Malaysia, +2 leader of Macau, leader of the Marshall Islands, +5 leaders of Maldives, +1 leader of Mali, +1 leader of Malta, +2 leader of Malawi, +3 leader of Monaco, +8 leaders of Mongolia , +2 leaders of Morocco, leader of Mauritius, +1 leader of Mauritania, leader of Moravia, +4 leaders of Myanmar, leader of Nauru, +2 leaders of Northern Cyprus, +2 leaders of Nepal, +2 leaders of Nigeria, +3 leaders of Nicaragua, +7 leaders and 2 DPRK generals, +1 leader of the Nagorno-Karabakh Republic, leader of North Ossetia, leader of Novorossia, +2 leaders of New Zealand, +2 leaders of Okinawa, +1 leader of Palestine, leader of Panama, leader of Palau, leader of Papua New Guinea, +1 leader Poland, leader and 2 generals of Qatar, +2 leaders of the Democratic Republic of the Congo, +2 leaders of the Republic of Rio Grande, +1 leader of Rojava (Syrian Kurdistan), +8 leaders Russia, leader of Rwanda, +2 leader of Yakutia, +2 leader of Samoa, +2 leader of Scotland, +2 leader of Senegal, +1 leader of Serbia, +2 leader of Seychelles, +3 leader of the Shan State, +3 leader of Thailand, +3 leader of Siberia , +4 leaders of Sierra Leone, leader of Silesia, leader of Singapore, +2 leaders of Saint Kitts and Nevis, +2 leaders of Saint Lucia, +4 leaders of Slovakia, +4 leaders of Somaliland, icon (flag) of the Parliament of San Marino, leader Solomon Islands, +3 leader and 7 generals of Somalia, +4 leaders and 1 general of South Ossetia, +2 leaders of Sri Lanka, +2 leaders of the Republika Srpska, leader of Sao Tome and Principe, leader of Sudan, leader of Suriname, +2 leaders of Saint -Vincent and the Grenadines, +7 leaders of Sweden, icon of the Swiss parliament, leader of Swaziland, +4 leaders of Tajikistan, +2 leaders and 2 generals of the Taliban, leader of Tuva, leader of Tatarstan, leader of Texas, leader of Tibet, +2 leaders of East Timor, +4 leader of Transnistria, +1 leader of Turkmenistan, +2 leaders of Togo, leader and 2 generals of Tonga, +2 leaders of Trinidad and Tobago, +2 leaders of Tunisia, +2 leaders of Fiji, leader Tanzania, +2 leaders of Udmurtia, +2 leaders of Uganda, +1 leaders of the United States, +5 leaders of Uzbekistan, +2 leaders of Vanuatu, +3 generals and 1 admiral of Vietnam, leader of Wa, leader of Waziristan, +2 leaders of Western Sahara, leader of Wales, +4 leaders and 22 (!) Generals of Yemen, +2 leaders of Zambia, +1 generals of Zimbabwe.
- 66 portraits of white people and 17 portraits of people of Arab appearance were added to generate a leader (in his absence).

For example, Donetsk leaders and generals
Agents

https://preview.redd.it/660v238obh861.png?width=511&format=png&auto=webp&s=edbaa7bf7c999de48f4737da3420f34e0b619a78
Graphics
- Updated the texture of the night city.
https://preview.redd.it/pxhu6rdqbh861.jpg?width=807&format=pjpg&auto=webp&s=9bdd6a6c0c578b572ec0f491124e1e9fd5bba4fb
- Updated shader settings at maximum zoom. The colors are now more transparent at borders and banks.
3D
- Models of questionable authorship have been removed.
Music
- Added composition Faster Than Light from Paradox inc. Stellaris (https://youtu.be/6_eKJysJk1Y)
Technologies
- Created branches of small, large and submarine fleets, which uses MtG modularity and non-modularity.
- Added recon drone. It can work both autonomously and as part of the army.
- Added a branch of light tanks.
- The basic technologies of infantry weapons for the major countries under the NATO doctrine have been prescribed.
- Created images of artillery for China, USA, United Kingdom, Russia, Ukraine, Germany and Syria.
Localization and translation
- Completely redesigned Russian names and surnames for generation. Now there are many more.
- Fixed many country names (Morocco, Gambia, Mauritania, etc.).
- Now adjectives are written with endings (Example: "Russian government" instead of "Russian government").
- War Support has been renamed to "Militarism" to better match reality.
- The names of the parties have been completely redone. Now there are many more of them, and almost every country has several parties.
- Added localization of terrorist attacks by ISIS.
- Lots of texts have been translated into English.
Other changes
- Fixed a bug with the issue of vehicles from the black market.
- Fixed a bug with animation of technology research.
- Fixed bug with displaying fuel window in logistics.
- Reversal of the diplomacy window.
- The trade window has been rearranged.
- The Golan Heights are registered as a demilitarized zone.
- Redesigned the window for placing aircraft on an aircraft carrier.
- Fixed placement buttons on the Construction panel.
- Fixed filter buttons on the Trade panel.
- Improved AI tests.
- Increased pool of dynamic countries
- Fixed a bug with "jumping" infantry units during the waiting animation.
submitted by kubanskiy to EC2013 [link] [comments]

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BladeXLord JP - An opinion/breakdown after moving from global to JP

https://www.reddit.com/BladeXLord/comments/i8du19/why_you_should_consider_playing_the_jp_version/  
 
EDIT: Background looping is here... and it's awesome! You can improve your loop times to get a better idle rate on the stages you want to run. It unlocks after Rank 30 and Chapter 7, which doesn't take long to work through if you're running the story for the 72hr beginner's banner (worth it).
EDIT 2: We now have a discord for the JP version - feel free to join! https://discord.gg/Z7AHYrc
EDIT 3: Tons of updates coming next month (in addition to Anniversary (TBC)). More ways to grow your teams, Limit Break 5 for units, new game modes, monthly tower is now permanent... basically lots to look forward to. In summary... make your husbandoes and waifus stronger, even when you sleep now (without the game online :D)
 
First of all—as I’ve said in the linked post above—the handling of BladeXLord Global and its shutdown left a bitter taste in the mouths of a lot of the people who played it. However, let me tell you that the JP version is a very different experience, and is showing no signs of slowing down. A few of us from the global version have been playing JP, and I wanted to share my experience and offer my opinion on why you should play it:
 
Gameplay
BladeXLord is a fantasy RPG and portrait game with 3D graphics and auto/manual real-time battles. In addition to Android&iOS, it's also available on DMM ("JP Steam" version) since 21 April. It's got some fantastic voice acting as well!
There’s a lot to enjoy in the game compared to global (see my linked post for my initial breakdown). As a summary, there’s more story to go through (and it gets pretty good in my opinion after where global left off). Global only went up to Chapter 20, whereas JP is soon to release Chapter 32 in a couple of days.
There’s a monthly ‘tower’ with Arkert Cave, which saves your progress from month to month but adds new floors every month as well. You’ve also got guild raids as well, with awesome rewards. There’s a lot of good options to farming as well — yes, there’s still auto-looping, but background looping is potentially coming with Chapter 32 on 10 September (that’s the rumour anyway - see below).
The JP version of this game isn’t all about looping/farming anymore either. The guild hunts can be pretty challenging in getting your setup right and working with your fellow members. There’s also the regular ranking events in the Decatrials that happen for more challenge. There really is something to say about the subtleties of trying different team compositions - even a tweak to who you control as your active party member (you only control 1 out of the 4 in your team directly) can greatly affect your results.
Overall, I’m really enjoying the JP version of BladeXLord, even having to translate the story when I play through it. If you’d prefer to just blast through the story stages, you can catch up with the story later as well. You won’t miss a thing however you like to play.
 
Idle feature - background looping
I wanted to cover this off as the next additional point to my linked post. The grinding in this game will no longer be all online. As mentioned, this is hinted to be coming on 10/09/2020, but it’ll be dropped sometime this month according to the monthly schedule (also something they never had in global). EDIT: This is now confirmed to be coming on 11 September 2020, along with other features/improvements too!
This is a HUGE quality of life feature that will greatly improve the playability of this game alongside other gachas/games/life. It was a huge dealbreaker for people picking the game up in Global, but with this new feature, you’ll be able to reap the rewards and keep progressing even without running the game.
 
1st Anniversary next month
BladeXLord is a brand new IP with some good names attached to it. The game reached 10 million+ downloads in July, which is huge for a non-franchised/existing IP game. There’s an active playerbase, which has kept the game running (it’s not small-fry like global).
Not only did it have a great collab (Re:zero - global never got this), but it’s the first anniversary next month. Expect some nice things to come our way hopefully. If you’re at all interested in checking this game out, I’d suggest doing it now so you can play through the story and get your resources ready for whatever ends up being announced.
 
F2P friendliness and the new Start&Dash/Monthly Blade Passes
For those of you concerned about currency - don’t be. You’ll get plenty of Lord Stones (the ‘free’ currency) for pulls from the story, plus missions and milestones to complete. There are regular events to enjoy, where you can buy out the stores for resources and currency.
You’ll get Stones for most of your first clears — I’ve only completed up to Chapter 26, and my teams have surpassed my global progress very easily. As I said in my linked post as well, there’s an awesome starter banner as well for all new accounts where most of the best characters are featured. This also includes most of the limited characters (called X-series) as well, at a 9% pull rate instead of the regular 6% (details here: https://gamewith.jp/bladexlord/article/show/214726). It’s worth noting at this point that all pulls/banners, in general, are from a mixed pool of characters (all SSR) and weapons (SSSR).
The dupes in the game aren’t too bad either. If you pull a dupe featured character, in most cases you’ll net yourself 100 ‘organs’. These are used to unlock nodes on the character’s Ability Unlock board. It’s 10 organs for a non-featured unit. You’ll also get the stones for that slot in your pull refunded (unless stated in the bannenews). It’s 1000 stones for a 10pull, so you’d get 100 stones back. Also works on single pulls, naturally.
Oh, and there’s the Knightlord Summon too. After every Decatrial, the player who got 1st place selects 3 units and weapons to feature in a FREE banner. You’ll get a free 10pull after every Decatrial once the Knightlord has made their selection… very nice indeed! Not only that, but there are 3 days of rewards, also selected by the Knightlord. These can be currency as well (100 stones per day), or rarer materials. They’re usually the stones though! Decatrials have been running twice a month since I started and I believe that’s the regular rotation, so that’s two free 10pulls in addition to the other currency/summon tickets you’ll accumulate.
As a whole, the game is pretty friendly when it comes to currency and pulling, so there’s no need to spend. However, they’ve also recently launched some new passes that are worth taking a look at as well:
 
 
A full breakdown of the passes here - auto-translate in your browser or Google Translate: https://gamewith.jp/bladexlord/article/show/222786.
 
My recommendation (if you’re a spender) would be to wait until you’ve unlocked a bit more of the story for the weekly pass, so you can capitalize on the harder stages with the better materials. It’s worth a couple of purchases when you can concentrate on farming for a bit to get your resources in order. I’ve purchased this pass twice so far, and will probably do it a couple more times until I hit rank 99.
The monthly pass is also nice for boosting your character bonds and making stronger parties with the accessory rarity boost. You don’t need either pass to do well though - they’re just nice extra bonuses if you play regularly enough!
 
Final comments
As a former Mobius:FF player, who now plays Guardian Tales, Arknights, and dabbles in a couple of other games casually… I’m still loving the gameplay of BladeXLord. JP is a much better game and it’s about to get a lot more QoL-friendly with the updates this month. Lots more content to do and the game is going strong. Give it a try and see what you think. The orphans from global have a guild over there, so feel free to get in touch and ask to join as well. We can help with accessory crafting to help you power up too (and guide you through the game if you can’t translate much). You can find us as ‘oo_suibom’ (mobius_oo backward :D)
Thanks for reading and hope to see you in-game!
submitted by WraytheX to gachagaming [link] [comments]

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