THE 10 BEST Indiana Casinos - Tripadvisor

casinos in indiana map

casinos in indiana map - win

List of casinos in Indiana. Detailed information on Indiana Casinos and Online Casinos. This includes Casino Resorts, indian casinos in Indiana. Find casinos in Indiana address, map, toll-free numbers, room/suite rates, buffet prices, casino games offered..

submitted by casinoguideusa to u/casinoguideusa [link] [comments]

How "playing to see what happens" gave me an amazing Christmas Special session.

I just finished the Christmas Myster I had prepared for my hunters, and we had an absolute blast. On top of being a lot of fun, I feel like the way the session went demonstrates how just going with the flow and reaction to your players (rather than planing ahead) makes for awesome experiences, so I decided to share it here (it turned out really long even though I left out some parts, also sorry for grammaspelling mistakes, english is not my first language) :
The basic premise was that one of Santas Elfes, the toy inventor Kravitz, was making magical toys that where way to powerful for regular children. So Santa had degraded him to be the head of the post office in Santa Claus, Indiana (where all the Santa Letters from American kids are collected by elfes and sent to the northpole. But the megalomaniacal Kravitz continued to build his toys there in test them on the local kids, planning to go to the north pole to defeat Santa with his toy army, and then deliver his toys all over the world.
Basically all I had prepared was this premise, a describtion of Kravitz and for elf employees of his, a countdown, a description of Santa Clause, Indiana, and describtions of about 25 magical toys (which really weren't needed in hindsight, I used two from the list, all the others were made up on the spot).

The hunters where first alarmed by Claire, an NPC which they saved from an evil magical ventriloquist in a previous mystery. Claire has a blog on weird phenomena and was sent a video of a living, talking doll. She also joined the hunt. When the hunter picked Claire up the Spooky played a christmas-themed traiding card game with Claire and the monstrous Dschinn. (YES!!! that was perfect material for my weird toy theme of the mystery). When they arrived at the house with the living doll, they were invited by a very enthusiastic family to join them listening to the doll, which was telling really cringy dad jokes and puns. The Spooky figured out that the dolls magic made it so you find every joke told by it funnier than the last one. So the first one is really bad, but after listenig to the doll for a while you don't want to do anything but listen. Meanwhile the Professional notices that his Van started to drive away on it's own. He realizes that a kid is controlling his van with a remote controller for a toy car. When he talks to the kid, he finds out the kid got the toy from a tree in Santas village. He asks the kid to trade the controller and his van for the living doll, but the kid just transforms the van into a transformer and goes off to steal the doll himself.
After some shenanigans including the Spooky summoning a monster as a distraction and the monstrous transforming into a bird, they manage to snatch the remote controll, destroy the doll, and head of to Santas village. Also they get rid of some metalheads magically summoned by a kid with an electric guitar.
In Santas village, they searched for presents and the Spooky discovers an invisible christmas elf delivering presents with her true sight, and managed to capture it. The Professional convinces the elf the hunters were "elves, but for adults", by gifting a present to a random adult working nearby. So the elf lead them to his boss, Kravitz, in his workshop underneat the post office.
Kravitz welcomes them in his office, I played him like a bond villain parody. He traps them in his office and boasts that his plan would come to fruition in a few hours (without telling his plan), and that the hunters are invited to play some of his boardgames untill then.
And here is where the trading card game introduced by the Spooky came in, as they challenged Kravitz to a duell. If they won, Kravitz would allow them to watch his plan come to fruition in person. I expected this mystery to go to some really weird and wacky places, but "Christmas Themed Yugioh parody" wasn't one of them. But here we go. The hunters have to deliver presents past monsters summoned by the elfes, and in turn devise a good enough strategy (which I made a sharp-roll) to summon monsters that would stop the elves.
First they defeat some snow huskeys, but the elves won their round as well. Then they decide to switch strategies. In the earlier game between the hunters they established that Rudolph and the other reindeer where this games version of Exodia from Yugioh, assemble them all and you win. They want to win that way, so I have Claire read the rules manual for the magical version of the game, and she finds out that rather than drawing the cards from the deck, they could also find them inside the battle arena. One of the elfes transforms the arena into an icy casino run by penguins. There the hunters split the group to assemble the cards one by one, fighting wacky christmas characters or beating them in sports competitions. (these were really fun, but the story is long enough so I will leave it here). It was basically like a christmas/winter level from a rareware collectaton game. So they won the game by Rudolph obleterating the elves in an "Exodia, obliterate"-scene.
The classy villain he is, Kravitz holds his promise. So he tells them about his plan to fly to the north pole to overthrow Santa, and invites them to join him on his sleigh to watch.
On the flight, the monstrous Djinn tricks Kravitz into monologing about his end goal: sitting in an office at the northpole on a throne with some hot chocolate and watching the toys being delivered on Santas big holographic map. He then says this is what he wishes the most. The Djinn grants this wish, but as Kravitz technically didn't state he wishes to take Santas place, only that he is sitting in luxury in an office that looks like Santa's, the Djinn teleports him to a cell in an elf prison on north pole which looks like Santa's office.
So Kravitz is gone, but with no one to drive the sleigh, it is loosing height. But the Spooky figures out how to use the remote controll they stole from the kid, and call their van/transformer. It picks them up and lands them savely.
But the magical toys are still creating chaos in the town. So they head back to Kravitz workshop. The Spooky and the Professional beat some kids in a fight with paper swords in a small pirate world made out of origami in the workshop (as some kids sneaked in their after Kravitz left and found a book on pirate themed papercraft). They nearly get their asses kicked by an papercraft kraken, but Claire manages to get hold of the book and starts blasting loud, vulgar punkrock from her phone while making papercraft from the book. This causes the book to shut down, as someone engaged in "naughty"-behavoir while playing, so the kraken dissapears.
Meanwhile the Monstrous Djinn beats a teddybear made of soap bubbles in a schoolyard jumping game and manages to deactivate the toys using Kravitz computer.
So the toys are diactivated, the town and christmas is saved and the hunters celebrate christmas together in the town of Santa Claus, Indiana. They even got presents from Santa as thanks.

It was one of the greatest seasons I had so far, and a big part of that was how much what happened surprised even me as the keeper. For examample the only magical toys I had planned beforehands were the dad-joke doll and the remote controller. I shared this story not only because it was absolutely wild and hilarious, but also because it showed me once again how the basic principle of playing to see what happens can lead to awesome gaming sessions.


TLDR: I leaned hardcore into playing to see what happens and reacting to player contributions to the story, and ended up having a fantastic Christmas session (containing a christmas-themed Yugioh parody, a villain defeated by his own villain monologue coming true, the hunters being saved by their vehicle turned transformer and papercraft pirate swordfights).
submitted by Winjasfan to monsteroftheweek [link] [comments]

918Kiss Slot Game 2021 Review - Journey For Gold Slot

Most games involve a journey for gold; a remiss mission to separate from the machine however much plunder as could be expected; a hounded quest for wealth beyond anything one could ever imagine. Just one slot game is called Quest for Gold, however, and that is the one delivered by mainstream programming designer 918Kiss Casino. Channel your inward Indiana Jones to uncover concealed fortune. This simple to-play 5-reel video slot is obviously focused at admirers of land-based gambling clubs. While the rudimentary illustrations won't win any development grants, the interactivity, all in all, is fairly agreeable. What's more, with 20 paylines, wild and disperse images and two or three extra games, the possibility of stowing some plunder isn't at all ridiculous.

Brilliant Symbols

A huge number slots types offer only 9 paylines, so the way that Quest for Gold offers 20 is to be lauded. As you would expect, the regular letter images are the most un-significant in the game. All things considered, hitting five of every a column can procure you up to 300 coins. The monkey and emblem images are the following enormous prizes on the reels. The monkey is worth 300 coins when you land four, and 500 coins for five. The emblem is somewhat less significant at 150 coins for four out of a line. Having said that, in case you're adequately fortunate to get five of them, the rewards take an enormous bounce upwards – to 500 coins. The two major workers on the reels are the pyramid and the pilgrim, the last of whom bears in excess of a passing likeness to Indiana Jones. The pyramid can procure you 160 coins when you get four, however the rewards take a gigantic leap to 800 coins in case you're ready to land five. Obviously, that is a piece of cake contrasted with what you win with the traveler image. Only three of these pays out 300 coins, while four pays 1,000. Five out of a line, then, yields an enormous 2,000 coins. Clearly it's very hard to get five out of a line, yet as is commonly said in the exchange: you gotta be in it to win it.

Concealed Treasure

While you're on your journey, you'll presumably occur across some concealed prizes. All gamers love free twists, and Quest for Gold doesn't frustrate. To open free twists, you'll just have to land three disperse images on the reels simultaneously. The disperse image is a fortune map scroll, and when you land it, the reels light up and offer free twists in abundance. The quantity of free twists granted, obviously, relies upon the quantity of dissipates. Three disperse images awards you 10 free twists; four gives 12, while five yields 15. Not awful considering there's a gradual slots multiplier during free twists. Each time the free twists round re-triggers, the multiplier expands, arriving at a limit of x10. Unexpectedly, the wilds are spoken to by the wayfarer, and the image substitutes for all tokens save the disperse.

Gambling It All

On the off chance that experience is your center name (and Indiana Jones' without a doubt is), you should chance your rewards in quest for… all things considered, greater rewards. Assuming this is the case, you'll be happy to take note of that Quest for Gold incorporates the omnipresent 918kiss slot bet highlight. The reward game includes speculating the shade of a playing card. In case you're ready to figure effectively, you'll acquire a 2x multiplier on your triumphant wager. Have the stomach to figure once more? Another right conjecture will give you a noteworthy 5x multiplier on your rewards. It's powerful stuff, adequately right. Simply recollect that an inaccurate speculation will clear out your rewards instantly. For more info about 918kiss visit: https://mega888malaysia.app/918Kiss/
submitted by p888malaysia to u/p888malaysia [link] [comments]

[USA] [H]NES, N64, GameCube, Wii, PS1, PS2, PS3, PS4, PSP, XBOX, XBOX 360, PC, Gameboy, GBA, DS, 3DS, Switch games + consoles, accessories, details inside. Clearing out my collection! [W] PayPal

Hello all,
Coming at you with a bunch of of different consoles and games for different consoles. All games are guaranteed to work to your money back. Condition can be seen in the photos attached. Games ship for $3 each, $.50 more for an extra game. Consoles ship for $14. Willing to discount multiple games/multiple consoles. If you're ordering a lot of games or consoles, we can talk about cheapefree shipping.
Nintendo

NES Games--Cartridge Only for All

Baseball -- $3
Baseball Simulator 1000 -- $10
Bases Loaded (x2) -- $6 each
Bases Loaded II: Second Season -- $5
Blades of Steel (X2) -- $7
California Games -- $4
Casino Kid 21 Poker -- $8
Duck Hunt (x3) -- $3 each
Gotcha -- $6
Hogan’s Alley -- $5
Ice Hockey (x2) -- $3 each
Ikari Warriors II: Victory Road – 45
John Elway's Quarterback -- $4
Kings of the Beach (x3) -- $4 each
Mach Rider -- $8
Major League Baseball (x3) -- $4 each
Marble Madness (x2) -- $8 each
Monopoly -- $3
NFL -- $8
Operation Wolf -- $3
Roger Clemens MVP Baseball -- $2
Super Mario Bros & Duck Hunt (x2) -- $5 each
T&C Surf Designs Wood and Water Rage -- $10
The Legend of Kage -- $7
Tiger-Heli -- $3
Top Gun -- $5
Track and Field -- $9
Track and Field II (x2) -- $7 each
Wheel of Fortune -- $9
World Class Track Meet -- $6

N64 Games—Cartridge Only
Excitebike 64 -- $15
Legend of Zelda: Ocarina of Time -- $30
Mario Kart 64 -- $40
Mario Party 3 -- $55
Midway Arcade Greatest Hits Volume 1 -- $10

GameCube Games—Complete unless stated otherwise
Animal Crossing Disk Only -- $30
Crash: Tag Team Racing -- $25
Disney Sports Skateboarding Disk Only -- $13
Harvest Moon A Wonderful Life No Manual-- $25
Incredibles -- $5
Madagascar -- $9
Mario Party 7 -- $60
Super Monkey Ball 2 Disk Only -- $20
Super Smash Bros Melee -- $55
The Grim Adventures of Billy and Mandy -- $30
The Simpsons Hit and Run -- $30
The Sims – $9
Tiger Woods PGA Tour 06 Disk Only -- $3
Tony Hawk’s Pro Skater Disk Only -- $12

Wii Games—Complete unless stated otherwise
Cars: Mater-National -- $6
Karaoke Revolution Presents: American Idol Encore -- $9
LEGO Indiana Jones: The Original Adventures -- $6
NBA Live -9 All-Play -- $5
New Super Mario Bros Disk Only -- $20
Rock Band AC/DC Live Track Pack -- $4
Tiger Woods PGA Tour 08 -- $7
Wii Sports in cardboard sleeve -- $20

Gameboy—Cartridge Only
Pokémon Pinball (torn label) -- $5
Shrek Fariytale Freakdown -- $5

Gameboy Advance—Cartridge Only
Lizzie McGuire on the Go -- $5

Nintendo DS—Complete unless stated otherwise
Drawn to Life: The Next Chapter Cart Only -- $3
Gardening Mama Cart Only -- $8
Imagine Fashion Stylist -- $6
Lego Pirates of the Caribbean: The Video Game -- $6
Over the Hedge -- $3
Ratatouille: Food Frenzy Cart Only--$5
Scribblenauts Cart Only -- $5
Up -- $6

Nintendo 3DS—all cartridge only
Animal Crossing New Leaf -- $15
Pokémon Mystery Dungeon -- $20
Pokémon Y -- $22
Nintendo Switch—complete
The Legend of Zelda: Link’s Awakening -- $40

Nintendo Consoles + Cables:
GBA Purple (No battery door) -- $40
GBA Silver (No battery door, beat up) -- $35
OEM GBA Link Cable -- $20
Nintendo 3DS Blue XL with AC charger and USB charger, 2x stylus, and case -- $120
N64 With Expansion Pack + 4 controllers and a rumble pack -- $160
GameCube with 3 controllers, memory card -- $125
GameCube Microphone -- $10
Nintendo Gameboy Advance SP AC Adapter (x2) -- $12 each
Action Replay for Nintendo 3DS -- $18

Microsoft

XBOX--Complete unless stated otherwise
2005 World Series of Poker -- $4
American Chopper 2: Full Throttle -- $3
Eragon -- $5
Fable: The Lost Chapters -- $4
Ghost Recon Advanced Warfighter (Limited Special Edition) -- $12
Greg Hastings’ Tournament Paintball Max’d -- $3
Links 2004 -- $4
Mace Griffin Bounty Hunger -- $8
Original XBOX Microsoft Exhibition Volume 7 (Games Demo Disk) -- $10
Project Gotham Racing -- $6
Tom Clancy’s Ghost Recon 2: Summit Strike -- $7

Xbox 360—complete unless stated otherwise
Batman: Arkham City -- $5
Batman: Arkham Origins -- $17
Borderlands -- $5
Command and Conquer Red Alert 3 (Damaged box, no manual) -- $5
Conflict: Denied Ops Disc Only -- $4
Crysis 3 Hunter Edition -- $5
Dance Central -- $4
Fallout 3 -- $5
FIFA 16--$4
Forza Motorsport 4 Essentials Edition -- $6
Fracture -- $5
Gears of War 2 -- $8
Gears of War 3 -- $8
Grand Theft Auto IV -- $10
Grand Theft Auto V Disk only, comes in Lego Star Wars case -- $8
Halo 4 -- $7
High Heat Major League Baseball 2004 no manual -- $4
Kinect Sports (NEW, SEALED) -- $7
Naurto: The Broken Bond -- $22
Prototype 2 -- $5
Red Dead Redemption -- $10
Red Dead Redemption: Game of the Year Edition -- $10
Rock Band Track Pack Classic Rock -- $15
Saints Row: The Third -- $4
The Black Eyed Peas Experience -- $5
The Elder Scrolls V Skyrim -- $7
Tiger Woods PGA Tour 13 Masters: Collector’s Edition No Manual -- $10
Titanfall -- $6
Too Human -- $6
World Series of Poker 2008: Battle for the Bracelets -- $11

Microsoft Console
XBOX 360 with wireless controller and connector cables -- $60

PlayStation

PS1 Games—complete unless stated otherwise
A Bugs Life Disk Only -- $5
Ape Escape Demo Disk in Cardboard Sleeve -- $8
Billiards -- $3
Bowling -- $4
International Track and Field 2000 Olympics (Slightly broken case) -- $9
Jepordy – 46
Madden NFL 2001 -- $6
MLB 2000 -- $5
Monopoly -- $4
Nascar 99 -- $3
NFL Game Day 99 -- $4
Nuclear Strike Black Label Disk Only -- $5
Triple Play 99 -- $8
VR Baseball ’97 -- $10

PS2 Games-- complete unless stated otherwise
Dance Dance Revolution Extreme (no manual) – 48
Disney Sing It: Pop Hits -- $6
Dora the Explorer: Journey to the Purple Planet -- $8
Grand Theft Auto Vice City Stories No Map -- $35
Gravity Games Bike: Street. Vert. Dirt. -- $5
Guitar Hero Aerosmith -- $5
Iron Man -- $8
Jak II – 410
Kingdom Hearts Greatest Hits (No Manual) -- $7
Major League Baseball 2k7 -- $5
Need for Speed Underground 2 -- $10
Shrek 2 Playstation 2 -- $5
Stuntman -- $5
Superman: Shadow of Apokolips -- $9
Tiger Woods PGA Tour 06 -- $4
Tony Hawk’s Underground 2 -- $13
Virtua Fighter 4 Evoution -- $10

PS3 Games—complete unless stated otherwise
Assassin’s Creed -- $5
Assassin’s Creed: Brotherhood -- $9
Batman: Arkham Asylum -- $5
Call of Duty Modern Warfare -- $8
Crysis 2 -- $6
Gran Turismo Five XL Edition -- $9
Grand Theft Auto IV -- $10
NCAA Football 10 -- $5
PlayStation All-Stars Battle Royale -- $4
Resistance 2 -- $7
Uncharted 2: Among Thieves -- $6

PS4 Games—complete unless stated otherwise
Fallout 4 -- $8
Final Fantasy Type 0 Day One Edition – 47
MLB The Show 16 -- $7
NBA 2k16 -- $5

PSP Games—complete unless stated otherwise
Fight Night Round 3 -- $17
Gretzky NHL --$4
Hard Rock Casino -- $6
Hot Shots Golf Open Tee -- $5
Lumines Puzzle Fusion -- $6
MLB -- $3
NBA -- $3
Tiger Woods PGA Tour -- $5
World Championship Poker: All In -- $6

Playstation Consoles:
PS3 Slim with cables, no controller -- $80

PC Games—complete unless stated otherwise
Backyard Baseball 2005--$23
Backyard Basketball 2004 -- $6
Backyard Football 1999 -- $5
Backyard Hockey 2002 -- $4
Backyard Skateboarding 2004 -- $5
Backyard Sports Baseball 2007 -- $6
The Ultimate Doom ID Software 1995 Disk Only -- $8

Link to all the photos here. Please feel free to PM me if you have any questions. Thanks y'all!
submitted by kjacmuse to GameSale [link] [comments]

A list of ideas for Jailbreak that I made instead of doing homework. What do you think?

Role ideas:
Citizen — You spawn into the game with your own house that you can customize (there is some benefit to adding things to your house but i haven’t thought of it yet, also everything added to your house can be robbed by criminals) cops can see your position as well as criminals on the map. You need to follow every law. If you get caught committing a crime (like, you can commit crimes all you want as long as you don’t get caught. You can rob banks and jewelry stores but can’t start the robbery because of the message that you started a robbery. You can’t rob gas station and other small stores and if anyone trips the alarm in museum you will be caught. On other robberies like trains you won’t get caught. ATMs don’t give police notifications so your safe there too. In the factory you will be safe as long as the police don’t see you. After committing a crime police can’t arrest you unless you were caught. If you are caught committing a crime you will automatically switch to criminal. If you get away with a crime and are not caught you will still be considered a citizen and will be viewed as innocent/you can’t get arrested or killed by cops. Upon death you will respawn in your home. If you pickpocket a police officer they won’t know and you’ll still be innocent. If you buy guns the police won’t be notified but if you buy explosives they will. You can only use cars that belong to you or you will be caught. The citizen team color is green. If a citizen kills someone they won’t be caught but if a police is within 50 studs of the murder they will be caught.
Mafia — The role won’t appear on your role selection screen unless you buy it for 450 robux. With this role you will spawn in the mafia base which includes 5 prison cells that do not open (there are ways to escape. If a prisoner escapes the mafia cages the mafia will be notified. If you are in the cage you will be tagged as a prisoner regardless of previous role. When you escape you’ll return to your previous role.) Mafia members can fill these cells by arresting criminals and citizens and prisoners. Mafia can only arrest criminals within 2 minutes after they commit a crime and can only arrest prisoners if the prisoner is carrying any contraband. They can only arrest citizens who have weapons on them. Mafia will be notified of everyone’s position at all time, except for police. Mafia spawn with the following in their inventory: Tommy gun Handcuffs Alternative key card (don’t know a name for it yet. Can be stolen. Grants access to the mafia base.) Mafia members are able to commit crimes. They can only be arrested within 2 minutes of committing a crime unless they are caught in the act, if they are caught committing the crime they can be arrested within 5 minutes of the crime. They are not visible to anyone on any maps. The only people who can see them on the map are other mafia members. There are two mafia bases. Both have 5 cells (so 10 cells total) if all cells are full handcuffs will stop working. When you arrest a player while all cells are full the player will be free and the mafia member will receive a notification that all cells are full. You wont take damage or anything like a cop would unless the player is innocen/does not fit the criteria for an arrest. The first mafia base (the main one) consists of a mafia armory granting access to 2 extra guns, the mafia car (similar to the wraith in terms of being a car with a gun turret, but better and noticeably different. It can hold 4 players. A driver, one in the front passenger seat, one in the gun turret, which is placed off to the side, and comes out of the back left passenger, and one in the back right passenger.) There is also a mafia outfit which is optional to wear. It includes a shirt, pants, a fedora, and one other clothing piece. The second mafia base includes five cells, a mafia armory, a collector, a garage, and a spot to dress out. Unlike normal prisoners, prisoners to the mafia will not be put in prison outfits and will keep the clothes on they had during the arrest. Each mafia cell had a different creative way to escape but the doors to the cell don’t open without a key. The cells escape methods include:
1. Digging your way out with a spoon (the spoon is under the prison bed. you can then stand in the center and click. 100 clicks will get you out.) 2. Breaking out from the wall (the wall is weak and will collapse when you run into it.) 3. Smashing the wall (a hammer is located under the sink. Smash the wall and it will break.) 4. The tunnels (if you hold E on the toilet it will be picked up and moved. Under the toilet there is a tunnel that will lead you out. 5. Crawling out (there’s a small hole in the wall under the bed you can crawl out through) 6. The window (theres a window. punch it then crawl out through it) 7. jumping (there’s a hole in the roof if you jump properly you’ll get out.) 8. Pulling the bars (the bars are weak enough you can pull them apart by pressing and holding E. then you just walk out.) 9. blowing it up (explode the back wall same way as in prison) 10. Making a call (find the phone in the sink and make a phone call wait thirty seconds and someone on the other side will blow it up.) 
Each cell has a different method. You can also get let out by someone with a key. The mafia team color is matte black. As mafia every vehicle you get in defaults to a red and black color scheme unless you have mobile garage but you can change that in the garage.
Superhero/supervillain — This role only appears for you in the role selection screen if you pay 500 robux for it. The superhero role spawns you in the superhero base which is placed on a tall hill on the edge of the main island. inside the superhero base there is a jet that you will be given for free with the game pass. You will also receive a bat mobile looking car with a gun turret controlled by the driver. Superheroes spawn with nothing in their inventory. Inside the base there is a superhero armory with different super suits. This is where you get your powers. The suits don’t have names, and you don’t need to get the suits on if you don’t want. you’ll get the powers from standing on the platform in front of the suit. A tube will come down and surround you for a second. You will be lifted off the ground. after a second the tube will go back into the roof and you will have your powers. If you want the suit you can still click on it though. You can only have one power at a time. The different powers include:
1. Super speed, fast enough to walk on water while sprinting. 2. Invisibility. To activate, just hold the superpower button (not sure which one it is but it’s one of the easy to reach unused buttons.) 3. Flight. It only lasts for so long though. To use double jump. 4. Later vision. To use, press the power button. 5. Fire. Throws a massive fire ball at the direction you want. Press the superpower button to get a fireball then aim it the same way you do a gun. Click to throw. Double press the superpower button to engulf yourself in flames, damaging everyone you run into and leaving a flaming trail where you run. 6. Ice. Let’s you throw shards of ice same way as fire. Double jump to create an ice path allowing you to walk on air and water. 7. Teleportation. Press the power button then a yellow circle will appear around you. You can teleport anywhere in the yellow circle. 8. Electricity. Travel through power lines and telephone lines. Turn off electricity at will. This includes security during robberies. The electric shut down lasts 5 seconds and has a really long cool down. 
Superheroes can commit crimes to become super villains. Supervillains have all the same traits as criminals except they have powers. In the supervillain base where they spawn, there is all the same stuff as a criminal base but it also gives you dark versions of the super suits as well as all the same superpowers. Supervillains also get the jet and the car still. If killed by a superhero you will be automatically arrested and if killed by a villain nothing happens. If a villain is arrested they lose all their powers. Same thing happens when killed. This goes for heroes too. Superhero team color is yellow supervillains are purple. Supervillain bass is located underground in an island separate from the rest of the map. In the center of the base there is a bomb. If you press and hold E on it for 0.5 seconds it opens a menu allowing you to drop the bomb on any part of the map. You do not get to see if anyone is there though. The bomb will deal damage to everyone in the area regardless of team. Heroes can damage prisoners and criminals and mafia. Villains can damage police and citizens. Only villains can access the villain base and only heroes can access the hero base.
[This one is a sort of bad idea but whatever] Military — Military spawn in the military base on the jungle island. They have access to 5 different military uniforms. 4 are camo. They spawn with 2 different exclusive military guns and have access to 5 more in the armory. These include:
AR (spawned with) Sniper Alt. shotgun Mini gun Alt pistol (spawned with) Grenade launcher Air strike (same as villain’s bomb but you can carry it around. It has a 3 minute cool down and the area you can strike is the 2x same size as the part of the bank that you earn money in. They also receive 3 free vehicles: Tank (carries 3 players. Driver, passenger, and cannon person. The cannon can deal enough damage to kill a player and leaves behind fire. The one manning the turret pays for explosives. You get 3 explosives before you have to pay $5000 for more.) Army truck (same as normal truck but it carries up to 12 people) Military ship (smaller version of warships. holds 5 players. Driver passenger and 3 people to man 3 turrets.) The military can kill criminals and villains. Upon getting killed by military you will respawn in prison and military takes your bounty. Military color is dark green.
Robberies:
Car dealership— The cars outside are worth nothing, they are just normal cars that you can buy. On the inside of the car dealership there is a collection of cars, behind security lasers and such. The cars there are completely random. Each time you will be faced with different random cars. All the cars though, Are cars that can be bought in the game. You have to pick one car. The more expensive in game the better. When you pick the car, you are able to drive it, it doesn’t matter if you own the car or not you can drive it during a robbery. Once you have it, you need to drive it out of the dealership. You need to avoid security lasers because every time you run into one the value of the car decreases. You also need to follow road laws because every time you crash the value decreases. As soon as you exit the dealership with the car the police are notified (this means you cannot rob it as a citizen.) and they will also be aware of your exact location until you deliver the car to the collector in the criminal base. As a citizen you can still rob the dealership as long as you stay in the passenger seat. As a passenger in a robbery you will receive 1/2 the amount the driver gets. To determine the amount you earn from the robbery, you will receive 1/5 the price of the car -1/10 the original earnings for every crash. So if you’re stealing a lambo, you will earn 20,000 for the robbery, but every crash would cost you 2,000. Due to the placement of the lasers it’s nearly impossible not to crash at least twice so don’t get your hopes up about earning the full amount of the car. The more expensive the car is the rarer it will appear so don’t plan on stealing a lambo every time. To complete the robbery you need to deliver the car to the collector at your mafia base or criminal base (supervillain base isn’t car accessible and has no collector.)
ATM — There are ATMS scattered around the map. 7 in the city, 8 in the rest of the main island outside the city. To rob an ATM you walk up to it and press and hold E for 8 seconds. Police will not be notified of the robbery and you will earn a random amount of money. The minimum possible is $200 and the maximum is $5000. There is no chance to it it’s completely random. Although police won’t be notified you will be visible on their maps until 30 seconds after the robbery is complete.
Passenger plane — The boarding and exiting is the same as on the cargo plane, but the robbery part is the same as on the passenger train. The limit for cash this time is $4500
House — Criminals and other people on that side can rob citizen houses and apartments (which always come for free. The floor plan and decoration never changes but the placement is always different. Sometimes it’s an apartment other times it’s a house.) Citizens can lose money from having their home robbed (if you’re a criminal that started as a citizen you keep the house, also if you’re a prisoner that started as a citizen. as long as you have a home you’ll lose money if you get it robbed) citizens can pay for security to get their homes safer and more difficult to rob. The amount you lose will be the same amount the robber earns. If they steal more than you have then you will go into debt. Security includes cameras which notify you if your home is getting robbed (you will be notified of who it is but the cops won’t know) lasers which damage the robber and notify you and police ( the more you pay the more damage they deal.) traps which damage the robber, and security alarms which notify you and police as soon as your door is even opened while you’re not home. The door security is hidden and untraceable too. Robbers can steal anything that the owner has bought. For every object they steal they earn 1/2 the price of it for completing the robbery by giving it to the collector. If the robber is arrested before completing the robbery then the citizen gets the money back. There are several points of entry: chimney, door, window, and for apartments, balcony.
Criminal base raid — This robbery is only available for police, heroes, mafia, and military. During a raid, police will enter the criminal base and break open the door with explosives (press and hold he for 5 seconds) to commit the robbery/raid, at the volcano base, you blow the door, and press and hold E on all of the collectors to get the money from them. You will get all the earnings from the most recent robbery completed with that collector. The raids inconvenience criminals and villains in some way that would motivate them just enough to want to protect the base during a raid. During a raid police heroes and mafia can kill any criminals in the base as well for extra cash. They will receive 1.5x the bounty. from killing criminals in raids and will earn 2x the bounty for arrests. After the door is blown all criminals will receive notice of the raid being started. During a raid police can also confiscate the guns for +$200 per gun and have access to the level 10 area regardless of actual level. To raid the city base you start by confiscating the guns in the criminal base. Every crate in the base can be raided for +$500 to +$1000.As well as a bonus chest in the building of the criminal base that gives the police all the earnings from the most recent jewelry robbery. The criminals still profit police the same way. Police can raid the crates at the air place to receive the earnings from the past robbery there as well. There is a 5 minute break in between every raid. During the jungle criminal base raid (a third base on the military island opposite to the position of the military base) police can raid the collectors again as well as raiding the hidden cash vaults granting all the earnings from the most recent bank and train robberies. Heroes can raid the villain base but police can’t. To begin a villain base robbery you need to blow down the door using your powers (every power has a way of blowing down the door except invisibility so invisibility people can use bombs)
The mall — A collection of 15+ different stores which can be robbed the same way as the donut shop. Upon robbing one police are notified you’re robbing the mall. The stores include: ⁃ 4 clothing stores (automatically dresses you out) ⁃ 3 restaurants (gives pizza from one, burgers from another, and coffee from the third. Pizza and burgers heal you coffee speeds up your sprinting speed by 5% for 30 seconds and can be consumed 3 times) ⁃ 3 furniture stores (gives nothing) ⁃ 2 cosmetic stores (gives nothing) ⁃ 3 shop stands (give nothing) ⁃ 3 tech shops (gives a phone which allows you to call up players, allowing them to choose to teleport to you or decline to do so) ⁃ 1 art exhibit (gives nothing) ⁃ 3 candy shops (one gives a lollipop, which heals you and gives you a faster running speed and higher jumps for 30 seconds, one gives a chocolate bar which heals and one gives a hard candy which heals) ⁃ 2 game shops (give nothing) ⁃ 1 toy store (gives a teddy bear that does nothing) the mall is always open but the stores have the same cool down as the gas station. When they are closed they will have the thing showing it’s closed the same way as in real malls.
Gun shop — Players visit it all the time in jailbreak. upon robbing the cash register you will be rewarded with the amount of money that the guns taken from the past players combined cost (so if player 1 came and took a $5,000 shotgun you earn $5000 from robbing the gun shop)
Cargo ship — (Can enter from riding a boat to the side and climbing a ladder or by jumping on it when it goes under the bridge. Police are notified when you enter a crate. Standing in a crate gives you up to $1000 and gives $100 per second. You can rob up to 5 crates. The bags limit you by crates robbed not by money. The boat never disappears it moves constantly between the main island the jungle island and the prison island. After a crate is robbed that crate disappears. The boat stops at a dock at all three islands to restock. There are 20 crates normally. To get off you can jump and swim to shore or wait until the boat reaches a dock and get off there. The robbery ends when you get to shore anywhere. Because the boat never disappears it’s technically always open but you have limited crates.
Casino — The casino can be entered when it’s open and when it’s closed. While closed the casino is filled with casino machines that actually work, allowing you to gamble your money. In the back the casino has a spot that is only available when closed. The ceiling is glass and can be broken so you can fall through (be careful of fall damage) Head to the back and you will see a floor of lasers. Dodge the lasers and make your way to the vault. There you will find a code locking the vault door. To get the code you need to dodge the lasers and make your way to the room upstairs. There is an office there with a computer. Hold E to hack the computer and you will get the code. Go back down and enter the code. Now just stand there and earn money bank style. Exit the casino to complete the robbery. In order to get busted a cop has to enter the vault.
Pickpocketing — Criminals can pickpocket other criminals the same way they would with police. They can steal small objects such as pistols or binoculars as well as stealing money. The money you steal is always >$100 and if you’re stealing from criminals, they won’t lose anything. The money you steal comes from their bounty, and the other objects you steal will be given to you but still stay in their inventory. (this would be a great way to get force field guns and swords if you can’t afford them!) when pickpocketing citizens you will take from their actual money because they have no bounty. Pickpocketing mafia gives a chance at receiving the mafia key card. Also, players cannot pickpocket the same person twice in one minute (unless it’s a cop or mafia because key cards but you can’t pickpocket anything from mafia except for key cards pistols and chocolate)
Spaceship — appears once every five minutes. to rob it you need to load onto it while it’s open and then wait until liftoff. There is a vault in the back filled with rocket fuel which powers the ship. Use some rocket fuel to get back to earth and keep some for yourself. Each container of rocket fuel is worth $500 and about 1/3 of it is needed for the ship to return to earth. There are 15 containers. You can carry as much as you want regardless of bag size but you need to leave 1/3 for the ship. When you return home, give the rocket fuel to the collector to get your money. The longer you take collecting fuel the farther from earth you get. You need to pilot the ship and steer it home. for every 10 seconds spent collecting that’s another 1/3 of fuel needed to return. To return home just sit in the seat and it will move on it’s own. To arrest criminals during the robbery, police would have to stow away on the trip and arrest them which is possible. In the airship there is no gravity and the ship is big which i think would make for some interesting fight mechanics between crims and cops. Explosives and superpowers won’t work in there as they will just cause a tear in the ship and kill all the passengers. You can also escape the ship by putting on a space suit and opening the airlock. Then you will slowly fall back into earth. There’s a 1/2 chance of surviving the part where you enter earths atmosphere and if you do survive you’ll be badly damaged. Use a parachute to avoid death on your way down.
City Central vault — A large building in the middle of the city where upon entry opens a massive vault. To break in you place explosives on the door. After that you need to open the vault by pulling 3 different levers, places on opposite ends of a laser filled room. Stand in the vault to earn $100 per second and the maximum amount of money is $10,000. If the police manage to trap you in the vault by pulling all the levers back you will be arrested. If they step into the vault nothing happens but they are still close enough to arrest.
The mine — An entirely underground mine where players will have to steal gold and other precious gems from the mine, while at the same time they need to be careful. The mine is like playing Jenga and stealing the wrong rock can cause everything to collapse and kill you. If successful, robbers will earn up to 7,000 for completing the robbery by delivering it to the collector. If the police enter the mine, they need to be careful too. One wrong step or one missed shot can cause the cave to collapse again. Explosives are dangerous here too.
Tech store — Criminals enter from the bottom, grab electronics into their bag (not a normal bag though, it can be dropped/put down by pressing the superpower button, which, since villains can’t use their powers while carrying the bag, still works). Carry the bags to the top of the building after dodging lasers and such. Then shoot the glass on top and jump out (with your bag) take the bag to the city base to finish the robbery.
Night club — Similar to the bank but no lasers, to enter you need to sneak in through the back of just avoid the main entrance. Once your in, make your way to the vault on the bottom floor. On the main floor with the nightclub there is nothing in your way and it’s not even considered a robbery yet. Once you get to the second floor (below the first floor) you will start having obstacles that get more and more difficult until you reach the vault. Same thing as the bank from there.
Temple — On a (third island???) there is a desert with a temple in the center. Enter the temple from the main entrance (when closed the entrance will look caved in) and dodge old movie like traps on your way down. You’ll have to run from massive boulder like Indiana Jones, there will be a water trap where you have to avoid pressure plates or else you’ll drown, there will be poison dart traps, etc. At the bottom of the temple there is an idol you can take worth $6,500. Take it, escape back to the exit, and deliver the idol to the collector to earn the money.
submitted by ParallelGalaxiies to robloxjailbreak [link] [comments]

MAME 0.218

MAME 0.218

It’s time for MAME 0.218, the first MAME release of 2020! We’ve added a couple of very interesting alternate versions of systems this month. One is a location test version of NMK’s GunNail, with different stage order, wider player shot patterns, a larger player hitbox, and lots of other differences from the final release. The other is The Last Apostle Puppetshow, an incredibly rare export version of Home Data’s Reikai Doushi. Also significant is a newer version Valadon Automation’s Super Bagman. There’s been enough progress made on Konami’s medal games for a number of them to be considered working, including Buttobi Striker, Dam Dam Boy, Korokoro Pensuke, Shuriken Boy and Yu-Gi-Oh Monster Capsule. Don’t expect too much in terms of gameplay though — they’re essentially gambling games for children.
There are several major computer emulation advances in this release, in completely different areas. Possibly most exciting is the ability to install and run Windows NT on the MIPS Magnum R4000 “Jazz” workstation, with working networking. With the assistance of Ash Wolf, MAME now emulates the Psion Series 5mx PDA. Psion’s EPOC32 operating system is the direct ancestor of the Symbian operating system, that powered a generation of smartphones. IDE and SCSI hard disk support for Acorn 8-bit systems has been added, the latter being one of the components of the BBC Domesday Project system. In PC emulation, Windows 3.1 is now usable with S3 ViRGE accelerated 2D video drivers. F.Ulivi has contributed microcode-level emulation of the iSBC-202 floppy controller for the Intel Intellec MDS-II system, adding 8" floppy disk support.
Of course there are plenty of other improvements and additions, including re-dumps of all the incorrectly dumped GameKing cartridges, disassemblers for PACE, WE32100 and “RipFire” 88000, better Geneve 9640 emulation, and plenty of working software list additions. You can get the source and 64-bit Windows binary packages from the download page (note that 32-bit Windows binaries and “zip-in-zip” source code are no longer supplied).

MAME Testers Bugs Fixed

New working machines

New working clones

Machines promoted to working

Clones promoted to working

New machines marked as NOT_WORKING

New clones marked as NOT_WORKING

New working software list additions

Software list items promoted to working

New NOT_WORKING software list additions

Source Changes

submitted by cuavas to emulation [link] [comments]

We Are Energy Beings! Recap of S07E11

This season deserves a special award for inspiring flat-line boredom, with each storyline offering at least one awful person dripping poison over anyone kind or thoughtful.
Natalie: Mike wants for me to be the bad one. What is this farce?
Mike: I’m sorry, I can’t hear you over the I DON’T LOVE YOU.
When we last saw Mike, Natalie was spring cleaning his self-esteem the Marie Kondo way, except she torched everything that sparked joy to make room for more misery. Now he’s outside wondering why science hasn’t granted him the ability to beam onto an airplane to spare him the insult of standing in a Ukraine alleyway, waiting for his maybe-fiancée to flounce down the stairs and demand an apology for…something. Natalie, Our Lady of 1,000 Bluffs, somehow finds the strength and courage to amble down the stairs and sit in the backseat of an Uber for a melancholy airport adventure.
Natalie: Mike, everything is good. You must calm down and stop being so dramatic. This is gaslight like in movies. Now I must cure you of hysteria with vibrators and Valium.
Mike: I mean, do we have to keep filming? What if I jump out while the car is moving? Can that be your final scene?
Natalie thinks that in a perfect world Mike would apologize just for sport and then sweep her off her feet, which should be easy since they’re never on the ground. After several awkward airport moments Mike tells Natalie that he’ll call her later, but he needs time for detox and an exorcism. Natalie remains confused that Mike thought she loved him, based on the 30,000 times she said “I love you,” when he should have been able to read her rapidly changing narrative and anticipate ongoing rewrites. She approaches Mike to pretend she doesn’t know what’s going on, but Mike isn’t falling for that shit. He asks for a goodbye hug, she says no, and Mike bounces. Natalie sulks off to find her people in the Land of Bad Decisions, where Tania is waiting for her upon a throne of skulls.
Back home and no longer engaged, Mike is making pancakes for himself and Uncle Beau. Beau comes rushing in the door to ask Mike how the trip was, and to announce that he lost $25 at the casino last night and needs to borrow from the bank of Mike. So um…Mike’s entire life is apparently like this. Can Mike and Syngin get a beer together please?
Blake: I have friends.
Jasmin: I don’t care if Blake’s friends like me. I also don’t care if Blake likes me.
Blake is getting ready for his friend Everett’s birthday party, while Jasmin warms up her excuses for dodging it. Jasmin knows this party was the plan from the start, but decides against being a good introvert who tells him to go without her and to just enjoy himself. Instead, she attempts to smash Blake’s social butterfly in favor of a sober conversation about yoga and tea. She asks Blake if they can skip the pre-party dinner and just eat together, which Blake agrees to with the caveat that he will continue to express his dismay. Blake orders a drink, and Jasmin reminds him that you can’t talk to Jesus when you’re drunk.
Jasmin latches on to Blake drinking as her excuse for avoiding phase 2 of the evening’s pseudo-social interaction. She says she’s going to call her sister instead and pretend to be mad at him while being secretly relieved to enjoy blissful time away from his flock. What remains of Blake’s sense of humor about this situation gets lost trying to escape his hair. Jasmin tells the cameras that it’s selfish to ask her to go to a party, and totally forgets the part where it’s selfish to derail his plans because that plan is something she doesn’t want to do. Blake says that he’s tired of explaining her behavior to his friends. Neither one of these two is capable of having an adult argument, and are likely on a relationship subreddit as I type, posting a totally balanced report of their latest immature interaction.
Jasmin arrives at Janette’s clinical apartment, and declares that Blake refuses to do anything that interests her, because “everything is always about Blake.” She says that Finnish folks are calmer, while Janette tells her that she needs to keep trying to adapt, and by “keep trying” she means try at all.
Tania: Okay guys, I get it, I’m like, the villain here. Did anyone else just feel a weird rush of glee? That must be Mercury in douchebag and Mars going direct into asshole.
Totally grounded and focused financial wizard Fucking Tania has put her trusty pink shirt in time-out, for a responsible and goal-oriented phone call to an astrologer with a predictable funny name. But not before Syngin fetches precise room temperature water for her to swallow with her lizard tongue to maintain the skin suit that presents some approximation of humanity.
Syngin calls his mother to gather the data necessary for someone to cold-read Tania over Skype, and his mom clarifies that he was born at “twenty to three.” Resident expert Tania mansplains that this means 2:40, and this is apparently how she will feel superior today.
“We are energy beings,” Tania tanias. “And I was born at a certain time for a certain reason, and that reason is to vampire every shred of joy from Syngin’s twinkling soul.”
“Marie Kondo,” Natalia pipes in. “Clean out all of the joy.”
Astrologist Daizy October picked that name on purpose, and tells Tania something about “blueprints of the soul” which makes the first shelf of the New Age section of the bookstore start vibrating. She declares that Sagittarius is the archetype of travel, which is what one would say to someone who can afford Costa Rica but not a shed of one’s own.
Daizy: Now Mars in Scorpio, and Tania is in existence, which means there’s going to be some fighting, and sex is important. Syngin, blink if you need help.
Syngin: Oh yes.
Fucking Tania: Is that blood in the water? No wonder I’m hungry.
Syngin: By “oh yes” I meant yes, I need help.
Ms. October says that their souls bring them together, which would make sense if Tania had one, and asks if they’re soulmates. Syngin says their connection is so vivid he feels like he’s met her before, and then he died to escape her. Tania looks drunk on hurting Syngin, and pushes it further by insisting her first love was her soulmate, and he still is, even though she hasn’t been with that dude for like 8 years or so, and the restraining order keeps getting renewed over and over again. Syngin points out that they met in a star-crossed way, foolishly failing to note that hurting him is Tania’s entire objective.
“I feel like I don’t know what to say, because anything I say will hurt you, which is why I can’t stop laughing. I’m fine,” Tania reports. Then Syngin tells the cameras he needs a break to restore his essence, and Tania hovers in the doorway, eagerly anticipating the chance to harvest from him all over again.
So to recap: Tania, who trusts in the universe, does not trust that the universe gifted her Syngin, but instead believes that eventually she’ll be regifted the tattered remains of her original bottom, who has likely moved on to other astral alignments, and a thousand mile away zip code. Yep, this is pretty on brand for Tania.
Angela: I’m not the bad guy, I’m a tax payer!
Michael: I have a shopping list.
Angela’s chest is newly covered in an ancient pirate treasure map, guiding strangers to the booty in her bra. Her plan is to storm the American embassy and assert her tax payer status as a means of pushing this K-1 process forward. After ambling through the gates and harassing multiple members of security, she emerges and bellows to Michael. She says they wouldn’t let her into the embassy since she doesn’t have an appointment, and strangely, they don’t consider a white lady demanding a K-1 an emergency. Maybe she needed to explain that she’s working with the alternative reality where she can carry a child, and they wouldn’t give her Botox in her uterus.
The next day they go to Michael’s uncle’s house for dinner, but first they have to stop and pick up a microwave for Michael’s mother. Angela is worried that the material expectations increase with every dinner, and says that the gifts can’t keep growing in value.
“Please Angela. We need to present a love and respect microwave,” Michael persuades.
The man working at the store states a price far more than the microwave is worth, and then Michael says he should price it less because they’re going to get something else, too. This is his way of surprising Angela with a required gift for his uncle. She tells the shopkeeper that she’s got 15,000 stored under her best titty, and he should take it and call it good now that she’s his African sister. Okay then. The guy takes it, and she walks away with a microwave and kettle.
Angela is happy to visit his family, especially Michael’s mother, whom she loves so much. As the most junior, or newest, wife, Angela is expected to help cook and serve as a sign of humility. She awkwardly works on plantains while Michael insists he’s not expecting much in terms of domesticity once they are stateside, but he will expect her to cook, in addition to being the only breadwinner and caretaker for a bushel basket of people. Even the producer laughs, because the only thing Angela will be cooking in Georgia is Michael if he maintains that ridiculous idea.
Michael’s family starts asking about their wedding plans, and Angela explains that the K-1 is her family’s only opportunity to see her get hitched. They are eager for Michael to have a child with Angela’s ashy uterus, and his whole family starts weighing in on the matter, which nudges Angela right to the edge. She somehow keeps her mouth shut and remains respectful, even after Uncle says that if it doesn’t work Michael should move on to the next baby basket, which is a regional woman unlikely to arrive with household appliances. Are they trying to get on Maury? If you listen closely you can hear Angela’s internal kettle whistling away, and her microwave chiming ding-ding-ding.
Emily: You don’t have to be a Debbie Downer!
Betsy: I will be one ASAP!
Emily has freed Sasha from the clutches of Indiana in favor of her fake hometown Portland, where she takes him to Washington Park’s Rose Garden to show him how shitty west coast cities are, amirite Trump? Emily says that it’s going to be expensive to go from two-for-one Indiana to Portland’s most expensive suburb, confirming my suspicion that she’s from Lake Oswego, where Real Housewives ferment until their first divorce and rehab stint. This is good news for Sasha, who is very likely to find a wealth of personal training clients and his fourth wife there. Emily says they should get married ASAP, and Sasha agrees without knowing what ASAP means.
“After two weddings, third not so much,” Sasha shrugs. “Fourth will be court house. Fifth, maybe commitment ceremony.”
Emily heads back to scenic South Bend to save hundreds of dollars on a wedding dress. She says she’s leaning towards the Oregon coast as a wedding location, which makes sense if you don’t know that every venue from Brookings to Astoria is booked ages in advance, but she wouldn’t be the first or last person to turn that AirBnB into Plan A and Plan B. Emily’s sister is there to remind her that every idea she has about her impending nuptials is wrong, which is not fair to Emily, who knows every lace dress is better with piercing wind and sand. The salesperson hides in the dressing room from their endless passive-aggressive sparring, before coming out to place a veil and headpiece on Emily and make Betsy cry.
Robert: I’m terrible. Why are you always complaining?
Anny: I would like to go out with Robin or Mike now please.
Hey guys, you know how 90DF always has one trashy, delusional family that believes the fiancé is there to steal their no-money? Well, this round it’s fucking Robert, father of five who appears to be largely free from the burdens of child support...or who perhaps opts for tax-free employment for those very reasons. He’s dragging Anny and the other person who is nice to her (his sister Robin) to a restaurant to meet up with his equally-awful brother Kenny. Robin says that Bryson loves Anny and that she really likes her too, while Kenny gets busy disrespecting and humiliating her before she can work a “hello” out of her mouth.
Kenny wants to know how she’ll be in the future, and Anny suspects he doesn’t know what year it is, so she reminds him that they live in the present, and what matters is how they treat each other now. In response, Kenny says he’s not sure if he’s going to their wedding at all, carrying on the 9DF tradition of families that fail to notice it isn’t all about them.
Now fully defensive and uneasy, Anny asks if Kenny is cheap too, and Robin assures Anny that she wouldn’t be a fan of a thrift store shopping spree, either. This gets in the way of Robert and Kenny’s plan to disrespect women in public places, so Kenny asks if she always complains a lot. Anny corrects him that her issue is that Robert lies, and told her he had three kids instead of five, in addition to making endless empty promises of clothing, an apartment, and any expression of affection whatsoever. Kenny says that he has seven kids, which isn’t normally something you play as clap-back, but okay Kenny. Yes, seven is greater than five.
Anny has had it with them and their apparent plan to overpopulate the planet, and leaves and says that she feels alone. “That’s not the way you talk when you love somebody,” she says, speaking truth.
“Well, my fiancé only loves me on Thursdays. Do you want to get a beer with me and Syngin?” Mike is there for her.
Juliana: In this story, my family appears to be the villains, and this makes me sad.
Michael: I’m rich but my tux doesn’t fit.
On the day of the wedding, Max and CeCe are in conference about the gravity of the forthcoming nuptials, in between mugs of stiff black coffee and plates of almond biscotti.
CeCe: I’m feeling moderately uneasy, due to rigid societal expectations of appropriate age disparity. Surely if this were the era of Ibsen’s “A Doll’s House” this wouldn’t even muddy my mind, but given the unfortunate modern conviction that a second spouse serves as an accessory and not a person, we have some educating to do.
Max: This seems a prudent way to address the offensive tongue of your friend Dakota, who has lived a sheltered life free from parental relationship development and sexual exploration. For now, I’ll simply relish the opportunity to wax poetic on their enduring love once mother has concluded her oratory.
CeCe: I have some concerns about you being assigned this important role, while I am relegated to the background. Is this sibling rivalry? Not very becoming of me, I’m sure.
Max: I validate your feelings of envy, but as the elder sibling I am allotted a generous portion of gloating which will carry all the way into the late stages of my adulthood.
CeCe: Is that when you argue with your wife about 401K distribution while I go to Burning Man in a modified school bus?
Max: Do you bite your thumb at me?
CeCe: I do bite my thumb at you, sir!
Meanwhile, Juliana’s friend Pao is there (no, not that Pao, who is only friends with Juan) along with her friend Cousy, who Juliana describes as like a second mom. Cousy lives in Milan, where Juliana met her during a modeling gig, and she sprung for the ticket to ease Juliana’s loneliness on her special day. In Michael’s wedding prep, we learn that he bought two tuxedos, and decides to wear the one that fits. Juliana wishes her mother could see her in her wedding dress, or was capable of acknowledging her existence when she’s not buying a car for her sister.
A gorgeous clear tent is set up to welcome wedding guests, all but two of which are friends or family of Michael. CeCe is on deck to tell Juliana she looks so pretty, while Max gives Michael a pep talk about toxic masculinity and exploring romantic relationships with an open heart. Cousy then hands her phone to Juliana to share a video she made of messages from Juliana’s friends who want to wish her well. Juliana keeps waiting for a relative to appear in this video, but it doesn’t happen, because apparently Juliana’s family has plenty of narcissists. Or maybe they’re hiding in the wings until the next episode? Either way, the family doesn’t so much as text her, and in the face of this intentional cruelty Juliana starts crying and struggles to stop, thawing the thickest layer of our cold black hearts.
Next time, Jasmin says she doesn’t want to work or smile or breathe, Sasha promises to love his third wife until he doesn’t, Juliana braces to be married by her future husband’s ex-wife, while Syngin finds a friend to mouth “help me” to when Tania is sleeping safely in her coffin.
Thank you Patreon supporters! Follow the link in my bio to bathe in my toxic pool!
submitted by fractalfay to 90DayFiance [link] [comments]

[USA] [H] Over 1K Games, Consoles, Controllers, Manuals, Guides, and More [W] PayPal

All prices include shipping to the US (with the exception of Hawaii and Alaska).
I always give discounts on purchases of multiple games/consoles. Feel free to make your own offer on multiple items. The only prices that aren't negotiable are individual items.
This post is organized as follows. There's a TON here, so please check out everything, as items can be easy to miss!
Feel free to ask for detailed pictures on anything! Pictures for a lot of items are hyperlinked throughout the post. If you want more photos on any items, just ask! I'm honestly cool with taking as many photos as you'd like.
https://imgur.com/a/fla9dRD
1) Consoles/Console Bundles
Consoles are all tested thoroughly and working. ALL consoles listed have all cords needed to play right away
Nintendo
Handhelds
Regular Consoles
Sega
Sony
2) Controllers/Accessories
Controllers are all OEM and tested thoroughly. Any defects are noted.
Gamecube
Budget Controllers
N64
NES
Playstation
Playstation 2
Sega Dreamcast
Sega Genesis
Sega Saturn
Wii/Wii U
XBOX
XBOX 360
3) Games
Games are CIB, unless otherwise noted. Games are all working great, and condition of games ranges from good to like new. As a precaution, assume discs and cases will show normal wear. Feel free to ask for pictures of any game(s)!
Gameboy Advance (Game Only)
Gameboy ColoGameboy (Game Only)
Gamecube
N64
CIB
Game and Box
Game Only
NES
CIB
Carts Only
Nintendo DS
Loose Games
Nintendo 3DS
Playstation
Playstation 2
Playstation 3
Sega CD
Sega Dreamcast
Sega Genesis
Games are cart only unless otherwise noted
SNES Carts
Wii
Wii U
XBOX
XBOX 360
5) Factory Sealed Games
Playstation
Playstation 2
Wii
XBOX
XBOX 360
5) Build Your Own Commons Bundles (designed for completionist collectors)
*I have a lot of respect for people who go for complete and near-complete sets of games, and I want to help other collectors check off common games in bulk. Of all the games above priced at $5.25 or $6, you can build any custom bundle from these options: *
6) Amiibos, Collector's Items, Strategy Guides, and Art Books
Amiibos
Collector Items
Please note that while all other prices reflect shipping cost, the prices for collector's items do *not include shipping, since they are so big.*
Strategy Guides
New books are still sealed, although the seals themselves may have a few a holes (as is the case with almost all sealed books)
Art Books
7) Manuals
(I know $5 is steep on some of these, but it's the lowest I can go without losing money from shipping and fees; feel free to make aggressive bundle offers with these!)
Manuals
Gameboy
*Pictures here
Gamecube
N64
NES
PS2
Sega 32x
Sega Genesis
submitted by arandomuzzerame to GameSale [link] [comments]

casinos in indiana map video

Winstar Casino Full Walkthrough - YouTube Casino Tells Jackpot Winners Machine Malfunctioned - YouTube Where do you find Coin Pusher that PAY REAL MONEY Near You ... SlotsBoom Casino Slot Videos - YouTube Truck Stop Hookers - YouTube NEW High Risk Coin Pusher Location! Has these Amazing ... MASSIVE $18,000 HAND PAY JACKPOT  BIGGEST PAYOUT  HIGH ... TRIPLED Up at Four Winds Casino, South Bend, INDIANA Brian ... Casino Slot Machine Manipulation Is Totally Possible - YouTube

2021's top casinos in Indiana include Horseshoe Hammond, Indiana Grand Racing & Casino + Harrah's Hoosier Park Racing & Casino. Add these and more to your travel plan Want to See a Map of all casinos in Indiana? Visit our Indiana casinos map page to see a detailed map showing all casinos in that state. Riverboat Casinos in Indiana. In 1993 Indiana became the sixth state to legalize riverboat gambling. All Indiana riverboat casinos are open 24 hours a day (unless otherwise noted), and offer dockside gambling. How to use our map of casinos in Indiana. You can easily see all casino locations by using our Indiana casinos map. Indiana Casinos Map Key: Red Icon: Casino location Green Number: Cluster of Casinos in close proximity to each other (clicking the green icon will zoom in the map) Zoom features: In the upper left corner of the map is a (+/-) symbol + (Plus)- Zoom In Indiana (IN) is a state of the Midwest located on the shores of the Michigan Lake and between the States of Ohio and Illinois. Its population exceeds 6,4 million and its main city is Indianapolis, which is also its capital. Players can find a dozen of casinos within the territory of IL. Map showing location of casinos in Indiana with hotel room discounts and information on slot machines, blackjack, craps and poker plus amenities like casino entertainment, golf, hotel spas casino promotions. Top Indiana Casinos: See reviews and photos of casinos & gambling attractions in Indiana on Tripadvisor. Welcome to NoDepositExplorer, the one-stop shop for no deposit bonus Casinos In Indiana Map codes.. Our team of expert bonus hunters and analysts have meticulously scoured the entire Casinos In Indiana Map industry and put together the top no deposit bonus Casinos In Indiana Map codes of 2019 for you to use. Casinos In Indiana Map Stop by, shop, select, and start Casinos In Indiana Map playing Map Indiana Casinos the standard 888casino sign on bonus. Minimum deposit required €20.-€100-Prize pool: 40% deposit match up to €100. 2-4 Days. 18+, T&C Apply,, New Customers Only. The Roulette Double Up. So this strategy can be quite rewarding, but at the same time risky. Indiana Land-Based Casinos Map Map {{::currentMarker.name}} read more. show map--> You can easily see all casino locations by using our Indiana casinos map. To zoom in, just click the + (plus) sign in the lower right corner of the map, or to zoom out, just click the – (minus) sign in the same area. Indiana Casinos. Indiana casinos are located in the "Hoosier state," a state in the midwest at the "crossroads of America." With a population of over 6,000,000 and an area of 35,867 square feet, Indiana is known for manufacturing, agriculture, and mining of decorative limestone.

casinos in indiana map top

[index] [3503] [3793] [8045] [8359] [6624] [187] [2802] [4885] [4366] [8886]

Winstar Casino Full Walkthrough - YouTube

Today I am at the newest location for the High Risk Coin Pusher and I found these amazing prizes inside it!Please check out our Merchandise and become huge H... All main plazas in Winstar Casino, Oklahoma Did you know that there are secrets casinos don’t want you to know? Some of the secrets casinos don’t want you to know help them make more money! These are 2... Welcome to my channel about Casino Slots & Video Games. I'm in south California usually, in Casinos: San Manuel, Soboba, Pechanga, Pala, Morongo, Spa palm Springs, Spotlight 29, Fantasy Springs ... BIGGEST RIO DREAMS JACKPOT in YouTube history!!!! While playing Rio Dreams at Wynn Las Vegas we hit a 4 jewel bonus game and a few re-triggers after...#SlotM... 😍TRIPLED Up at Four Winds Casino in South Bend, INDIANA Brian Christopher SlotsI traveled through 8+Casinos over 4 weeks between Michigan and New Jersey! ... 10 Secrets Casinos Don't Want You to Know. Subscribe for more amazing videos! http://bit.ly/Subscribe-to-Richest Casinos are multi-million dollar business... Where do you find Coin Pusher that PAY REAL MONEY Near You? I list places to find out, and tips when looking for Money Coin Pushers!Sunday April 2 come check... More from Inside Edition: https://www.youtube.com/user/cbstvdinsideedition?sub_confirmation=1While some people are lucky enough to win big at casinos, the ha... I talk about one of the most commonly asked questions I get as a truck driver. Prostitution and hookers aren't as big of a problem as people think it is. I a...

casinos in indiana map

Copyright © 2024 m.realmoneytopgames.xyz